fiambre

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fiambre last won the day on May 3

fiambre had the most liked content!

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About fiambre

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    OKA Commander in Chief (retired)
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  • Preferred Side
    Axis
  • Preferred Branch
    Army
  • Preferred Unit
  1. Good Job Sir!!! Congrats!! !S
  2. Congrats Dagn!!!! a bit!
  3. Congrats SineTidalWave! Its a pleasure to see you in action! GJ!
  4. Congrats Nerco! Very well deserved!!!
  5. Soldiers. OKW is proud of their son fighting against the thick Brown line. Iin the battles for every inch of the motherland, these axis has been rewarded for their tenacity: WEIN, HUSAR250, ENEMYTANK, DANDARE9, BIGWICKJR, DIKSBI Are Rewarded with the Meritorious Service Cross A64M, VAPUR6, STONNEY, NKELLY Are Rewarded with the Bunker Duty Award (and many depots) HOTROD and XCAS are rewarded with Luftwaffe Fighter Badge (Bronze) Congrats Gentlemen!!!!
  6. Congrats Kolb and rp!!!! Well done gentlemen!
  7. Normal players will love to kill them, thats sure Anyway: IF the new flag system pulls the stress of the "flag mess" - "shit nobody to move; players cant fight" - "oh man we moved bad and our 2 divisions are cut and my side log off" - "after six hours of efforts both sides just put more supplies in and the sense of no reward for the hard job done goes to... everybody", THEN, both sides will keep their officers longer, we will have more players interested on coordinating and planning (cause IT DOES COUNT) and tactical simulation could return. Or that is at least my dream...
  8. Being killed while typing or moving flags or checking suplies or setting AOs or anything related... Arg...
  9. Lets see the current situation: The map is veeeery stable. Despite few HCs, the ones in have far less problems with flags than in the past just cause all the frontline is normally covered. That should slowly attract people that want to coordinate and plan the AOs with squads. The field leaders. I would give to this situation a pair of more months and see if hc numbers increase or not. Maybe those that loved the flag move game will go, maybe those that just wanted to act as tactical leaders will come back, maybe we will lose all the officers... who knows. Anyway, I am not seeing that not having hc right now is creating a major problem as in the past. !S
  10. Hi gentlemen. We have been fighting for 2 months, and you guys are doing an awesome job. Its imposible to be fair and follow each player's feat everyday, but would like to gather a bit here with a massive Award grant for some of those players. They are BIG names. Without them we wouldnt be here. Please step forward: Eagle mwittman marshalz mook2 drloo midnight johnlocke copone okiemoe cucal250 mutan12 iksi dorest0rm pops644 pym sorella desaix1 liang98 tato250 Potthead3 All of them are in high consideration by the OKW and their roles (truckers, assaulters, killers, tanquers, sappers, leaders, defenders, ...) are the bulk of the Axis success. OKW is proud to offer to all of them the Iron Cross 3rd Class Thank you for so many hours and sacrifices, gentlemen. Once War is over, your Insulae in the conquered lands will be generous... !S
  11. Hi gentlemen. We have been fighting for 2 months, and you guys are doing an awesome job. Its imposible to be fair and follow each player's feat everyday, but would like to gather a bit here with a massive Award grant for some of those players. They are BIG names. Without them we wouldnt be here. Please step forward: Eagle mwittman marshalz mook2 drloo midnight johnlocke copone okiemoe cucal250 mutan12 iksi dorest0rm pops644 pym sorella desaix1 liang98 tato250 Potthead3 All of them are in high consideration by the OKW and their roles (truckers, assaulters, killers, tanquers, sappers, leaders, defenders, ...) are the bulk of the Axis success. OKW is proud to offer to all of them the Iron Cross 3rd Class Thank you for so many hours and sacrifices, gentlemen. Once War is over, your Insulae in the conquered lands will be generous... !S
  12. If adding new "positions" would love to see two enemies engagin in melé when meeting each other around the corner, instead of passing throught each other.
  13. Think that the idea of swaping FBs for small cottages, farms or villages has been suggested before. say 4-5 of those between each "town" that are like depots, able to be used as base for misión creation. Those new FBs have capturable depots of different kinds, but very simple. Inf spawn wouldnt be easily "campable". Veh stays as current ones. Once you make a cap the contested warning appears in the map. Enemy CANT recap lost facilities, so attacker can focus on capturing and friendlies on defending. Or multicap all depots if enough men. The capture is reset by a timer that ticks if no capture activity is in other depots same FB (say 15 min) Losing any of these new FBs wont close any previous fms. The side not owning it just CANT use for spawning units in that FB. A side would have 1-4 different spawning points to drive to town (2 near each of the towns) Since defender cant "recap" a half capped fb, to avoid gamey actions, if you set AO, the contested FBs turn to ENEMY. May happen rare situations with no fb and AO and still fms up and battle going on, or sides cuting each other using Fbs, owning the 2 fbs more near to the target but not owning the fbs most near to your town, so both sides attacking each other from same town,.. Setting fms to fbs or town would be easier since you have many options. An underpop side would have more chances to keep attacks going, but much harder to stop them (but to say truth, atm the underpop side is unable to blow an active attack fb with the current damages) Uhm... hard work for CRS to implement all system, maybe... so sorry.
  14. Maybe next PPO should be the infantery to be able to build aaa pits around the bofors and light aaas, and camouflage for the aaatrucks?
  15. Congrats Dudec!!!!