ian77

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Everything posted by ian77

  1. Any FMS more than 500m from target already gets berated in chat by players spawning in, for being "too far" from target, and they then despawn having jogged far enough away from the FMS to waste the unit as MIA. I can see Xoom's point, though I am not sure that it should just be a perk of HC and RATs, especially when the UP side probably sees 6 or 8 hours per day without either in game (more in the final days of a map). There are only a few available, so make them Rank 10 spawnable, and leave them at a handful per flag/garrison. Are the numbers rifles/smgs available to be spawned limited? I seem to recall reading that the HC walking MS was limited to just 17 rifles? The biggest issue is that 20 players can work together to set a ZOC, either on Attack or Defense, and one "HC" can wander off on a solo run, and sneak in silently behind the ZOC, plop down his magic beans and then up pops some smgs and rifles to undo the hard work that the team has put in to set their ZOC and protect their FMS - 4 rifle satchels, and bye bye FMS. (FYI I think 4 is probably about right, possibly make it 5 to require more then one engineer, but in an attritted flag, having no engineers left in supply, it gets to be a ballsache getting a EFMS down, even without the EIs spawning in. Ian
  2. But 2 Matties (me and Gretnine) firing 50+ AP rounds (all they have is AP) and 300+ rounds of MG cannot kill one. They are not "easy to kill" to British tanks with only AP, which is just nuts. Ian
  3. So more players up and quit - that's not a test or poll that's just another nail hammered home
  4. Well some of your "hundreds of new guys" and many not so new keep asking and complaining that they can't spawn at the FMS. I guess the guys who have bought an upgrade are most effected since ftp will be okay As regards these HCFMa being vulnerable, allied tanks with only AP ammo cannot kill them nor the urban MS Ian
  5. I am not a day one player, and I would struggle to list all the changes since 2005/6 so you will need to spawn in to see all the changes from 18 years ago. Welcome Back! Ian
  6. It would also eliminate the kamikaze death leaps from the depot roof into the blown CP with zero regard for loss of life, or the jump onto the roof and shooting the cappers through the upstairs windows.
  7. +1 And don't apply SD to them... why put off prospective customers who keep spawning a rifle, dying, then have to wait 30 seconds to repeat the process.
  8. Good Post The "solution" for me was being in a great squad from day one. The Iron Wolves had a dedicated training team, and in the first few weeks I was probably on the training server as much as I was in game. However, training new guys is VERY labour intensive, and a paying player has to give up their game time to get a rookie up to speed. It also is not a "quick fix", it takes weeks and probably months, to get a new guy properly up to speed. (I have "met" vets on discord who do not really know about linking CPs, setting missions from HQs etc after 10+ years of continuous game play!!). I was very lucky in my choice of squad (I thought the name was pretty cool and there was a mean looking wolf as well!) and aside from the dedicated training section every single Wolf would help and guide me, and the others that followed over the years. So and "Thank you!" gentlemen and ladies in 1LB Iron Wolves, especially Memnoch (who still plays occasionally) Spikemk (Who we all miss and haven't seen in game for years) and Tanky (sadly no longer with us, but no doubt he is somewhere sitting in his Tiger, now with unlimited ammo, an unbreakable gun, hull down and at least 2000m outside the AO picking off ETs!) thanks guys for teaching me this game, and for giving me such a lasting source of fun and friendships, not just with 1LB, for the last 15 years! So it was a squad that trained me and many others how to play, but squads cannot effectively look after 10 or more greentags all at once. I doubt many squads these days have the "resources" to properly train one or more Greentags at the same time. How many squads still have regular weekly training server sessions? With player numbers the way they are there is little or no "downtime" to use the training server, or when there is no action in your DO time to show new guys the best spots to take in order to guard CPs (TheWench was an expert!) - these are inside the CP by the way, not shooting out from the depot! - or good spots to shoot into ABs or cut streets from depots (that would be Borntogo's lessons). I know we have dedicated trainers, I see their tags in game, and I expect they run dedicated sessions for new players, but I have never seen these being pushed, do we highlight these as much as we could? It seems to me that new players just have to hope that they strike it lucky and end up at an FB or CP with a guy like Tex64 who will chat to them, explain the basics, and try to get them through the first few days and weeks of "heck, dead again! Did anyone see what killed me?" Ian
  9. Imagine the knife fights with chainsaws!!!
  10. +1 Allies are way better at this. Ian
  11. We don't want farmers we want Lumberjacks! I want my engie to have a chain saw please. Ian
  12. LOL I am sure you could count on some! I expect everyone would end up with a heap of abuse, or guys being taunted for being stabbed etc. Ian
  13. Maybe we should engineer a draw so they both lose?? Ian
  14. Really, this is a very bad idea - there is enough bile in side chat and sometimes even in these august forums - imagine the abuse some players might receive... personally I think it unnecessary. Ian
  15. There are enough dumb mutts sitting in Depots already, we don't need them in aircraft as well! Then again, maybe a cry of "Walkies" will get the depot snipers out? Will the dogs guard CPs? Heck this idea maybe isn't so daft after all! Ian
  16. As mentioned DD shelling gives an idea of what it might be like - to me, that is not fun. We also have fixed spawn points so little or no need for recon or FO. And if it is abstract off map support who gets to whistle it up? With FF on way to easy to abuse - spawn a second account and call in the barrage on a friendly depot or CP/AB. Artillery is obviously realistic and historical (so are STDs) but it doesn't mean that it makes for better game play Ian
  17. The hotfix seems to sorted the weird stuff, especially the audio. Ian
  18. Good luck to you guys! And what a really good squad name too. Ian
  19. +1. Thank you to all the RATs Ian
  20. Well deserved guys! Ian
  21. Wouldn't that make Bus0 and Canukplf my inlaws? Sheesh, Christmas dinner just got ugly really fast....
  22. +1 But we have to work with the restrictions of the game engine, and CRS resources. While the above would be great, I doubt it can be made to happen any time soon. Anyway, returning to the OP, as for logging in less, I have resubbed my second account, and much to the delight of my wife, I am #1 for TOM. Really enjoying the game right now in T0 (which I usually hate) and while the 30sec SD isn't great, it is better than 120 secs we once had, and can be lived with - the faster multi player cap timers really seem to be working and promoting teamwork. Afterall, if the Low Pop side grab a spawn it just creates another fight with lots of action, or if the OP defenders choose not to respond, the UP gets a town! I am even coming around to the concept of garrison supply remaining in every depot after the AB has fallen, Genk yesterday was a hell of a fight, centered around the CP far to the South that would have previously folded since there would have been no supply. The fight raged around that CP for an hour, before the main town started to be recapped, then the fighting moved back to the town and lasted another good 30 mins. A great fight, with plenty of action and fun for both sides. I think the secret to enjoying the game more, is to not worry about the Map and just look to make the fight you are in count. If you suffer one too many lag deaths, grab a beer, then go blow an FB or two! Ian
  23. Probably been suggested before, and bound to be rejected because defenders would have to do something, but..... why does the defense spawn all over town? Why dont they have to bring some supply from their "FBs"? Maybe a small amount in each depot, and 25% of AB supply, and the rest comes from "out of town" spawn areas, like an FB but only with that towns supply, numerous enough locations to avoid easy camping. bomb proof, and screened by walls/trees/etc. AND there would still be the link towns/FBs for supply as well. I am just fed up with the AO grind as it presently stands. If there is no big OP, or a lucky ninja cap or two then there is no progress with an AO. We need to try something else before it is too late. Ian
  24. So if no defenders turn up, no attackers can attack? And if only a few do, well tough on the other side? So axis can kill Allied Primetime by not defending other than a few spawning in, and all the excess players either wait for an opening to appear or go play another game for a bit of fun.... wonder what they will pick. Sounds like a recipe to finally kill off the game to me. Ian