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    • BLKHWK8

      Squad Rat Chats   06/28/2018

      We will be having an Axis Squad and Allied Squad Rat Chat next month.  Please join us for a meeting with @XOOM @HATCH and @OHM to touch base with the Rats to go on a QA session.  Axis Squad Chat - July 28, 2018 2pm Server Time Allied Squad Chat - July 29, 2018 2pm Server Time.

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  • Posts

    •  Whips, see you from the other side of the field.
    • /hcon no Ms.Silky /hcoff with Ms.Silky busy busy busy    
    •   Hi, BLKHWK. Speaking of joining  as reserve HC role, to me it doesn’t look like a valid solution, at least on Axis side. From my perspective there are no present/willing officers to take role of a trainer and even start HC training process in two weeks time since application has been accepted. Either there’s no need for HC cadet training or there’s no effort. Obviously the process takes time but it looks like there’s absolutely no hurry, even amidst forum threads like this one.  Di11on wrote similar post so I’m sure I’m talking current tendency, not a singularity. So I think there should be a mechanism built into the game itself and promoting highest ranking players to OIC role when HC is not present. Maybe GMs could flag players of highest non-HC rank as auto-OIC-capable. That would rule out the possibility that someone irresponsible takes control and ruins the game (or switches sides to do just that). Limited pool of auto-OIC-powers players would also hold them accountable, limiting „no HC on” situations.  
    • It’s not rocket science. Being good is a real skill, no doubt. But to be adequate is not a major thing, especially if the aim is disaster avoidance  But anyway, I think the discussion has reached a conclusion
    • Getting our guys involved in managing in-game operations is very concerning. I agree with Chimm on this one, would rather avoid the blame on the organization and get a better solution in place, i.e. 1.36. I realize we've been talking about it a lot but in this last week we've made some decisions to help get some more attention and personnel on it to help progress it forward. We're just going to have to build a bridge to get to that point, then take a deep breath once that burden is removed off our guys. Until then, stay focused, you guys know what's needed, get folks in High Command so they can access the toolset to avoid problems. It's that simple and it is possible. We're working on it,  
    • Slicky it's not resistance but you are assuming a gm would be on? You are then asking the same person who volunteers their game play to help watch for cheaters etc to now mandate that which you are resisting.  Creating special accounts creates a security nightmare in regards to passwords and ability to log and track the movement of the map.  What happens when an unscrupulous player gets ahold of said account and decides to do the opposite of your intention and intentionally creates a pocket or worse?  
    • I sort of understand kind of, how to move stuff around.
      Just enough that last time i tried it on the training server, to set up some training battle areas, it took 2 hours to fix what i screwed up in minutes.

      Being HC is not terribly easy, you would be surprised how fast a few well meaning people could screw things up bad
      simply because they dont have the time and experience at it.

      DUnno, the tools could be a bit better now, it was all text commands back then, but that probably means i'd just screw it up faster.
    • I honestly don’t understand the resistance @BLKHWK8 No issue in the game is surely more important than providing a game to play? When system places an AO on a town where the FBs aren’t owned, the game effectively shuts down. When there’s no HC on to move a single unit back to provide a fight, the game shuts down and more importantly, drives players away. All you’d need is a single account, OKW1 and AHC1, for people with game responsibilities to log in and make the type of HC move which is game-critical. 
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