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Everything posted by BADGER

  1. Since the game has been released, a major issue has been around. Several attempts have been made to fix it, yet it still continued on. Some of the changes did help along the way, but in the end it is still here and the time is coming to address it once and for all. We are asking the community for help in this matter by presenting any ideas that they might have. Ideas outside the box, inside the box, or where ever you get them from, they are welcome. We know many have posted suggestions through the years, but this thread will be the central point to collect the ideas for all to review and to discuss. This thread will be moderated to keep it on topic. As you write your idea, please do so in a big picture view, meaning best for the game as a whole, and not side oriented. This issue is game wide, and not a problem for just one side. Non-useful comments will be removed in order to keep the thread on topic. In the Weeks ahead, FOHDRON and I will be arranging some chats to discuss these ideas with the community. For lack of a better term, we will have planning chats where we will discuss the ideas fully with the community in an organized fashion so that the chats remain productive. We will invite everyone who would like to attend and help. When we believe we have a good selection of ideas, we will take them back to the team in order to utilize the ideas to help develop a plan to put a fix into the game. I hope to see a healthy discussion here on this topic, and look forward to seeing what comes of it.
  2. Lol. I see history was rewrote and shilling was erased from history. He was Axis CinC when I was Allied for the first two and then he resigned during the third. We had TOE's during our admin along with the shopping list. Brigades came later, but we submitted our shopping list each cycle for the TOE's FYI
  3. Through the history of the game, opinions have been strong. KILLER used to talk about how the politics of the game recreated some of the politics that happened during the war. No matter which side one looked at there was always things on each side that were stronger than the other, and some things that were weaker than the other. It is no secret that along the way that CRS lost their way on historical information being true in the game. One thing I can state for sure, in recent years is the fact that things have moved back in the right direction. Being outside of CRS and also as part of the team, I can testify fully that there is no bias towards either side. Only a few years ago the game was within weeks of no longer being here. Most of you know this, but it is still an amazing story of facing certain death of the game and being able to rally and pull it through. It is easy to state that CRS (the newer team that is no that new any longer) has been improving the game and that it has been years since they took the reigns and XXX should be done by now. While the time has slowly moved along, having seen the workings of the team from the inside and out, I can say that it is still amazing that they have accomplished as much as they have in that time period. For a team that is made up of mostly volunteers who use their professional skills to better the game with no money in return, it is still amazing that the team is able to get as much accomplish as they do. The game is not the easiest thing in the world to work with on the inside. XOOM once said it was like performing open heart surgery on a patient staring you in the face, while I am not sure if he has had experience with performing open heart surgery, I did find that his words were true. The game is based on languages that very few people understand anymore, and to make it worse over the years it has been scrambled up into a mess. Along the way, CRS has been able to take baby steps to learn what makes the game work, and how doing one thing will result in a million other things breaking. Only a few short years ago no progress on the game was made. Since then the team has made many great advances. It is often easy to forget big accomplishments shortly after they have been completed when dreaming about the next day and not looking back. Even looking back only one year ago, many major things happened with the game that was not possible at that time. Back then it was only a dream to add vehicles to the game or work to be done on the terrain. While there was hope, lots of things were long shots at the time, and since then the small team has been able to unscramble more pieces of the complex puzzle and make progress in areas that they were not expecting too. I realize that the game has always been based on the hope for the future. Ever since the orange boards players have dreamed of what this game could be in the future. There was a time when players wished for screenshots of the game as it progressed through beta, then on to bigger things. The wish list always grew as other items were marked off. The game could never be finished, and still should never be finished since it would end the dreams of tomorrow. Back when it was started many people said it would never be possible, and for years now people have said it would not be around much longer. Even with all those predictions, the game has lived on. The game has always been a love/hate relationship. Even in the early years I can remember having to get up and walk away before I went postal on the family cat. While the majority of the time the game provided great enjoyment, at times it caused major heartburn and anger. As time went on, the game progressed. There is no secret, the game has only lived on due to the community that backs it, and now a strong team of people who utilize their professional skills to move it forward, which most of them get no money from the game. Even the ones who do make a little could make more working at a fast food place part-time. The future of the game is still based on dreams of tomorrow, and it will always be that way. The only way that the game will make it with the continued support of those who pay their subscriptions and continue to back the dream.
  4. The Marketing department is one of the most important departments that players can help in. Their efforts continue to bring the game to the attention of new players. If you ever wanted to have a critical role in helping the game expand, this is your chance to make a difference. While development is great, there is no secret, you have to get people to the game. Once they are here then all the other departments have a role in getting them to stay. Getting the word out is critical and the need for help in this area is here. With the release in view, those would who like to take advantage of this time to make an impact please contact the people listed above.
  5. It has not been ignored, Xoom has addressed this many times in chats and on the forums. I was not here at the time but what I was told new players had a lack of missions to run on with other players. Other LW players were isolated and caused less grouping. As numbers went down it became more of a problem. It is something that is on the board for the future and we have taken in some great ideas from the community to help with the issues, but it is something that will require numbers to increase. Squad missions to me are important in order to give organization to the squads and a tool to the leadership of the squad. I think some of the ideas the community has suggested in the past are good ones but with our limited resources everything has to be planned and organized in priority. It is not being ignored, but ideas have come in to help, and man power has been on higher priority items which with very few that can address this issue. While the team has grown, Coders are limited to a very few.
  6. Saturday May 27, 2000 at 4 PM Central. More info on the FB page in events.
  7. The AO system when put in was with the goal of increasing numbers of players in battles instead of the whack-a-mole that was happening with small numbers scattered around the map. The majority of people who play the game were wanting the big battles to remain, but as the game aged the numbers started to shrink. Killer talked about the small numbers in battles and the AO system was born. While it did increase the numbers of players in battle areas, it did so at a cost. The brigades were on the way into the game which like when they were on paper squads would attach to a brigade and players to either the squads or brigades. When the AOs shrank in numbers due to lower population, then it made attaching squads and players to brigades not able to work. Back then brigades were assigned areas of operation which many took great pride in. This was no longer possible with the lower population and AOs. I do agree that the cost of the AO system was high. Was the cost too high to increase the number of players in a battle area? The AOs also helped to funnel new players into the battle. At the time it was a big problem. The majority of missions in the UI were where AOs were or were about to be, which new players could find action easier through the missions. If the AOs were removed today it would be a big nail in the coffin since the player numbers are still low. Yes Steam is on the way which will help populate the world, raise the AO numbers, and fill in the HC system to how it was designed to work. The goal is to increase the numbers which makes the game play much better for everyone. Back in the day, the squad leadership and their members made up the majority of the HC, which gave their squad the ability to lead their brigade/KG and have a say in the Division and above leadership. This also allowed them to have an equal vote at the table for AO placement. This is still true today. Maybe the Brigade/KG system on paper should come back to help in this. Being able to say XXX squad is in XXX brigade and their members are the leader of that brigade. In the old days the Orbat was updated and posted by the CinC level so that people knew where they are at. The HC was not there to boss around but to coordinate and it gave the tools to allow more organization on the field. The squad is a core part of our game and we want to increase their ability. There is a place for small squads, and a place for larger ones. We are looking for ideas that enhance the ability of the squads and to help increase the ability of a squad to retain members and help grow our community.
  8. It is a balancing act to keep everyone in the loop. We love to tell what we are doing, but when things get talked about a long time before they get released some in the community start to get upset when it doesn't happen over night. We try to over deliver and under promise to help with this. Recently many things were talked about that have taken a bit longer to get it accomplished than expected. We are working to keep everyone in the loop and this next Rat Chat will be very exciting for many people.
  9. Very cool! Thanks for the post letting us know!
  10. Keep in mind Xoom also asked what you feel could make squads a more important part of the game. I know a couple pointed answers towards this, but would like to find more answers to discuss and look at on that part of the subject. The loyalty towards a unit is important and we realize this. What tools or features would help improve this? Of course it can not isolate other players at this point due to lower numbers. This is something we are looking at for today and also the future.
  11. I still enjoy the original triangle. Lots has changed in the area. The mountains have grown up and the trees went from little seeds to nice looking trees! Compared to the original beta days
  12. Good to see ya around!
  13. You do an amazing job along with the rest of the team. The future is brighter now than it has been in years and can not wait for what can be said next year at this time.
  14. The software was the same as the original team used to build everything in the game minus the infantry. It is very important to the hope of having more vehicles and other items in the game today or tomorrow. The team is not currently in a position to switch methods or develop in house items at this time. The player placed objects utilized the creator software to build them for the game. The new toys Hatch is working on with his team are all using that.
  15. Like many of you I do not always agree with the decisions made to move forward, but I am one to realize that I am not the only person in our community. What I do find excitement in is the fact that the team at CRS continue to try new things. I can tell you that each time they try things they put lots of thought into it. It is not something that they decide to just do. They discuss it inside and out and look at the benefits that they see on the other side. They looked at discord over a year ago and it did not fit at that time. It had many issues that kept it from being something that could be used at the time. Since that time discord has moved forward and fits better into the future of the game in the view of CRS. Personally I do not utilize voice comms since I get upset when I can not hear what is going on around me, and everyone knows I need as much help as possible to stay alive. I do like the fact that the team is always looking into new ideas and also revisiting old ideas when something changes to make it fit into the picture. This is something that came from the community as an idea, many times, and something that was reviewed again and again. Many folks like it, some don't. Those with TS with their squads will probably never change if they have not yet, and it will be seen how new players and vets migrate to the new system.
  16. A Team effort can help grow the numbers in the game!
  17. Since day one players (Well actually after day one since back then numbers were displayed openly) players have tried to guess the numbers of players in the game at one time. It is like guessing the number of jelly beans in a black jar that you can not see inside. It is not possible. I have seen players count players on missions, I have seen them count TS, and other means, but it always has come up short. TS is not a good way since many of us do not use voice comms, or like others stated, squads have their own TS servers. Missions do not work since mission's expire. Time on mission is not a good way since many players, like myself will go and get a drink while playing and get caught up doing something other and forgetting that I was in the game. It is no secret that numbers are smaller today than they were in 2005, but with what the folks at CRS is doing I am sure it will be turned around soon. Lots of magic happening and I can not wait till it is all in the game. Lots heading our way!
  18. The community and game are better with you around. You do so much behind the scene that never gets seen. You are one of the gears that keep the game moving forward and I appreciate everything that you do. Many things you do are thankless, but you keep on track and while many may not know it, you are a key asset to this community and game. Without you around the game and community would be much different. Here is to another 10 years!
  19. It was an amazing year for the game and community. We saw many advances in the game, and the team has some great plans for 2017. Almost every goal for 2016 was achieved. The community has seen many changes too, and I am excited to see what the new year will bring to us all.
  20. We looked at it about a year ago and ran into some issues. I know they are working on making it better all the time, but when we were reviewing it we ran into issues when people tried to join. It has some great features, but at the time it was not able to do what we would require.
  21. One of the things that has amazed me about the game over the years is the complex damage model that it has. We are currently reviewing it all, which will take a while due to the complex features and number of individual items in the game. As for the logs, there is no log generated. When the team uses the they have available to generate those logs it takes a long time. In the old days when computers were not as powerful it could take well over an hour to generate some of the reports when ran on one item. Today's computers are faster, but it is still a complex process.
  22. As announced in the Community Report The New Rat Team is heading to Dallas, TX to do some planning and work. This will be the first time the new team has come together in such a large scale. While their time in Dallas is limited and looks like it will be busy, they are going to take a break Saturday evening at 7:00 PM to meet up with those players who would like to join them. The Purpose of this post is to ask for local community members to help give ideas on where we can meet up at the lowest cost possible. Keep in mind that the company is not paying for this summit or this gathering. Every Rat attending is funding their trip, lodging, and food from their own pocket. I am only pointing this out so that everyone knows that there are no subscriptions being utilized to pay for this so no one can complain that their subscription is not going towards the development of the game. My pointing this out also allows everyone to understand the budget is 0 for this gathering and everyone will have to fund their own way and expenses for the evening. If you live in the Dallas, TX area and have an idea on where the gathering could take place, please post your idea here. Can also post if you will be able to meet with us to help start planning how many folks will be there. First Suggestion of where to hold it was Dave and Buster's If you have another idea and suggestion feel free to post it here. Please help spread the word of this meeting and ask anyone interested in joining us to post here.
  23. I am sorry that you had to go through such a deal, but am glad that you are doing well. I watched as my Grandfather passed away due to Heart Disease. At that time my father started to do yearly stress tests, and a few years ago he failed and the cath lab found 98% blockage in several areas, ended up under the knife for a 5 by-pass. I took a stress test soon after that and failed, but the Cath Lab found no blockage and the Dr said I should be ok for a long time, long as I take the pills and eat right. I watched as both of them came out of their bypass and remember the pain they were in. Both loved the pillow the hospital gave them for when they had to cough. The pain only lasted a little while, and still today my Father has been able to keep his flight medical with his yearly 100% stress test that some doctors refused to give him due to him being a heart patient. So while there is pain today, it will soon go away and you will have a long life ahead of you. Praying for a speedy recovery for you.
  24. I posted this in another thread, but decided I would post it here. Again, I hope I did not go to far, but I felt that now was the time to stand up and help in the only way I know, open my mouth and type. Did you know that your subscription is more important today than ever before? Every subscription is the only reason this company remains here today? As pointed out somewhat here and in other posts. Yesterday XOOM broke into the regular programing of intermission and held a Major Navy Event ( Over 100 + boats), and then after there was a Spa Bedford/Opel race. After he talked on TS about the game of today, their team, and the future plans. Very educational. He said to spread the word. So the word is "Future is Bright"! So it is three words. A while back the investors pulled out, the company went down to very little employees. Over some time it was left to the CEO, BLOO, DOC, GOPHUR, and XOOM. Not much of a team, but outstanding people who held everything together. Since that time they had to make major changes to everything within the company. They had to utilize community fund raising events to get money to expand the company's ability to move forward. Thanks to the outstanding community they were able to pull through. Make no mistake about it. This game is only here due to this community and the company's employee's dedication. While the old team is gone, they have a new team that is fully staffed and able to move us all forward. They published their roadmap, and I believe that this team has the ability to not only accomplish that roadmap, but go above it. Since the new team formed, they had to review the game coding, figure it all out, and now are moving forward. While this is negative for looking to the past, looking ahead I am excited about the future. Look over this last weekend and the intermission. If you played, you could see all the Rats being killed. They play this game. The team came from the community. They are out to make this game successful to the standard of the dream of this game that many of us share. We as a whole, from the Rats to us, the community, must form a bond to help this happen. As a community member, it is important to realize that the future depends on each of us. Not one community member is not appreciated. Everyone is needed to stand up to the challenge of keeping an active subscription. XOOM has presented the returning vets a outstanding subscription offer that is in their account. This subscription is one that not only cheaper than watching one movie a month (with ticket, popcorn, and drink), but it is one that will allow the community to not only fund the company, but allow them to expand the company. Looking back through the history of this game, there are times that many wanted to give up. Be it a bug, map issues, supply issues, whatever, and the community and the company pulled through to brighter days. This game should of been dead day one, but due to the help of the community and the company's dedication it has made it this far. Only we can dictate what happens from here. Yes, someone may not like the game today as it stands, or might find it upsetting for some reason, but this game evolves. I have never asked anything from this community, and I might not have the right, but I am asking you and everyone else, make a pledge today to stand up with the Rats and commit to one year of subscription. I pledge that I will be here, and that I will make a stand along your side. I will go out of my way to invite people to join this fight for survival. I have already staked out the computer game sections in the stores here and told people about this game. I have brought in several on a second account I have and given them the low down. Through this effort I have won three new subscriptions. I know that I have not been here over the past few years, and for that I am sorry. I regret it today. I am here today to pledge my 100% support to you and the community for the year ahead. I will do my part, and I hope that you will do your part in helping us all see the glory of what the future will bring! OMG! I wrote another book, but this post might be my most important post to date. I hope that I did not say too much, if I did, I am sorry. I am dedicated to this fight. Do not let the past bring you down. It really can if you let it. Let the knowledge of knowing that CRS is sustained by your support right now. They are rock solid with a great team. I am excited about the future, and I hope you can help expand their ability through supporting them with the low price of a subscription. I have learned that everyone here is a fighter, and now we have something to fight as one for. The Rats are doing their part and now I will help by doing my part. I look forward to fighting beside everyone of you for the future of this game and for years to come. I also want to make clear, the old Team did an outstanding job. Without their dedication for over a decade, we would not have the game today. The community has always been the success story to me. Through thick and thin the community has been here. Today we can not only help with the future as it stands today, but add to it by having returning vets resub today. We can also invite more new folks to take part in this historic game and the future.