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  1. COMMUNITY SUPPORT

    1. COMMUNITY TECH & BILLING SUPPORT

      Players Helping Players. Windows & Mac trouble shooting in here. Billing Support contact forum.

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    2. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

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  2. QUALITY ASSURANCE

    1. TESTING AND BUG REPORTING

      Repository for reports from pre-release testing and live game bugs.

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  3. DISCUSSIONS

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    2. 1.36 (HYBRID SUPPLY)

      1.36 (Hybrid Supply), the return of town based supply (garrisons) on the frontline with moveable brigades. Any and all questions and discussions can be discussed here.

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    3. SQUAD RECRUITMENT

      Squads are the backbone of the game - JOIN UP! Axis & Allied squads who are currently recruiting.

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    4. GENERAL DISCUSSION

      General discussion for all players of WWII Online. Includes Premium, Starters and Free Players.

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    5. PLAYER AWARDS

      Player to Player awards! Whether you're Allied or Axis, check this forum to see who has been recognized for outstanding effort!

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    6. FREE PLAY SUPPORT AND INFO

      New to Battleground Europe? Here's a great place to learn more. (trial or premium subscription required)

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    7. GAME IDEAS / SUGGESTIONS

      Help us make WWII Online better with your ideas / suggestions!

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    8. SPECIAL EVENT FORUM

      WWII Online special events.

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    9. 4,490
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    10. MINI-CONS

      Listing of player hosted Mini-cons

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    11. WAR STORIES

      Player-written stories from the virtual battlefield

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    1. Squads

      Player created squads

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  • Posts

    • I get to nervous to stab anyone. ok maybe five in all the time I have played tgtcwtf.
    • I answered "other" on question 4 largely to lump a few together as a subset of "all of the above." I think 2 and 4 are the major reasons, and (rarely) 3 happens.       The first answer, "Stealth" is absurd, since MSPs represent the massing of infantry someplace. Anyone wanting stealth should walk, real armies didn't have teleporters. Number 2, spawning closer to the target is what they are really for, and their added value, so I suppose I should have answered "2." Spawning closer to mission members, number 3, would be an added value if MSPs moved forward with the ML somehow, but in reality that does not happen, and except in special cases dictated by game geography, where people spawn and where they go are often disconnected. 4 sometimes happens, mostly when they figure out where the MSP is, and you have some chance to defend it.
    • I agree 100% with @delems. I selected more easily destroyed, because with the current 360 paradigm, I literally think they should explode if I (or anyone else) so much as look at one (even if they don't see, it, just sweeping their eyes, lol)  "behind the lines."
    • Thanks, That would indeed be a conclusion if you answered: limiting the spawning area (direction & distance ) [OR] by reducing the fog of war (finding the enemy)  Mobile spawns should be more easily spotted  But also: Creating skirmishes outside towns (variety) since that would virtually make behind-the-line deployments useless and thus moving all forces towards FB. I corrected the wording 
    • Many players dont have the luxury of playing daily. Im not a fan of this as it will skip 2 to 3 tiers from each time I play.
    • Question 3 missed a big option imo. MS should not be allowed to be placed in enemy controlled areas, that is behind towns. Some type of frontline needs to be in place, and MS not allowed to be placed behind it.  
    • For those of you enjoying summer or holidays, I drop a poll to help me validate future in-game poll questions. These are about game play. Please, drop your comments/corrections/suggestions below. Thanks! 
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