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potthead last won the day on November 2 2016

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  1. to our WWIIOL family! We wanted to share with you all that our community has grown by one That is quite a big % in TZ3! We doing our part!! Pott-Sheila2 has joined our clan! 7.93 pounds, super cute, happy and ready to cap some bunkers with her older sister and mum and dad! will help our cap timers immensely one day! Me and Ozsheila have been playing WWIIONLINE since the we started dating pretty much and have spent countless hours of our youth in bunkers and FBs and CPs together so it is only natural that our children follow in our footsteps hehe <a href="http://s186.photobucket.com/user/potthead_2007/media/Hannah.jpg.html" target="_blank"><img src="https://i186.photobucket.com/albums/x105/potthead_2007/Hannah.jpg" border="0" alt="HJ photo Hannah.jpg"/></a> If I can figure out how to add the photo again, will do! Thread from her sister's birth just about 3 years ago! She now helps me with some guarding and after winter we will be back in the game much more.. she is a snowboarding champion now! .... She is also good at cheering me play and yelling "oh no DADDY.. EI kill you AGAIN" See you on the battlefield in the middle of the night in between nappy changes! Potthead and Ozsheila
  2. At least it is not 120 + seconds like it was back in the day.. And the cap timers are now much better for when there is 2 or more players capping, so the 20 sec extra SD is probably a counter move to keep the same level of balance before cap timer changes. I have not had a chance to be playing for more than a couple of sorties in the last month or so but from the forums/webmap the map looked quite stale / stable for a long time until a couple of days after the new faster cap-timers arrived and then map was over within days... These sort of changes are all trial and error by CRS and sometimes they get it right and spot on (like when MSP life became fortified was increased not to die to one single bullet and needed a few HE charges on it) and sometimes just not as lucky (like when the changes were made to the SMG numbers for both sides and tank numbers etc a few months back) Also victory tax, if not real should be real and be paid! Victory always brings a multiplier effect for the ToM spent by each player on average (victory in tactical day to day and campaign both). Limited date from the few maps we have shows there is similar number of players for both sides but ToM on the more engaged/winning side is Massively skewed. There should be a balancing force for that.. I don't know what the answer is, but Spawn delay is the most traditional, trialed and tested method that CRS has the most data on probably so no surprise they are pulling the card out of the deck. (albiet not the most creative approach but ey..desperate times, desperate measures!) the game has lived on for 18 years (HAPPY WWIIONLINEVERSARY BABY!!) and thanks to the constant feedback and attention of CRS it will live of for many many more years and keep giving us the fun hobby we LOVE and are so addicted to that change to it sometimes gives us small withdrawals until we get hooked on the new ways. My 2 cents anyways, It is start of ski season tomorrow here in Queenstown New Zealand, so I probably wont be on as much. I will be taking my nearly 3 year old daughter for her first snowboarding season! super excited! Our first adventure of the shopping and buying below for you to watch during spawn delays we will be visiting Remarkable parks tomorrow and coronet peak the next weekend! potthead
  3. Fully Agree- no TRUCK = no MSP.. Superlight MS with rifles only... meh OK .. but not great .. SMGs? REALLY? Now allowing HC to move FB for example, or make walkable FMS with min distance of 1.5KM out of town that can spawn ATG/ INF/ AA to support back of ZoC .. that would be nice.
  4. Sorry to hear sir and best wishes! You are in my thoughts and prayers!
  5. I "think" the other poor guy u shot from the door was potthead3 !!
  6. If fast forward to about 1:00 in the video and then go Max volume with eyes closed on headphones... can see me with ears.. I am just at no point in the field of vision by some miracle, and UNBELIEVABLY HORRIBLE at aiming... so unblievble that can be mistaken by cheating! It was as if @choad was wearing a magnetic vest that I could not aim at hehe any explanation is more relivable that I missed the first TWO shots!! in my defense, there was no pot in Japan, so the stuff has more effect for a few days hehe! like slightest tilt to the left where Audio of shot and footstep comes from would have showed me! The 2nd guy has to say his P.O.V of story, not sure if he was looking the other way out the window... but with his rifle he was not ready to shoot and dont think expected me to be right behind Choad either.. As I said.. I have been in Japan for a few weeks, so the ninja in the air has probably made me super extra stealthy . I should have NOT missed that point blank first shot from 1-2 meters and none of this would have been.. and that Axis player who died from the shots to the door would have lived too
  7. Not sure what to say @choad.. It looked a bit funny from my perspective, was not in particular laggy or skipping or anything, I walked in from the flag door around 1:00-1:05 and then at 1:09 sec in your video (can hear my footsteps and rifle shot, I was inside the CP on your left flank at bottom of stairs, missed the shot like a BIG NOOB 2 times). I thought u didn't hear my shots which was weird... Then as u walked up, i came behind u, flustered as [censored] myself, since i missed 2 shots and u didn't turn to kill me. Then i saw other guy so i lied down on right hand side as soon as i got up the stairs. then i shot u in the bum, the got up and shot the other guy as he shot and missed and i shot and missed first time and then killed him on 2nd shot i think which was my last of 5 rounds. I have been away in Japan for the last few weeks and away from the game, so not sure if the new patches have had any impact, FPS/ etc has been the same feel. I did however pick up a few tricks from the REAL ninjas in Japan on how to sneak up behind a distracted Choad hope that makes sense..
  8. Today was ANZAC Day in Australia and New Zealand. Anzac Day is a national day of remembrance in Australia and New Zealand that broadly commemorates all Australians and New Zealanders "who served and died in all wars, conflicts, and peacekeeping operations" and "the contribution and suffering of all those who have served". to all the veterans! Happy ANZAC Day! Lest we forget! Epic long battle in Chimay today - one of the best I have been part of in the Beta! and thanks all for a fun day!
  9. Makes no sense.. why should setting FMS (driving trucks) NOT be FREE... It is the task that creates FUN For many others.. Heck if anything .... there should be a way for players to MAKE in game MONEY by making MSPs and TOWING other players to create ACTION. F2Ps should not only be able to set MSPs, for every 1000 players spawned from their MSPs, they should get a reward by a day pass access to full sub or something.. freeloaders are those who dont drive MSPs and complain about lack of action on AOs.
  10. I love the dynamic cap timers and move toward pop neutrality. I however HATE how long it takes to capture . When they were reduced by 25% it became a bit better but still too slow for dynamic infantry action in towns. I dont have the right answer but would like to try something like Maximum Solo cap timer 4 minutes (on max overpop)... minimum 1 min (on Max Underpop).. and balanced 2 min. OR .... change the SCALE so that if you have 2-4 players capping the speed goes WAY faster than 1 player not just a tiny bit faster... Teams of 4-5 players capping together should REALLY be rewarded. Especially when sides are BALANCED. my 2 cents...
  11. I was about to log in as saw the CLOSED BETA option is now OPEN however when I do click it to join, it takes me a webpage (standard support page) Is the Beta server online? I do have a Hero-monthly account however have never sent a support for the hero-perks (the support page submit button never worked for me). Thanks, Potthead
  12. I must also add.. I hate ToEs for the reason of making attrition near obsolete, giving the power to a few and rendering the efforts of many useless Many times GOOD Attack setups have become useless as just a new brigade rotates in when the tactic of moving from ZoC to close in on town is called for and everyone gets murdered due to some magical stuff coming via underground tunnels. It has left such a bad taste in many squad leaders mind that many have left.. many just dont bother to setup on attrition attacks .. 1.36 can not come early for that ONE purpose for me.
  13. Now that figures are out for a couple of campaign.. very interesting to see.. Thanks and to @choad for taking the time out of his own day to make this tool! The Absolute number who have logged into a side has been more or less the same... (indeed in the last 2 maps, the winning side had less numbers ... but WAY more TOM from each player) 47% vs 53% and 48% vs %52 ... I am sure there are many reasons that can be made, i.e green tags logging in to losing side and logging out maybe? or perhaps veterans logging in and are not motivated enough to follow through .. or lack of HC to place AOs and hence numbers not staying.. none of that is the subject of what I have been talking about in this theory however.. still very limited data with 2 maps so far but be interesting to see what comes out after say 10-20 maps.
  14. When I first joined HC well over a decade ago, I was quite young and was interested in learning. I got on TS with a great man names RG53 .... I asked him about the MAP back then (was no ToE yet but we had still some flags and front line with each town its own supply) ... He said there are military tactics that have been around for thousands of years that can be used in this game like flanking and such and mentioned a book named ART OF WAR... I thought cool.. let me see if I can find it online and read it.. as a young jr officer (OIC 10 of a brigade with 12 or so officers above me in the BRIGADE) I downloaded the Audio book and kept it LOOP while i played the game every night... at first sounded like a bunch of mumbo jumbo.. but SOME and SMALL amounts of it started to MAKE SENSE... To this day the 3-4 min chapters are still in my music playlist and come on every now and then randomly.. i find them quite soothing and refreshes the ideas... each time I connect it somehow to OUR GAME and see HOW can THIS relate in WWIIOL) Below is a chapter that came on when I was driving home a few days ago and I thought it is somewhat relevant to this thread) I hope some other young person gets influenced like RG53 influenced me. I will try to put some stoner theories on it.. The good fighters of old first put themselves beyond the possibility of defeat, and then waited for an opportunity of defeating the enemy. (in this game, defend when underpop and then create overpop via defensive victory) To secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself. (In this game, force the enemy to make mistake, split their force away to another objective, bust their FB if they are not watching, if it is a multi AB town under cap, after first or 2nd AB falls, go in about 20-30 min and recap one of the ABs with a small team and create disruption in their flow) Thus the good fighter is able to secure himself against defeat, but cannot make certain of defeating the enemy. (In this game, accept that AOs can be used to help DEFENSE when underpop and gain defensive VICTORIES to build moral and go back to last point of forcing enemy to make mistake as they get frustrated or simply run out of TIME or supply) Hence the saying: One may know how to conquer without being able to do it. (this one imo in this game refers to the Leader's BRAND... do they LOVE You? are they willing to INVEST their TIME with you?.. everyone KNOWS HOW to setup ZoC .. and if this was Red Alert or any RTS game, they would but do they have the PULL marketing power to Attract the players to do them without getting MAD when noone just blindly comes forward to listen to someone who does NOT have the BRAND?) Security against defeat implies defensive tactics; ability to defeat the enemy means taking the offensive. (pretty self explanatory in this game exactly the same) Standing on the defensive indicates insufficient strength; attacking, a superabundance of strength. (underpop? DEFENSE is a MUST as insufficient strength is in place... FOLLOW The GOOD defense with a FUN excercise to create a TEAM out of the players ONLINE and have ABUNDANCE of FORCE!) The general who is skilled in defense hides in the most secret recesses of the earth; he who is skilled in attack flashes forth from the topmost heights of heaven. Thus on the one hand we have ability to protect ourselves; on the other, a victory that is complete. (Know the Terrain.. spend a FEW MINUTES OFFLINE on TRAINING server EVEN if YOU THINK you know the AREA... LOOK again.. KNOW exactly where you are going) To see victory only when it is within the ken of the common herd is not the acme of excellence. (This one i think just comes with experience, SMELL when OVERPOP is coming... when MORAL is going down for enemy.... KNOW when OVERPOP is coming before IT COMES and be ready to USE it to SUSTAIN IT) Neither is it the acme of excellence if you fight and conquer and the whole Empire says, "Well done!" To lift an autumn hair is no sign of great strength; to see the sun and moon is no sign of sharp sight; to hear the noise of thunder is no sign of a quick ear. (this one is too poetic for me to understand ) What the ancients called a clever fighter is one who not only wins, but excels in winning with ease. (This is when TZ3 comes in ... fight in TZ2 HARD and be POSITIVE and create an ADHOC brotherhood and LOYALTY to the CAUSE to see if you can KEEP PEOPLE AWAKE more than WHEN they NORMALLY GO TO BED) Hence his victories bring him neither reputation for wisdom nor credit for courage. (Have no expectations from anyone, do it FOR LOVE of the game and YOUR OWN FUN-- HOPE that OTHERS will Join and SHARE in YOUR fun!) He wins his battles by making no mistakes. Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated. (In this game I think if you can BEAT The enemy in a HARDCORE defense that is AGASINT ALL odds by making them make mistakes and exploit those mistakes, the victory follows in the next few hours) Hence the skillful fighter puts himself into a position which makes defeat impossible, and does not miss the moment for defeating the enemy. (DEFENSE is KEY to a GOOD OFFENSE - and DEFENSE includes harrasement AOs on towns and FBs and Glider drop operations and small paras etc.... ) Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. (know the TERRAIN, know the numbers, know the MORAL and take calculated risk so YOUR BRAND as commander GROWS) The consummate leader cultivates the moral law, and strictly adheres to method and discipline; thus it is in his power to control success. In respect of military method, we have: Measurement Estimation of quantity Calculation Balancing of chances Victory Measurement owes its existence to Earth; Estimation of quantity to Measurement; Calculation to Estimation of quantity; Balancing of chances to Calculation; and Victory to Balancing of chances. A victorious army opposed to a routed one, is as a pound's weight placed in the scale against a single grain. The onrush of a conquering force is like the bursting of pent-up waters into a chasm a thousand fathoms deep. (Breakouts .... get to MALDEGEM in the north to cut off brussel and Antwerp.... cut off South of Axis by getting to Frankfurt via S flank.. etc etc..) I will attempt to put some screenshots but I am HOPELESS at this task.. @david06 .. sorry mate I tried.. but none of the photos are coming up.. Gather FORCES at FB - dont just go on your OWN if you are going to LEAD .. START by making it CLEAR .. YOU are the LEADER .. (ROLE PLAY) .. group them up.. get as many as you can on VOICE ... make jokes, have fun... MAKE IT FUN .. A PARTY... http://photobucket.com/confirmation?token=3cmuoNwfEG4l3k45aAHo46s42kMfAFvgKHtd34nugQka%2FUv6BA7MoVLwm7Lh%2FbSqHAnfLem0uabMo1lAxdfcO%2FBg4U75yznI DO NOT let MANY MSPs be setup .. KEEP 2-3 trucks in YOUR mission on VOICE and change FMS position as YOU see fit... dont let the HERD run away to other missions... USE Trucks to take them around as much as possible http://photobucket.com/confirmation?token=3cmuoNwfEG4l3k45aAHo46s42kMfAFvgKHtd34nugQka%2FUv6BA7MoVLwm7Lh%2FbSqHAnfLem0uabMo1lAxdfcO%2FBg4U75yznI Take TIME to KNOW the TOWN you are attacking... TRAINING SERVER is AMAZING tool for this.... http://photobucket.com/confirmation?token=3cmuoNwfEG4l3k45aAHo46s42kMfAFvgKHtd34nugQka%2FUv6BA7MoVLwm7Lh%2FbSqHAnfLem0uabMo1lAxdfcO%2FBg4U75yznI REMEMBER what WORKED and WHAT did NOT and LEARN from it.. http://photobucket.com/confirmation?token=3cmuoNwfEG4l3k45aAHo46s42kMfAFvgKHtd34nugQka%2FUv6BA7MoVLwm7Lh%2FbSqHAnfLem0uabMo1lAxdfcO%2FBg4U75yznI TALK To players.. as MANY PM as YOU can .. as MANY on voice as you can ... dont worry about getting KILLS.. be the DRIVER as much as possible... http://photobucket.com/confirmation?token=3cmuoNwfEG4l3k45aAHo46s42kMfAFvgKHtd34nugQka%2FUv6BA7MoVLwm7Lh%2FbSqHAnfLem0uabMo1lAxdfcO%2FBg4U75yznI Take OWNERSHIP of dividing TASKS and GIVE OWNERSHIP of TASKs to INDIVIDUALS and SQUAD LEADERS that is FUN for them as well - ABOVE ALL ELSE promote FUN ... KILL an DIE together! http://photobucket.com/confirmation?token=3cmuoNwfEG4l3k45aAHo46s42kMfAFvgKHtd34nugQka%2FUv6BA7MoVLwm7Lh%2FbSqHAnfLem0uabMo1lAxdfcO%2FBg4U75yznI http://photobucket.com/confirmation?token=3cmuoNwfEG4l3k45aAHo46s42kMfAFvgKHtd34nugQka%2FUv6BA7MoVLwm7Lh%2FbSqHAnfLem0uabMo1lAxdfcO%2FBg4U75yznI Know the squads and be friendly and use their deadliness at the right time.. http://photobucket.com/confirmation?token=3cmuoNwfEG4l3k45aAHo46s42kMfAFvgKHtd34nugQka%2FUv6BA7MoVLwm7Lh%2FbSqHAnfLem0uabMo1lAxdfcO%2FBg4U75yznI http://photobucket.com/confirmation?token=3cmuoNwfEG4l3k45aAHo46s42kMfAFvgKHtd34nugQka%2FUv6BA7MoVLwm7Lh%2FbSqHAnfLem0uabMo1lAxdfcO%2FBg4U75yznI
  15. Anyone ever played Red Alert back in the 90s? Noone wrote better alternate history ...