Well, it sounds like XOOM wasn't asking for dev ideas, but as was said above, you want the WBS players to be able to try the new kit, and so the latest WBS should have started in tier3. In the same vain I'll offer that I think dev resources aren't being maximized to appeal to new and returning players. What I would do is, you see the hundred CPs being laid at the bottom of the map, forget about them, they're not going to be used much anyway, and they'll be more of the same, so redirect the map dev work to a new map. Make the bocage for instance. Get a few proper plants from speedtree. Make the lay of the land as realistic as possible. Take the art staff and make a bunch of dug-in positions, kind of things you expect in a wargame. No dam FBs. Open capture points, city and country. Separate depots from their flags. secondary road system. Utilize all the good ideas of the playerbase regarding gameplay that aren't too heavy on resources, and make a new, if small, map (the original was only a dozen towns or so). Then do a WBS, start in tier 3 as suggested, and use the new map. That's how I'd capture a few anyways. Way I see it there are four essential areas of game appeal - graphics, units, gameplay (spawn and capture sort of stuff), and environments (maps). Take your map, and some of your art, resources and make a new, better, improved gameplay playground. And maybe open a discussion on the specifics with the community. Offered fwiw.