Forums

  1. COMMUNITY SUPPORT

    1. COMMUNITY TECH & BILLING SUPPORT

      Players Helping Players. Windows & Mac trouble shooting in here. Billing Support contact forum.

      110,918
      posts
    2. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

      927
      posts
  2. QUALITY ASSURANCE

    1. TESTING AND BUG REPORTING

      Repository for reports from pre-release testing and live game bugs.

      46,187
      posts
  3. DISCUSSIONS

    1. 880
      posts
    2. 1.36 (HYBRID SUPPLY)

      1.36 (Hybrid Supply), the return of town based supply (garrisons) on the frontline with moveable brigades. Any and all questions and discussions can be discussed here.

      850
      posts
    3. SQUAD RECRUITMENT

      Squads are the backbone of the game - JOIN UP! Axis & Allied squads who are currently recruiting.

      50,879
      posts
    4. GENERAL DISCUSSION

      General discussion for all players of WWII Online. Includes Premium, Starters and Free Players.

      40,019
      posts
    5. PLAYER AWARDS

      Player to Player awards! Whether you're Allied or Axis, check this forum to see who has been recognized for outstanding effort!

      927
      posts
    6. FREE PLAY SUPPORT AND INFO

      New to Battleground Europe? Here's a great place to learn more. (trial or premium subscription required)

      1,656
      posts
    7. GAME IDEAS / SUGGESTIONS

      Help us make WWII Online better with your ideas / suggestions!

      12,527
      posts
    8. SPECIAL EVENT FORUM

      WWII Online special events.

      9,853
      posts
    9. 4,486
      posts
    10. MINI-CONS

      Listing of player hosted Mini-cons

      634
      posts
    11. WAR STORIES

      Player-written stories from the virtual battlefield

      2,856
      posts
    1. Squads

      Player created squads

      21
      Squads


  • Upcoming Events

  • Posts

    • Being angled to an opposing shooter is good, but this statement is not correct.
      The code can and does factor any angle and the outcome of hitting X armor plate with Y projectile @ °ZZ angle, it works perfectly fine at many things besides
      a °90 AOI, most killing shots in game are much less stellar than an impact that perfect, especially as range increases.

      Angle is good, but that only goes so far.
      If you have a vickers facing an 88, you should probably hope your angle is nearly parallel so the round maybe has a chance to ricochet
      (You should probably also run, really really fast)

      You still have to factor in all things, because the game will.
      Not all of you will be sitting in a °45 wedge.
      Still have to factor in, what is shooting at me, what is my armor, can it overmatch me, can it spall me enough to shotgun my crew
      what parts do i have that are not playing the wedge game, do i have a shot trap, do i have nothing but air blocking my hull
      and how many of his friends are creeping around to a place that is not angled etc
        
    • CRS tried topographical maps some 10 years ago in closed beta. The solution back then didn't work. The lines was black and took over the view. In other words, map got very "cluttered", making it very hard to read. Maybe if the lines could be more vague, in some grayish colour. The topographic lines has to be subtle one way or the other. They can't be the most outstanding feature. It is to be a more "pulled back" feature.
    • @DOC
      All of your long shelved terrain work, to best of my knowledge, went into the live game, in it's entirety, with only modification where
      something you cant see in TE like a unity1.5 berm came in to bollox things up.
      That included your one way paths and dead ends.
      That went out in one of the very 1st terrain patches IIRC
    • US Resupplay works over 50% of the english RDP and 50% France RDP.
    • 1.  Is garrison supply affected by RDP and factory damage?  Or is just the supply in the brigade flags on the map linked to RDP now? 2.  When the US army arrives on the map, is their supply linked to RDP?   They have no factories on the map, so how does that work?
    • Quite a few old towns have Power Stations - like Leuven and so on. And one of the favourite fighting areas (at least for some) is Maubeuge north side where there is a Depot, Maubeuge Prison and City Cp in a kind of a walled cluster - lots of fun CQC.  NorthEast  Edge - there's a Machine Works in Druten and both an Engine Plant and Autobody Works in Duisberg that are fun - though Duisberg has a fairly big urban town layout. Both Meckenheim and Remagen have a 'Power Plant' facility - which may be what you're speaking of - both good sets of buildings and towns to fight in. And of course Mendig has the famous 'Maxxim's Workshop & Cigar Club' plus an AF to fight over. 

      Log in one day DOC and we'll give you a custom opel tour - or maybe an escorted flyover.  
    • I personally like the mix of having both the old tight cities as well as the spread out ones. It takes a different approach to capture those cities.
    • Another clutch FB bust by the 31st Halle was under severe pressure with two exposed western CPs held by the Allies. Crack air assault team swooped in and took out both FBs and then liberated the town! w00t
  • Popular Contributors

    1. 1
    2. 2
    3. 3
    4. 4
      rpw1
      rpw1
      15
    5. 5
      XOOM
      XOOM
      15
    6. 6
    7. 7
    8. 8
    9. 9
    10. 10