potthead

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potthead last won the day on November 2 2016

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About potthead

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  • Preferred Side
    Allied
  • Preferred Branch
    Navy
  • Preferred Unit
    River Boat
  1. Today was ANZAC Day in Australia and New Zealand. Anzac Day is a national day of remembrance in Australia and New Zealand that broadly commemorates all Australians and New Zealanders "who served and died in all wars, conflicts, and peacekeeping operations" and "the contribution and suffering of all those who have served". to all the veterans! Happy ANZAC Day! Lest we forget! Epic long battle in Chimay today - one of the best I have been part of in the Beta! and thanks all for a fun day!
  2. Makes no sense.. why should setting FMS (driving trucks) NOT be FREE... It is the task that creates FUN For many others.. Heck if anything .... there should be a way for players to MAKE in game MONEY by making MSPs and TOWING other players to create ACTION. F2Ps should not only be able to set MSPs, for every 1000 players spawned from their MSPs, they should get a reward by a day pass access to full sub or something.. freeloaders are those who dont drive MSPs and complain about lack of action on AOs.
  3. I love the dynamic cap timers and move toward pop neutrality. I however HATE how long it takes to capture . When they were reduced by 25% it became a bit better but still too slow for dynamic infantry action in towns. I dont have the right answer but would like to try something like Maximum Solo cap timer 4 minutes (on max overpop)... minimum 1 min (on Max Underpop).. and balanced 2 min. OR .... change the SCALE so that if you have 2-4 players capping the speed goes WAY faster than 1 player not just a tiny bit faster... Teams of 4-5 players capping together should REALLY be rewarded. Especially when sides are BALANCED. my 2 cents...
  4. I was about to log in as saw the CLOSED BETA option is now OPEN however when I do click it to join, it takes me a webpage (standard support page) Is the Beta server online? I do have a Hero-monthly account however have never sent a support for the hero-perks (the support page submit button never worked for me). Thanks, Potthead
  5. I must also add.. I hate ToEs for the reason of making attrition near obsolete, giving the power to a few and rendering the efforts of many useless Many times GOOD Attack setups have become useless as just a new brigade rotates in when the tactic of moving from ZoC to close in on town is called for and everyone gets murdered due to some magical stuff coming via underground tunnels. It has left such a bad taste in many squad leaders mind that many have left.. many just dont bother to setup on attrition attacks .. 1.36 can not come early for that ONE purpose for me.
  6. Now that figures are out for a couple of campaign.. very interesting to see.. Thanks and to @choad for taking the time out of his own day to make this tool! The Absolute number who have logged into a side has been more or less the same... (indeed in the last 2 maps, the winning side had less numbers ... but WAY more TOM from each player) 47% vs 53% and 48% vs %52 ... I am sure there are many reasons that can be made, i.e green tags logging in to losing side and logging out maybe? or perhaps veterans logging in and are not motivated enough to follow through .. or lack of HC to place AOs and hence numbers not staying.. none of that is the subject of what I have been talking about in this theory however.. still very limited data with 2 maps so far but be interesting to see what comes out after say 10-20 maps.
  7. When I first joined HC well over a decade ago, I was quite young and was interested in learning. I got on TS with a great man names RG53 .... I asked him about the MAP back then (was no ToE yet but we had still some flags and front line with each town its own supply) ... He said there are military tactics that have been around for thousands of years that can be used in this game like flanking and such and mentioned a book named ART OF WAR... I thought cool.. let me see if I can find it online and read it.. as a young jr officer (OIC 10 of a brigade with 12 or so officers above me in the BRIGADE) I downloaded the Audio book and kept it LOOP while i played the game every night... at first sounded like a bunch of mumbo jumbo.. but SOME and SMALL amounts of it started to MAKE SENSE... To this day the 3-4 min chapters are still in my music playlist and come on every now and then randomly.. i find them quite soothing and refreshes the ideas... each time I connect it somehow to OUR GAME and see HOW can THIS relate in WWIIOL) Below is a chapter that came on when I was driving home a few days ago and I thought it is somewhat relevant to this thread) I hope some other young person gets influenced like RG53 influenced me. I will try to put some stoner theories on it.. The good fighters of old first put themselves beyond the possibility of defeat, and then waited for an opportunity of defeating the enemy. (in this game, defend when underpop and then create overpop via defensive victory) To secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself. (In this game, force the enemy to make mistake, split their force away to another objective, bust their FB if they are not watching, if it is a multi AB town under cap, after first or 2nd AB falls, go in about 20-30 min and recap one of the ABs with a small team and create disruption in their flow) Thus the good fighter is able to secure himself against defeat, but cannot make certain of defeating the enemy. (In this game, accept that AOs can be used to help DEFENSE when underpop and gain defensive VICTORIES to build moral and go back to last point of forcing enemy to make mistake as they get frustrated or simply run out of TIME or supply) Hence the saying: One may know how to conquer without being able to do it. (this one imo in this game refers to the Leader's BRAND... do they LOVE You? are they willing to INVEST their TIME with you?.. everyone KNOWS HOW to setup ZoC .. and if this was Red Alert or any RTS game, they would but do they have the PULL marketing power to Attract the players to do them without getting MAD when noone just blindly comes forward to listen to someone who does NOT have the BRAND?) Security against defeat implies defensive tactics; ability to defeat the enemy means taking the offensive. (pretty self explanatory in this game exactly the same) Standing on the defensive indicates insufficient strength; attacking, a superabundance of strength. (underpop? DEFENSE is a MUST as insufficient strength is in place... FOLLOW The GOOD defense with a FUN excercise to create a TEAM out of the players ONLINE and have ABUNDANCE of FORCE!) The general who is skilled in defense hides in the most secret recesses of the earth; he who is skilled in attack flashes forth from the topmost heights of heaven. Thus on the one hand we have ability to protect ourselves; on the other, a victory that is complete. (Know the Terrain.. spend a FEW MINUTES OFFLINE on TRAINING server EVEN if YOU THINK you know the AREA... LOOK again.. KNOW exactly where you are going) To see victory only when it is within the ken of the common herd is not the acme of excellence. (This one i think just comes with experience, SMELL when OVERPOP is coming... when MORAL is going down for enemy.... KNOW when OVERPOP is coming before IT COMES and be ready to USE it to SUSTAIN IT) Neither is it the acme of excellence if you fight and conquer and the whole Empire says, "Well done!" To lift an autumn hair is no sign of great strength; to see the sun and moon is no sign of sharp sight; to hear the noise of thunder is no sign of a quick ear. (this one is too poetic for me to understand ) What the ancients called a clever fighter is one who not only wins, but excels in winning with ease. (This is when TZ3 comes in ... fight in TZ2 HARD and be POSITIVE and create an ADHOC brotherhood and LOYALTY to the CAUSE to see if you can KEEP PEOPLE AWAKE more than WHEN they NORMALLY GO TO BED) Hence his victories bring him neither reputation for wisdom nor credit for courage. (Have no expectations from anyone, do it FOR LOVE of the game and YOUR OWN FUN-- HOPE that OTHERS will Join and SHARE in YOUR fun!) He wins his battles by making no mistakes. Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated. (In this game I think if you can BEAT The enemy in a HARDCORE defense that is AGASINT ALL odds by making them make mistakes and exploit those mistakes, the victory follows in the next few hours) Hence the skillful fighter puts himself into a position which makes defeat impossible, and does not miss the moment for defeating the enemy. (DEFENSE is KEY to a GOOD OFFENSE - and DEFENSE includes harrasement AOs on towns and FBs and Glider drop operations and small paras etc.... ) Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. (know the TERRAIN, know the numbers, know the MORAL and take calculated risk so YOUR BRAND as commander GROWS) The consummate leader cultivates the moral law, and strictly adheres to method and discipline; thus it is in his power to control success. In respect of military method, we have: Measurement Estimation of quantity Calculation Balancing of chances Victory Measurement owes its existence to Earth; Estimation of quantity to Measurement; Calculation to Estimation of quantity; Balancing of chances to Calculation; and Victory to Balancing of chances. A victorious army opposed to a routed one, is as a pound's weight placed in the scale against a single grain. The onrush of a conquering force is like the bursting of pent-up waters into a chasm a thousand fathoms deep. (Breakouts .... get to MALDEGEM in the north to cut off brussel and Antwerp.... cut off South of Axis by getting to Frankfurt via S flank.. etc etc..) I will attempt to put some screenshots but I am HOPELESS at this task.. @david06 .. sorry mate I tried.. but none of the photos are coming up.. Gather FORCES at FB - dont just go on your OWN if you are going to LEAD .. START by making it CLEAR .. YOU are the LEADER .. (ROLE PLAY) .. group them up.. get as many as you can on VOICE ... make jokes, have fun... MAKE IT FUN .. A PARTY... http://photobucket.com/confirmation?token=3cmuoNwfEG4l3k45aAHo46s42kMfAFvgKHtd34nugQka%2FUv6BA7MoVLwm7Lh%2FbSqHAnfLem0uabMo1lAxdfcO%2FBg4U75yznI DO NOT let MANY MSPs be setup .. KEEP 2-3 trucks in YOUR mission on VOICE and change FMS position as YOU see fit... dont let the HERD run away to other missions... USE Trucks to take them around as much as possible http://photobucket.com/confirmation?token=3cmuoNwfEG4l3k45aAHo46s42kMfAFvgKHtd34nugQka%2FUv6BA7MoVLwm7Lh%2FbSqHAnfLem0uabMo1lAxdfcO%2FBg4U75yznI Take TIME to KNOW the TOWN you are attacking... TRAINING SERVER is AMAZING tool for this.... http://photobucket.com/confirmation?token=3cmuoNwfEG4l3k45aAHo46s42kMfAFvgKHtd34nugQka%2FUv6BA7MoVLwm7Lh%2FbSqHAnfLem0uabMo1lAxdfcO%2FBg4U75yznI REMEMBER what WORKED and WHAT did NOT and LEARN from it.. http://photobucket.com/confirmation?token=3cmuoNwfEG4l3k45aAHo46s42kMfAFvgKHtd34nugQka%2FUv6BA7MoVLwm7Lh%2FbSqHAnfLem0uabMo1lAxdfcO%2FBg4U75yznI TALK To players.. as MANY PM as YOU can .. as MANY on voice as you can ... dont worry about getting KILLS.. be the DRIVER as much as possible... http://photobucket.com/confirmation?token=3cmuoNwfEG4l3k45aAHo46s42kMfAFvgKHtd34nugQka%2FUv6BA7MoVLwm7Lh%2FbSqHAnfLem0uabMo1lAxdfcO%2FBg4U75yznI Take OWNERSHIP of dividing TASKS and GIVE OWNERSHIP of TASKs to INDIVIDUALS and SQUAD LEADERS that is FUN for them as well - ABOVE ALL ELSE promote FUN ... KILL an DIE together! http://photobucket.com/confirmation?token=3cmuoNwfEG4l3k45aAHo46s42kMfAFvgKHtd34nugQka%2FUv6BA7MoVLwm7Lh%2FbSqHAnfLem0uabMo1lAxdfcO%2FBg4U75yznI http://photobucket.com/confirmation?token=3cmuoNwfEG4l3k45aAHo46s42kMfAFvgKHtd34nugQka%2FUv6BA7MoVLwm7Lh%2FbSqHAnfLem0uabMo1lAxdfcO%2FBg4U75yznI Know the squads and be friendly and use their deadliness at the right time.. http://photobucket.com/confirmation?token=3cmuoNwfEG4l3k45aAHo46s42kMfAFvgKHtd34nugQka%2FUv6BA7MoVLwm7Lh%2FbSqHAnfLem0uabMo1lAxdfcO%2FBg4U75yznI http://photobucket.com/confirmation?token=3cmuoNwfEG4l3k45aAHo46s42kMfAFvgKHtd34nugQka%2FUv6BA7MoVLwm7Lh%2FbSqHAnfLem0uabMo1lAxdfcO%2FBg4U75yznI
  8. Anyone ever played Red Alert back in the 90s? Noone wrote better alternate history ...
  9. You have my full support in all of that... now that I can afford it I have paid Hero sub.. and will do what I can to have fun in game.. I feel like if I am having fun .. I can make it fun for the rest as well! Sorry many others don't appreciate what you all have done and are doing.
  10. Before this thread gets locked .. thank you to serial thread hi-jacker @minky .. I just want to say .. no matter whatever changes etc.. I thank CRS 1.0 and 2.0 for giving me platform to have a great hobby, a social environment to have a great time and spend many many hours full of joy and make many many friends across the world. to your genius! .. LONG LIVE WWIIONLINE (ALLIED and AXIS)
  11. SW1 ... a mighty friend and enemy! Always fun to play with and against you. As for pottheads ... the less others log in .. the more I have to on good days only 1-2 ... if you see potthead4 online.. u know im in deep poo poo and in hair pulling mode!
  12. And that is WHY I love this game! (and love you guys!)
  13. Thanks Choad! Great stuff!
  14. I said it is a theory that some data may disprove or validate, that during most campaign, both sides have to the same number of unique players and I thought overpop is created by what i tried described as momentum through immersion which makes them play longer.. I never claimed both sides have same level of loyal players (call home) .. (I am not saying they don't either yet just saying was not at all purpose of the data mining I was hoping someone with wiretap skills Maybe able to do) I am a super optimist! I think Allied and Axis BOTH can prevail! I believe that!
  15. Also the poll doesn't even have an option to say Both? ... I know you would consider me Axis and I do too and would have voted Axis, but I play Allied a good amount of time, more than many of the players that would have even voted as Allied....