Forums

  1. COMMUNITY SUPPORT

    1. COMMUNITY TECH & BILLING SUPPORT

      Players Helping Players. Windows & Mac trouble shooting in here. Billing Support contact forum.

      110,467
      posts
    2. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

      793
      posts
  2. QUALITY ASSURANCE

    1. TESTING AND BUG REPORTING

      Repository for reports from pre-release testing and live game bugs.

      45,238
      posts
  3. DISCUSSIONS

    1. 686
      posts
    2. GENERAL DISCUSSION

      General discussion for all players of WWII Online. Includes Premium, Starters and Free Players.

      30,327
      posts
    3. PLAYER AWARDS

      Player to Player awards! Whether you're Allied or Axis, check this forum to see who has been recognized for outstanding effort!

      611
      posts
    4. FREE PLAY SUPPORT AND INFO

      New to Battleground Europe? Here's a great place to learn more. (trial or premium subscription required)

      1,556
      posts
    5. GAME IDEAS / SUGGESTIONS

      Help us make WWII Online better with your ideas / suggestions!

      10,651
      posts
    6. SPECIAL EVENT FORUM

      WWII Online special events.

      9,812
      posts
    7. 4,473
      posts
    8. MINI-CONS

      Listing of player hosted Mini-cons

      630
      posts
    9. WAR STORIES

      Player-written stories from the virtual battlefield

      2,823
      posts
    10. SQUAD RECRUITMENT

      Squads are the backbone of the game - JOIN UP! Axis & Allied squads who are currently recruiting.

      50,689
      posts
    1. Squads

      Player created squads

      18
      Squads
  • Upcoming Events

  • Posts

    • I know that I play Allied most of the time and I'm CRS, I also see Chimm allied as well as B2k and Westy. So I'm not sure your hypothesis floats.
    • The current netcode is the most problematic ever created... back netcode2!  
    • Anyone knows if we can automatically calibrate a joystick ? The plane keeps going down and right... Thanks for any support!
    • @ Delems.  Thx. Have not played much but Sunday we did do a great job on defense during primetime. I will repeat what I said.  The cap timer with no spawn delay works pretty well. Where it does not work is SPECIFIC to low pop, overpop. A 40-50% op means 5-6 vrs 10-12. That's where cap timers only solution fail the game.  IF we could get a 15 vrs 25 situation as the low pop, op norm, I don't think the SD is necessary or at the line where I think would be not necessary.
    • The game is constantly dark   seems to be in semi night mode 24/7
    • For me, its very simple. We do not have a cookie cutter battlefield 1 through 5 game. We don't play COD  or DOOM or whatever. BUT  we mostly all PAY  to be here. In the shoebox games the devs FORCE EQUAL SIDES as much as humanly possible. When there is a local numbers advantage to one side or another there is a benefit given to the low pop side and a downside to the over pop side. In our game, XOOM and the rats have chosen to see if No spawn delay works. Blind freddy can see that it doesn't. Yes it is a blunt instrument, yes we all hate it, but yes it is effective. In the shoeboxes the sides are as even as the devs can make them. Of course they do not have the squads and dedicated one side players to contend with. The other games have multiple million dollar budgets. If this us the best they can come up with,  why change it? To stop some childish whining? Give them a card game while waiting for the SD. FORCE the free players to the low pop side..done. Natural evolution will remove the sort of players who think AB camping before AO sets is manly (both sides) . Perhaps extending the no enter area to all cps and bunkers before an AO is set might slow down the camp. Keep the ews, and if one side still doesnt respond its A) their own fault, and/or they are extreme low pop. Thoughts?
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