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About knapp

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  • Birthday 01/26/1975
  1. This may be the route I go. The Cougar does come with some very powerful software for programming the button configurations to do exactly what I want, but since it's so old it doesn't get along with windows 10 very well and opens up a whole different set of issues to wrestle with. Thanks for all the help!
  2. To map it you have to move it into position then out of position. This represents one button push, because when in position the game sees it as a button held down. When mapped to adjust prop up the game codes the button like this. <control function="Adjust prop up"> <joybutton stick="1">28</joybutton> </control> I can map the switch position to WEP with the key mapper, and it looks just like it does above, but when done in this manner it becomes necessary to cycle the switch into position and out of position to turn WEP on and cycle it again to turn WEP off. What I want it to do is to turn WEP on when moved into position and turn WEP off when moved out of position. In that way I can tell by touching the switch if WEP is on or off without having to cycle it and see what the chat bar says.
  3. The switch has three positions, the center position is the off position. The two other positions are seen as a button, when in those positions. The game only recognizes the two outside positions and sees them as being held down. To test the button, I mapped it to infantry “move forward” and this is the behavior I observed. In the keymapper, after clicking on the mapping box, the when it is moved into the desired position, from center nothing happens, until moving it out of position, when it recognizes it and maps. In game as an infantry, when the switch is activated the infantry moves forward continuously, until the switch is moved back to the center position and the infantry stops. I hope this answers your question. Thanks again for your help.
  4. Hi Merlin, Thanks for the reply. I believe the game sees the switch as being always pressed. At least in the joystick viewer if it’s pushed into position it shows as being held down. So, I think it sends a constant signal. It’s an old HOTAS cougar, in case you’re familiar, and I want to map it to the locking side of the air break button. I tried some “keyabsolute” code similar to what you suggested above. Maybe I had a typo in mine, I’ll try it again. (Tried it , no success)
  5. I want to modify my cfml files so I can put my WEP control on a toggle switch on my joystick. I'm trying to program it so WEP is on while the switch is on and turns off when the switch is off. I've spent a few hours trying to modify the code with no success. Searches on the forum came up with nada and the wiki didn't have the code I need. Does anyone know how to do this? Any help will be greatly appreciated.
  6. My spidey senses are tingling.
  7. Thanks for the advice guys. looks like a new video card and some RAM is in order. Thanks again. S! and see you all on the front.
  8. I'm looking to upgrade my rig. I was wondering if anyone knows what i could do to get the most bang for my buck. Keeping WWIIOL in mind as my primary consideration. Here are my sys specs. AMD athlon 64 3400+ 2.25GHz, 1GB ram on an Abit AV8 mobo socket 939 video card, NVIDIA GeForce FX 5700LE Any suggestions would be appreciated.
  9. TY for the info.
  10. I have been trying to start a squad using the in game squad creation tab. So far i've had no success. Is this a functioning feature or just hooks for the future. If its just hooks does anyone know how to set up a squad. Any help would be appriciated.