ian77

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Everything posted by ian77

  1. Dan and congrats - you made it to the 100,000 club!! Career Campaign Country Branch Rank Last Login Sorties Kills Deaths K/D Sorties Kills Deaths K/D Caps United Kingdom Army Lt Col Jul 21 15:41 11,453 8,530 6,026 1.42 - - - - - United Kingdom Air Force Maj Jul 21 15:40 5,883 5,750 1,803 3.19 - - - - - United Kingdom Navy Capt Jan 03 11:39 294 150 123 1.22 - - - - - United States Army Lt Col Jan 05 17:02 1,927 1,693 906 1.87 - - - - - United States Air Force Maj Jul 17 16:24 - - - - - - - - - France Army Lt Col Jul 23 14:25 13,514 12,151 7,688 1.58 - - - - - France Air Force Maj Jan 21 15:45 782 461 260 1.77 - - - - - France Navy Capt Jul 22 15:52 292 250 138 1.81 - - - - - Allies Totals: 34,145 28,985 16,944 1.71 - - Germany Army Lt Col Jun 27 16:38 78,746 60,004 36,724 1.63 100 80 48 1.67 8 Germany Air Force Lt Col Jun 20 17:32 10,880 7,498 3,268 2.29 - - - - - Germany Navy Lt Col Jun 13 14:57 5,628 3,496 2,314 1.51 - - - - - Axis Totals: 95,254 70,998 42,306 1.68 100 80 48 1.67 - Player Totals: 129,399 99,983 59,250 1.69 100 80 48 1.67 8 Ian
  2. J you big bully!! Wow... this is the only post in General Discussions for 48 hours..... guess everyone is just too busy playing in game, or the forum isnt updating for me?
  3. WTG! Congratz to you both! Ian
  4. LOL!
  5. Yes, you really need to read the thread - not very much B!TCHING going on here. Ian
  6. Dang hipster chat....
  7. The Matty numbers as presently used, 2 per AB + 1 CS, are not an issue if the axis have anywhere near decent player numbers. When the number of matties was more, and with axis numbers down, then the Matty becomes an issue for axis/the game (I think Canukplf had a KD in a Matty of 99.0 map before last - not a 99 kill mission, an overall KD of 99.0!) Maybe it should only be 1 of each type per AB and a bunch in each Brigade flag? but really, so long as axis have anything like equal player numbers the handful of Matties are not breaking the game. Too many matties = Game Breaks. As Tater and others keep saying, we have game mechanics that necessitate playing the game a certain way. Too few allied SMGs = Game Breaks. We can dream about massive changes, and WWIIOL 2.0, but the game is what it is, and we have to make what we have work. Allies lost all the post "Hardest Maps" and 1.36 up to 3 maps ago, when a bunch of axis vets either went allied or just stopped playing. This map, many are back including Sorella & Co, a bunch of AEF are wearing grey, and all seems rosey once more for team axis. Ian
  8. Allies quit in droves when SMGs were "accurately" allocated in the spawn lists - it was simply impossible for the allies to cap a town or defend a town when it was allied 10 rifles v 20 axis SMGs (the same "accurate" lists that saw 8 Matties v 25 PzIIs). We had 3 AOs every night in the run up to that map, it ended in an allied win in T6 iirc. Then with the "accurate" spawnlists we were down to just 1 AO and it was very rare to get 2AOs. "The hardest campaign ever" was the greatest self harm of recent years, if not ever. I think we all want accurately modeled weapons/ballistics/etc but they have to operate in a game world where gameplay and balance must outweigh supposed historical accuracy. Ian
  9. J isnt a hipster? He certainly sounds and acts like one.
  10. A genuine DOC style post of old - he really is on the mend! Ian
  11. Well lets hope for some bad weather and a few more 20 v 30 type fights!
  12. Just jump on WHIPS any and all are always welcome, and if you want some privacy, use one of the WHIPS rooms. ian
  13. Yeah, was having a bad morning - I certainly wasnt trying to hijack your thread - sorry! 11pm server time is 5am here (UK) but that fight does sounds like fun! - my comment on just 3 axis spawned in players was about six hours before the map was won, but probably helps to explain why. I shall try and curb my glass half empty nature. Ian
  14. Another of the "axis always fight to the bitter end" crowd who have melted away when the going got tough.......
  15. Start in different towns, move the front line after 18 years please.
  16. Not sure where these HUGE battles are, it is almost midday in Euro TZ on a Sunday, and last I checked we had 3 active axis players spawned in, and 2 of them were in tigers. I doubt that any amount of Facebook posts can ever undo the damage caused by "Hardest Campaign Ever" spawn lists. The thousands of allied players we were promised would resub once the "rambo" LMG was fixed never showed up, instead axis inf unsubbed following the axis tankers out the door. 1.36 brought some players back for sure, but the end of WBS saw most of them depart - since 1.36 spawn lists bear no resemblance to "The Hardest Campaign Ever" BS we went through can anyone explain why we had to suffer them in the first place, and why they were not done away with immediately? Those spawnlists were just sustained self harm for the game, and sadly I do not think we shall ever recover from it. ian PS Already following worldwar2online on facebook
  17. FBs are 50% bombable now, and are not hard to take down. System does not replace an AO just because there is no linking FB, and all the engineers and sappers are gone from the spawn list, so the dead AO sits and sits, guys login, see nothing happening, cant blow the dead AO FB, then log out and go play something else. Saw 7 axis accounts in game today, 2 on the AO, 1 on the DO, 4 at FBs (seemed to be tow and prime accounts). I checked the spawn list to see what T3 numbers looked like and then logged. Nothing to do. Ian
  18. Lack of Leadership? Seems like a lack of players, lack of action, lack of fun.... cant just blame HC (either side) there is just nobody playing... I just spent 18 mins on mission before I finally found an ei to shoot. Logged to go watch a movie with the wife... she is getting fed up with the lack of fun in WWIIOL Ian
  19. Wow 3 day tiers.... Good to see CRS willing to experiment
  20. Well.... Bloodybill is axis once more, so more FBs will be axis, and G9 is off on his travels for 3 weeks, Matamor AWOL for next week or so...... Hamza is back axis, (hopeful in HC too?) and if Majes99 and some others can/will get back in game then WHIPS should start to make a bigger contribution, PLUS get some 250H numbers, and axis could be back to their winning ways.... Looking forward to it! Ian
  21. 7PM server time..... that is a shame . The last map started during Euro players TZ. Looking forward to getting in game again tomorrow Ian
  22. Is it just me, or is this comment just ludicrously funny....
  23. You may want to repost in the hanger forum Ian
  24. Well 2pm server time is 9pm central europe - and as for campaign status, I would guess at it being intermission...
  25. The gun crew is not just the two men pushing the gun - it is represented by them, the gunner at the sights would be correcting aim and tracking the target while the loaders load. A better question rather than the gunner loading and firing would be how a gun is pushed through thick bush lines in complete silence and has 50+ rounds to fire. ATGs are not hunters.