Forums

  1. COMMUNITY SUPPORT

    1. COMMUNITY TECH & BILLING SUPPORT

      Players Helping Players. Windows & Mac trouble shooting in here. Billing Support contact forum.

      111,577
      posts
    2. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

      1,174
      posts
    3. FREE PLAY SUPPORT AND INFO

      New to Battleground Europe? Here's a great place to learn more. (trial or premium subscription required)

      1,692
      posts
  2. QUALITY ASSURANCE

    1. TESTING AND BUG REPORTING

      Repository for reports from pre-release testing and live game bugs.

      47,248
      posts
  3. DISCUSSIONS

    1. 1,072
      posts
    2. 1.36 (HYBRID SUPPLY)

      1.36 (Hybrid Supply), the return of town based supply (garrisons) on the frontline with moveable brigades. Any and all questions and discussions can be discussed here.

      933
      posts
    3. SQUAD RECRUITMENT

      Squads are the backbone of the game - JOIN UP! Axis & Allied squads who are currently recruiting.

      50,993
      posts
    4. GENERAL DISCUSSION

      General discussion for all players of WWII Online. Includes Premium, Starters and Free Players.

      45,299
      posts
    5. PLAYER AWARDS

      Player to Player awards! Whether you're Allied or Axis, check this forum to see who has been recognized for outstanding effort!

      1,086
      posts
    6. GAME IDEAS / SUGGESTIONS

      Help us make WWII Online better with your ideas / suggestions!

      14,340
      posts
    7. SPECIAL EVENT FORUM

      WWII Online special events.

      9,861
      posts
    8. 4,495
      posts
    9. MINI-CONS

      Listing of player hosted Mini-cons

      638
      posts
    10. WAR STORIES

      Player-written stories from the virtual battlefield

      2,863
      posts
    1. Squads

      Player created squads

      21
      Squads
  • Upcoming Events

    No upcoming events found
  • Posts

    • I havent been able to get mouse aim to work for years - wish I still could.
    • good!   I only play with Keyboard and Mouse
      (I have no joy) I've been using this config since 2004.. (Keyboard and Mouse) ======================================================= <?xml version='1.0'?>
      <!DOCTYPE controlset SYSTEM "cfml.dtd">
      <controlset version="1.1.0" language="english" keyboard="us">
          <control function="Canopy control">
              <key index="1">0</key>
          </control>0
          <control function="Deploy weapon">
              <key>g</key>
          </control>
          <control function="Shift up">
              <key>up arrow</key>
              <mousebutton index="1">1</mousebutton>
          </control>
          <control function="Shift down">
              <key>down arrow</key>
              <mousebutton index="1">2</mousebutton>
          </control>
          <control function="Gunsight view">
              <key>numpad 0</key>
              <key index="1">f</key>
          </control>
          <control function="Determine Range">
              <key>r</key>
          </control>
          <control function="Use primary weapon">
              <key></key>
              <mousebutton index="1">1</mousebutton>
          </control>
          <control function="Use secondary weapon">
              <key>space</key>
              <mousebutton index="1">2</mousebutton>
          </control>
          <control function="Gas">
              <joyaxis stick="0"></joyaxis>
              <keyabsolute value="0.00" onrelease="0.00">
                  <key>x</key>
              </keyabsolute>
              <keyabsolute value="100.00" onrelease="100.00" index="10">
                  <key>s</key>
              </keyabsolute>
          </control>
          <control function="Left track clutch">
              <joyaxis stick="0"></joyaxis>
              <keyabsolute value="100.00" onrelease="0.00" index="10">
                  <key>a</key>
              </keyabsolute>
          </control>
          <control function="Right track clutch">
              <joyaxis stick="0"></joyaxis>
              <keyabsolute value="100.00" onrelease="0.00" index="10">
                  <key>d</key>
              </keyabsolute>
          </control>
          <control function="Left brake">
              <joyaxis stick="0"></joyaxis>
              <keyabsolute value="100.00" onrelease="0.00" index="10">
                  <key>a</key>
              </keyabsolute>
          </control>
          <control function="Right brake">
              <joyaxis stick="0"></joyaxis>
              <keyabsolute value="100.00" onrelease="0.00" index="10">
                  <key>d</key>
              </keyabsolute>
          </control>
          <control function="Center brake">
              <joyaxis stick="0"></joyaxis>
              <keyabsolute value="0.00" onrelease="0.00">
                  <key>s</key>
              </keyabsolute>
              <keyabsolute value="100.00" onrelease="100.00" index="10">
                  <key>x</key>
              </keyabsolute>
          </control>
          <control function="Steering">
              <joyaxis stick="0"></joyaxis>
              <keyabsolute value="0.00" onrelease="50.00">
                  <key>a</key>
              </keyabsolute>
              <keyabsolute value="100.00" onrelease="50.00" index="10">
                  <key>d</key>
              </keyabsolute>
          </control>
          <control function="Turret traverse">
              <mouseaxis>x</mouseaxis>
              <keyabsolute value="0.00" onrelease="50.00">
                  <key>a</key>
              </keyabsolute>
              <keyabsolute value="40.00" onrelease="50.00" index="4">
                  <key>left arrow</key>
              </keyabsolute>
              <keyabsolute value="60.00" onrelease="50.00" index="6">
                  <key>right arrow</key>
              </keyabsolute>
              <keyabsolute value="100.00" onrelease="50.00" index="10">
                  <key>d</key>
              </keyabsolute>
          </control>
          <control function="Turret elevate">
              <mouseaxis>y</mouseaxis>
              <keyabsolute value="0.00" onrelease="50.00">
                  <key>x</key>
              </keyabsolute>
              <keyabsolute value="40.00" onrelease="50.00" index="4">
                  <key>down arrow</key>
              </keyabsolute>
              <keyabsolute value="60.00" onrelease="50.00" index="6">
                  <key>up arrow</key>
              </keyabsolute>
              <keyabsolute value="100.00" onrelease="50.00" index="10">
                  <key>s</key>
              </keyabsolute>
          </control>
          <control function="Hull Gun Elevate">
              <keyabsolute value="0.00" onrelease="50.00">
                  <key>v</key>
              </keyabsolute>
              <keyabsolute value="100.00" onrelease="50.00" index="10">
                  <key></key>
              </keyabsolute>
          </control>
      </controlset>
           
    • Crap..coming home today after a week touring the south island in NZ. I feel I have put ON weight.
    • My modified Tank.CFML.  On a MAC it is fold at: ~/Documents/WWIIOnline/cfml It alows you to use your joystick and mouse for aiming and firing your primary and secondary weapon.  The mouse is particuliar useful for fine tuning your aiming at ling distance.  Change your Joystick buttons as needed.  I am using a CH products 568 Combatstick. The section in blue is the mouse setup.  Copy and pastes to your tank.cfml. It can also be used with ATGs.   <?xml version='1.0'?>
      <!DOCTYPE controlset SYSTEM "cfml.dtd">
      <controlset version="1.1.0" language="english" keyboard="us">
          <control function="Shift up">
              <joybutton stick="1" index="1">5</joybutton>
          </control>
          <control function="Shift down">
              <joybutton stick="1" index="1">7</joybutton>
          </control>
          <control function="Instrument view">
              <key index="1">right shift</key>
          </control>
          <control function="Gunsight view">
              <joybutton stick="1" index="1">3</joybutton>
          </control>
          <control function="Cycle ammo">
              <joybutton stick="1" index="1">4</joybutton>
          </control>
          <control function="Use primary weapon">
              <mousebutton index="1">1</mousebutton>
          </control>
          <control function="Use secondary weapon">
              <mousebutton index="1">2</mousebutton>
          </control>
          <control function="Gunsight Range Decrease">
              <key index="1">down arrow</key>
          </control>
          <control function="Gunsight Range Increase">
              <key index="1">up arrow</key>
          </control>
          <control function="Gas">
              <keyabsolute value="0.00">
                  <key></key>
              </keyabsolute>
          </control>
          <control function="Turret traverse">
              <joyaxis stick="1">x</joyaxis>
              <mouseaxis index="1">x</mouseaxis>
              <keyabsolute value="0.00">
                  <key></key>
              </keyabsolute>
              <keyabsolute value="0.00" index="10">
                  <key></key>
              </keyabsolute>
              <keyabsolute value="0.00" index="11">
                  <key></key>
              </keyabsolute>
          </control>
          <control function="Turret elevate">
              <joyaxis stick="1" invert="1">y</joyaxis>
              <mouseaxis index="1">y</mouseaxis>
          </control>
      </controlset>  
    • Thanks...Im back in business.
    • I have lost 5 lbs since Christmas.  Will that help?
    • There already is a volunteer program--->>  https://www.wwiionline.com/about-the-game-team#volunteer Thing is, most volunteers see how much work is involved and then stop contributing
    • XOOM fixed you up Also doublecheck, your username is not ibshot, thats your gamename
  • Popular Contributors

    1. 1
    2. 2
      ian77
      ian77
      29
    3. 3
      Silky
      Silky
      27
    4. 4
    5. 5
    6. 6
      dre21
      dre21
      16
    7. 7
      aef
      aef
      15
    8. 8
    9. 9
    10. 10