ian77

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ian77 last won the day on August 10

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About ian77

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  1. I meant 50 at any one time logged in... never suggested axis had less TOM or OP, just would love to know when these 50 guys are all logged in game together and playing axis. I logged in on Saturday, at around 14:00 central euro time, axis had 1 solitary mission, and nobody spawned in on it, just 2 red dots..... prior to Hardest Campaign Ever we always had 2 AOs at that time on a Saturday, now we dont even have 2 missions
  2. As if there are ever 50 axis players any more! LOL
  3. J you big bully!! Wow... this is the only post in General Discussions for 48 hours..... guess everyone is just too busy playing in game, or the forum isnt updating for me?
  4. WTG! Congratz to you both! Ian
  5. LOL!
  6. Yes, you really need to read the thread - not very much B!TCHING going on here. Ian
  7. Dang hipster chat....
  8. The Matty numbers as presently used, 2 per AB + 1 CS, are not an issue if the axis have anywhere near decent player numbers. When the number of matties was more, and with axis numbers down, then the Matty becomes an issue for axis/the game (I think Canukplf had a KD in a Matty of 99.0 map before last - not a 99 kill mission, an overall KD of 99.0!) Maybe it should only be 1 of each type per AB and a bunch in each Brigade flag? but really, so long as axis have anything like equal player numbers the handful of Matties are not breaking the game. Too many matties = Game Breaks. As Tater and others keep saying, we have game mechanics that necessitate playing the game a certain way. Too few allied SMGs = Game Breaks. We can dream about massive changes, and WWIIOL 2.0, but the game is what it is, and we have to make what we have work. Allies lost all the post "Hardest Maps" and 1.36 up to 3 maps ago, when a bunch of axis vets either went allied or just stopped playing. This map, many are back including Sorella & Co, a bunch of AEF are wearing grey, and all seems rosey once more for team axis. Ian
  9. Allies quit in droves when SMGs were "accurately" allocated in the spawn lists - it was simply impossible for the allies to cap a town or defend a town when it was allied 10 rifles v 20 axis SMGs (the same "accurate" lists that saw 8 Matties v 25 PzIIs). We had 3 AOs every night in the run up to that map, it ended in an allied win in T6 iirc. Then with the "accurate" spawnlists we were down to just 1 AO and it was very rare to get 2AOs. "The hardest campaign ever" was the greatest self harm of recent years, if not ever. I think we all want accurately modeled weapons/ballistics/etc but they have to operate in a game world where gameplay and balance must outweigh supposed historical accuracy. Ian
  10. J isnt a hipster? He certainly sounds and acts like one.
  11. A genuine DOC style post of old - he really is on the mend! Ian
  12. Well lets hope for some bad weather and a few more 20 v 30 type fights!
  13. Just jump on WHIPS any and all are always welcome, and if you want some privacy, use one of the WHIPS rooms. ian
  14. Yeah, was having a bad morning - I certainly wasnt trying to hijack your thread - sorry! 11pm server time is 5am here (UK) but that fight does sounds like fun! - my comment on just 3 axis spawned in players was about six hours before the map was won, but probably helps to explain why. I shall try and curb my glass half empty nature. Ian
  15. Another of the "axis always fight to the bitter end" crowd who have melted away when the going got tough.......