phoenix

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About phoenix

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  1. I would put in a support ticket if you haven't already. https://crs.zendesk.com/hc/en-us/requests/new
  2. There ya go!
  3. Always like your posts, jwilly. Frankly, I'd be happy with just improving Europe with 1:1 terrain instead of the 1:2 we have now and also higher resolution terrain. Instead of the 800m resolution terrain we have now, improve it to 90m which was talked about years ago. I realize we probably can't go too much better than that without sucking up as massive amount of hard drive space, but still would be better than it is now. Even though it would make distances between towns twice as far as it now, we could move FBs closer to compensate. If the underlying mechanics can be coded, shouldn't be we able to add capturable hills? Obviously there were some famous battles involving plenty of hills. With better resolution terrain, everything in game isn't going to be quite as flat as it is now.
  4. Point of order: I thought one Rat years ago was quoted as saying he wasn't going to touch the original physics code cause HOOF(?) wrote it in uncommented assembly and the other Rat was afraid he'd break it. Did you guys rewrite the physics code in C++ already?
  5. Please do not invoke he who shall not be named...
  6. It's probably for performance reasons when a building isn't able to be entered. There's no need to draw the interiors, etc. When your game doesn't make use of SLI vid cards, and you use a max of two CPU cores, it hamstrings your performance immensely.