• Announcements

    • GVONPAUL

      Need help for incoming players.   04/29/2017

      With the looming Steam release, we are anticipating many new players to the game. This is great for all of us, and it's important that we retain as many as we can. With that in mind, we'd like to enlist players to help with the inevitable questions asked in the forums. Ideally, gameplay questions are asked and answered in-game, but it's not always easy or convenient to answer questions while playing. A Gameplay Support Forum would be a good place for those who want to help. We are now accepting volunteers for the Rat Patrol, who will provide correct and consistent info to new players in the Forums. The more new players we retain, the better it is for the game and the biggest hurdle in player retention is grasping the complexities of this game. If you are interested, send me a PM.  
    • Dodger

      Squad Leaders Contact GVONPAUL OR Dodger for Squad Forums   05/18/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

Forums

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      Players Helping Players. Windows & Mac trouble shooting in here. Billing Support contact forum.

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      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

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      Repository for reports from pre-release testing and live game bugs.

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    2. GENERAL DISCUSSION

      General discussion for all players of WWII Online. Includes Premium, Starters and Free Players.

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    3. FREE PLAY SUPPORT AND INFO

      New to Battleground Europe? Here's a great place to learn more. (trial or premium subscription required)

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    4. GAME IDEAS / SUGGESTIONS

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    5. SPECIAL EVENT FORUM

      WWII Online special events.

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  • Posts

    • http://steamcommunity.com/sharedfiles/filedetails/?id=931022855   You can vote for it there, it's similar to WW2 online but no infantry, help it also, it's a niche game like ww2 online!   trailer    
    •   I hope I'm in the right forum.  I'm not posting to the "Bugs" board since that's for game bugs.  Since the Wiki is technically part of Gameplay Support/Training, I'm putting it here. https://wiki.wwiionline.com/view/DB7   1) Photo of Hurricane instead of DB7
      2) Crew position listed as Rear "Runner" should be Gunner     Thanks...   -Irish    
    • Hi im new also
    •  I've always thought that it would be a good idea to look at setting a time limit on campaigns of about a month. That would be a week per tier, and at the end of that time, if it's not over, they could declare a winner based on percentage of map ownership.

      I know it's not a perfect system, but it would  allow for people, especially new players to get a feel for every tier. It would allow squads to plan schedules for play based on tier progression, and almost guarantee that we see the later tiers more often. This might be more popular with customers, as sometimes we go a couple of campaigns without ever having the Americans in play.

      Alternatively, have the first three tiers each last a week and then let Tier 4 take as long as it takes.

      (On the other hand, my personal favorite idea would be to introduce some sort of resource system that links rdp and tier progression per side. Each HC could decide  how much of their resources go to resupply speed and how much to tier progression.  choosing to have a faster resupply rate could give an advantage in  resupply, but would slow down tier progression, potentially allowing the enemy to reach higher tiers faster. This would also make strategic bombing and inderdiction important. Neither side should be able to shut the other's rdp down entirely, but even a reduction of 10% could  matter. But this is just a fairy tale thought)
       
    •   You'd be surprised just how many WWII historical websites have forum sections devoted to gaming.  There are evidently a lot of history buffs who are also gamers.  I have a feeling our game "speaks their language" better than most.       -Irish    
    • Thanks Irish! This is focused to posting in historic web sites instead of just everywhere.
      Also get players to see history too
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