World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.
Regarding unreal engine, IIRC they changed their EULA regarding royalties not long ago (that or i'm mistaking UE with another engine). Anyway: "UE4 is free to use, with a 5% royalty on gross product revenue after the first $3,000 per game per calendar quarter from commercial products"
Snippets from the current EULA:
Source & More: https://www.unrealengine.com/eula
Yeah, Allies need the Jeep. I think it makes less noise than the prime movers? And possibly more manoeuvrable?
The Axis could get the Kubel, but I think only after the rumoured introduction of the M3 Halftrack.
Interesting to see the Japanese and German vehicles were totally without national military markings while the American Jeep was fully decked out in wartime livery. Nice little bit of respect, there.
By the way, if anyone wants a Kubelwagen, they're still being manufactured. http://kubelkraft.com/index.html
At one point H&G was great when you actually use Assault teams on the campaign map and they didn't force you to buy vehicles, tanks and equipment which then made the use of ATs useless.. if players had not unlock said vehicles.. It also become too grinding to the point you had to buy ammunitions to shoot from your tanks and weapons, also the removal of the ability to chat with the enemy this made rivalries and socialization pretty great.
But I had some pretty epic moments of H&G like a 3-6 hour battle it become a battle of mind who would give up first..
WW2ol has very annoying features, bugs, poorly implement mechanics and features that the more you play the more will annoy you especially because some of this are like 10 years old.. still the battles and one seamless campaign and world makes the experience unrivaled.
Hello disi, how are you doing?
Something to be aware of, when you despawn you can still end up back at the FMS. If you are too close to the FMS when you despawn that is where you will end up. When you hit ESC to despawn you will be presented with the despawn timer. Ensure the location displayed within the timer window is the intended CP. If it isn't cancel (you do have 10 sec so there is plenty of time) and move a little away from the FMS and attempt again. Sometimes the ML will place a marker on the map indicating the "RTB - Warp Depot" range.