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ian77 last won the day on June 14

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About ian77

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  1. You know EWS is displayed in game right? You can spawn at a town when ews goes active - so no eis all over town. If you ignore ews and it goes heavy, then yeah you have a problem. The Big Fru + little fru with 180 degree front has some merit.... mmm need to think.... Ian
  2. Or we make trucks not set off ews, but a fru does, as well as inf and guns, tanks etc...?
  3. You don't think paras have enough issues already? We were trying to find more reasons for paras to be used, not trying to put people off spawning them. I agree that landing injuries for paras would be more realistic, but I don't see this as helping game play. Anyway, with the new group cap timers we sort of have "fast cap paras", or fast cap anything. Don't cap alone, always take a friend with you! Ian
  4. Guys, well deserved.
  5. Any FMS more than 500m from target already gets berated in chat by players spawning in, for being "too far" from target, and they then despawn having jogged far enough away from the FMS to waste the unit as MIA. I can see Xoom's point, though I am not sure that it should just be a perk of HC and RATs, especially when the UP side probably sees 6 or 8 hours per day without either in game (more in the final days of a map). There are only a few available, so make them Rank 10 spawnable, and leave them at a handful per flag/garrison. Are the numbers rifles/smgs available to be spawned limited? I seem to recall reading that the HC walking MS was limited to just 17 rifles? The biggest issue is that 20 players can work together to set a ZOC, either on Attack or Defense, and one "HC" can wander off on a solo run, and sneak in silently behind the ZOC, plop down his magic beans and then up pops some smgs and rifles to undo the hard work that the team has put in to set their ZOC and protect their FMS - 4 rifle satchels, and bye bye FMS. (FYI I think 4 is probably about right, possibly make it 5 to require more then one engineer, but in an attritted flag, having no engineers left in supply, it gets to be a ballsache getting a EFMS down, even without the EIs spawning in. Ian
  6. But 2 Matties (me and Gretnine) firing 50+ AP rounds (all they have is AP) and 300+ rounds of MG cannot kill one. They are not "easy to kill" to British tanks with only AP, which is just nuts. Ian
  7. So more players up and quit - that's not a test or poll that's just another nail hammered home
  8. Well some of your "hundreds of new guys" and many not so new keep asking and complaining that they can't spawn at the FMS. I guess the guys who have bought an upgrade are most effected since ftp will be okay As regards these HCFMa being vulnerable, allied tanks with only AP ammo cannot kill them nor the urban MS Ian
  9. Keep it up RATs TY
  10. Problem is that the gunner is the bomb aimer as well, and so needs to be an experienced player with that skill - hence not many multi crewed bombers. Ju87 and 110B are different, and the pilot drops the bomb, the gunner just shoots EA on their 6. Ian
  11. I was thinking 3 in a triangle or four in a square or diamond, SPAA for speed to deployment but shieldless bofors, and not available if AO placed?
  12. I am not a day one player, and I would struggle to list all the changes since 2005/6 so you will need to spawn in to see all the changes from 18 years ago. Welcome Back! Ian
  13. It would also eliminate the kamikaze death leaps from the depot roof into the blown CP with zero regard for loss of life, or the jump onto the roof and shooting the cappers through the upstairs windows.
  14. +1 And don't apply SD to them... why put off prospective customers who keep spawning a rifle, dying, then have to wait 30 seconds to repeat the process.