Forums

  1. COMMUNITY SUPPORT

    1. COMMUNITY TECH & BILLING SUPPORT

      Players Helping Players. Windows & Mac trouble shooting in here. Billing Support contact forum.

      111,251
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    2. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

      1,110
      posts
  2. QUALITY ASSURANCE

    1. TESTING AND BUG REPORTING

      Repository for reports from pre-release testing and live game bugs.

      46,913
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  3. DISCUSSIONS

    1. 1,014
      posts
    2. 1.36 (HYBRID SUPPLY)

      1.36 (Hybrid Supply), the return of town based supply (garrisons) on the frontline with moveable brigades. Any and all questions and discussions can be discussed here.

      929
      posts
    3. SQUAD RECRUITMENT

      Squads are the backbone of the game - JOIN UP! Axis & Allied squads who are currently recruiting.

      50,969
      posts
    4. GENERAL DISCUSSION

      General discussion for all players of WWII Online. Includes Premium, Starters and Free Players.

      44,043
      posts
    5. PLAYER AWARDS

      Player to Player awards! Whether you're Allied or Axis, check this forum to see who has been recognized for outstanding effort!

      1,067
      posts
    6. FREE PLAY SUPPORT AND INFO

      New to Battleground Europe? Here's a great place to learn more. (trial or premium subscription required)

      1,692
      posts
    7. GAME IDEAS / SUGGESTIONS

      Help us make WWII Online better with your ideas / suggestions!

      13,837
      posts
    8. SPECIAL EVENT FORUM

      WWII Online special events.

      9,861
      posts
    9. 4,492
      posts
    10. MINI-CONS

      Listing of player hosted Mini-cons

      638
      posts
    11. WAR STORIES

      Player-written stories from the virtual battlefield

      2,861
      posts
    1. Squads

      Player created squads

      21
      Squads


  • Upcoming Events

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  • Posts

    • Yup, absolutely hate it.  Even rifles can ruin your ZoC.    They tried it, it failed, they removed it, they put it back in lol.   Can't understand it.  PS: Good show in taking the playerbase into account on this. 
    • I didn’t mind the rifle so much, but I would not have put the walkable FMS back anyway. Still have had issues of them popping up behind our ATG line and picking them off.
    • It's been in game for months now, as HCFMS or LMS, take your pick.  Inf only boxes placed by HC unit only, originally rifles and then SMGs.   I think the rifle only thing was livable, the SMG was too much.  But I play rifle constantly because I am not an SMG ace and those that aren't SMG aces break down and cry if they can't spawn one, so I don't waste them.   The other way to go is only underpop can place them.
    • Having played the suggestion game a LONG time, it's more effective if you pull it together into your own thread and when you catch Rattention, point them to it.  They don;'t have time to look through all your stuff.
    • I don't like the never step down model  either, whether this is 'right thinking' or not it feels like it is effectively holding our gamename, stats and rank hostage. Eve sort of does that but has the 'you win skill points by subbing even if you don't play' mechanic that keeps people that want super 'characters' subbed.
    • Yeah, it seems like a complex calculus. There is some cost associated with maintaining the game that must be generated, obviously. Lower price might increase the number willing to pay, but if the population including the increase isn't enough to cover costs, it doesn't work. High or raised costs can make people leave over lack of perceived value. I think the Soviet style "no step backwards!" subscription model (not allowing vets to downgrade) is honestly counterproductive--- @dfire, would you pay $5/mo to ride it out a while, for example? Heck, even $12/year would be better than 0, maybe a way to give just rifles for $12/yr to hold a name/stats/whatever.
    • I ended up deciding to not renew my sub this time, as many others have decided as well it seems.  For example, i usually log on after work and more often than not there may be one or two light ews towns on the map. Sometimes try to drive a fms to try to get action started, and next to nobody spawns. Very little action. I logged in yesterday after work and there was no ews anywhere for 10 minutes while I was checking the fontlines, fbs, etc. so I ended up just logging off and playing a different game. I just cant justify spending 18 a month on this anymore when the game is virtually dead half (or sometimes more) of the time I'm on it. And thats not even factoring in all the bugs/issues. It's not the price point, its the value. If the game were how it was back in the early to late 2000s, I would have no problem paying the 18.  Other subscription based games have many more players, modern graphics, modern coding, less bugs, etc. That is what, based on steam reviews, hearsay, and brief conversations with green tags who never came back, prevents rentention the most, the value. I tired showing the game to a few of my friends in the past and they had no interest whatsoever (some thought the air combat was pretty cool, but would never pay 18 a month for it), again primarily for the reasons above. In my personal opinion, the current business model will ultimately be the death of the game one way or another.
    • Yeah, maybe I was wrong above, and you are right---but I'd not play such a game, ever. Microtransactions means I'd never even DL it.
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