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Everything posted by jwilly

  1. If the game offered a 16:9 setup option, it might best be implemented with fundamentally different perspective-physics. The present worldview uses a sometimes-odd-looking lateral compression to get a sufficiently wide viewpoint, relative to the 220 degrees or so that human central and peripheral vision subtends, into the width of a 4:3 display. Alternate perspective-physics for 16:9 displays could provide much less of that odd peripheral distortion effect, while not reproducing much if any more actual lateral vision range. Thus there might not be any gameplay advantage...the game would just look better. Lots of folks on the PC side would like this, too. I've got a 16:9 projection display that would be nice if the game offered a suitable aspect ratio. My guess is that the Rats would like to do this, but the coding required would be at a pretty deep and fundamental level and any such project hasn't had the requisite priority.
  2. Game Managers are on duty all the time, invisible and anonymous in the background. In the Chat function, enter a /report to notify them of a real-time problem. Note that because GMs are by design invisible and anonymous, they will not respond to you. However, your issue will be reviewed depending on what else is active at that moment, and if appropriate will be dealt with ASAP.
  3. I'm moving this to Community Support (Windows), where appropriate expertise is available on ways the install process might break. If instead this is a Mac installation, Petem, email me and I'll move the thread to Community Support (Mac). If this isn't sorted out by tomorrow morning, email krieger@playnet.com, who heads up CRS Customer Services. He can help you with both account issues and installation questions.
  4. But everything works for the rest of us using latest-patched IE and normal security. Something's odd. Probably appropriate to let Ramp work it out.
  5. Heh. He's the one that's funny, I'm the one that's not.
  6. For problems like this, email krieger@playnet.com. He's the authority on accounts.
  7. Do I recall from previous discussions that the Audigy 2 is limited to 64 sound support in hardware? Are there any reasonably priced sound cards at this point in time that support 128 sounds in hardware at high quality?
  8. Doc and Martini have been working on a CTD-fix this evening. Gophur, I think, said that as soon as a fix for a particular CTD was ready, there would be a point patch.
  9. Reidb0, I apologize on behalf of everyone here...the individual that posted that uncalled-for comment was not speaking for anyone but themselves, and it was killed as quickly as possible. In a Forums atmosphere like this, sometimes people make ill-considered posts. It sort of goes with the territory. Hang on with us. A lot of heavy artillery is deployed here to try to get you in-game. It'd be unfortunate to give up because of some sort of technical issue, given that you've commented before as to how this is the kind of game you've been looking for.
  10. AFAIK Krieger usually doesn't work Sundays. He should be able to sort out your situation tomorrow, though. Only CRS personnel can straighten out financial and subscription issues. Once you're set up actively in the game, the community volunteers in this Forum can be very helpful for you.
  11. From an engineering and materials-science perspective, no zinc-rich undercoat can perform as well as an old lead-rich paint, in areas where the lead has not been exhausted as evidenced by no rust. The electrochemistry is simple...lead's the best protectant for steel if long life is required in an acidic (i.e. New England rainwater) environment. You can't legally apply more, but you can leave what's already there alone and just touch up the rusty areas with the zinc stuff. No automotive paint system can perform as well as either of these, unless an acid etch strip, neutralization and electrocoat primer dip tank is used, as is the norm for newly manufactured automobile bodies. But obviously that's impossible for a tank that probably is going to be painted in situ. Aftermarket and repair auto paint will be short-lived on steel that's had lead paint mechanically removed from it.
  12. Likely you'll get further answers here, but for starters, image files do not pass through the Playnet servers and vBulletin has no control over whether your internet browser receives them or not. An image's link causes your internet browser to pull the image directly from the server it lives on, somewhere on the web other than at Playnet's data center. Thus Playnet server workload isn't relevant and vBulletin isn't at fault.
  13. Some kind of limitation in the parsing of the installation path that is more stringent in the code pertaining to un-installation that it is in the installation code? If so, and the path you used was acceptable for installation but isn't for un-installation, you might have no way out other than possibly hand-editing the registry to relocate the installation to a plain-vanilla path that can be un-installed.
  14. You gonna paint it with French roundels, WWIIOL style?
  15. Heh. From a technical perspective, if you remove lead based paint and replace it with current-technology paint, you likely will be shortening the life of the underlying steel. Lead based paint is good stuff if your intent is long outdoors exposure. Better to spot-fix what's there, no paint removal beyond a bare minimum where rust has broken through, then overcoat. Even so, you don't want to just get some cheap oil-based paint at the nearest construction materials big-box store and slap it on. Waste of time, probably will shorten life due to film failure and acid-rainwater entrapment under separating film areas. You might want to consult with one of the highly technical paint companies that makes products for use on long-outdoors-exposure industrial equipment--refineries, bridges, etc.--to get recommendations on what system to use, and how to use it.
  16. I'm surprised that having the trailer in Mac-compatible format isn't a top priority, considering Apple's interest in the game and the fact that the game will be carried again in Apple Retail Stores. That trailer would look pretty good on a Cinema Display in the soon-to-be-six Brit stores, which presumably will be getting product per the GMX release.
  17. Maybe pick up a 12 foot PC keyboard extension cable?
  18. See this thread in the Battleground Europe Q&A Forum, and consider putting a tailored ad there. Note that 99% of readership will be potential customers, not subscribers yet. Also, try to avoid the scantily-clad-ladies approach. NOTE THAT POTENTIAL CUSTOMERS CANNOT SEE THE RECRUITMENT FORUM, so if your squad does not advertise there, they probably will not know you exist. http://forums.battlegroundeurope.com/showthread.php?t=47950
  19. ... [No attention here and reached page 2, so email sent to krieger@playnet.com.--Mod]
  20. One of the several ways of confusing this kind of azimuth-and-range-detecting system was to deploy the battery's guns in two groups separated by several hundred meters, then fire battery salvoes simultaneously. Sound detectors to either side of the battery would detect the first sound-arrival, which would be the guns closest to them. If you do the math for such a condition, you discover that the plot would show the battery being only a short distance behind the enemy lines, when in fact it might be several miles behind those lines. Another approach was to put a series of tailored explosive charges some distance away from the battery. These charges would sound (and look, at night) like guns being fired. Some of the charges would be triggered, and the battery would wait to fire. When the counterbattery fire began to land in the general area of the confusion-charges, the real battery emplaced a safe distance away would fire. The uselessly exploding counter-battery fire would prevent detection of the battery's actual fire. A third, and the simplest, way to prevent detection was to fire multi-battery salvoes simultaneously, with firing coordination by telephone or radio. When several batteries fired at once from somewhat separated locations, range-and-azimuth finding for any one of them was impossible.
  21. I've forwarded your message to krieger@playnet.com, who is best positioned to address your issue.
  22. My Dad enlisted in the Army Air Corps while a junior in college, was selected for bombers, and spent some time in training. After training in B25s, he was retrained for the new B29, and became a new copilot assigned to the earliest days of the B29 program flying from deep inland China against Japan, before Okinawa and Saipan were captured and the B29 program moved there. He copiloted a factory-new B29 down to Brazil, across to Africa, across Africa, to southern Arabia, to Persia, to what's now Pakistan, to eastern India. In all this travel they never got off any of the bases they landed at, and were never on the ground as long as half a day. In India the ground crew stripped most of the guns out of the plane to lighten it, and loaded it with general supplies for the China base--a spare engine and as much fuel in drums as the plane could lift. Then he flew over the Himalayas to inland China, where they started to strip out all the armor and everything else removable. Meanwhile my Dad's crew spent less than one day on the ground and again never got off the base--this time they weren't permitted, to make sure they didn't eat/drink/contact anything that would make them unflightworthy. Then they were given a plane that was already prepared, loaded with a few GP bombs and as much fuel as it would hold, and sent off in the middle of the night on a daylight-over-Japan mission to symbolically bomb some factory complex. Partway over the Sea of Japan, the formation was intercepted and my Dad's plane was shot up. With one engine burning, they dove out of formation into a cloud, lost the pursuing fighters and luckily got the engine fire out and the prop feathered before the wing failed or blew up. Then they salvoed their bombs, probably killing some fish and maybe startling some Chinese or Japanese fishermen. They were not just past the point of no return for the base, but past the point of no return for safe bailout over friendly territory. They had been warned that bomber crews bailing out over Japanese-held China were either shot or tortured then shot. The fuel consumption of a B29 is way higher on three engines than four because three engines don't produce enough power to keep the plane at constant altitude except at advanced throttle. So anyway, the only choice they had was the emergency plan, which was to try to make it to Russian territory. Russia was neutral against Japan. They set a course for Vladivostok by dead reckoning based on where they thought they were. After some time of flying, they were down to nearly empty on fuel and losing altitude because they had cut back the throttles to decrease consumption. They came out of a cloud bank and Vladivostok was right in front of them in the distance. As they got closer, they could see with binoculars an airstrip on the other side of the harbor, and they headed straight for it at decreasing altitude, prepared to put the gear down at the last second. A couple of Russian fighters appeared alongside them, waggling wings and waving handkerchiefs at them, and waving their hands. But, there was no radio connection, and they couldn't figure out what the Russians were trying to communicate. As they got closer to the harbor, they realized through binoculars that the ship sitting crosswise outside the harbor entrance was a cruiser or battleship and there were sailors running around the deck, pulling covers off AA guns and elevating them toward their flight path. At this point, the two Russian fighters zoomed away. Apparently the Russian Navy could see that the plane was a large bomber, and was prepared to shoot them down rather than let them fly a straight path over the Russian Far East Fleet anc****ge. So, my Dad and the pilot both pulled the plane with all their might into a steep 90 degree turn and flew around the harbor. Then they straightened out, and made it to the ground. Their last action in the plane was to destroy the bombsight, per orders. Once they were on the ground the initial Russian reaction was very friendly, though none of the Russians spoke English and they spoke no Russian. They were fed and treated well. The next day, some big brass showed up and apparently some intelligence officers, and the atmosphere got a bit more chilly and formal for a while. Eventually, the Russians decided they weren't spies, and began to treat them as interns. They were moved to various locations in southern interior Russia, very loosely guarded because there was nowhere to go, and fed as well as Russian officers which is to say, poorly. However, periodically the Russians would make it clear that they were essentially prisoners. The Russians thought there were Japanese spies within Russia, and they didn't want to give the Japanese any excuse to attack Vladivostok and the other Far East ports, and close off the heavy Lend-Lease traffic of metal ingots and other raw materials, kitted aircraft, railroad equipment, etc., through those ports. At some point, my Dad's group was combined with other interns, including two later B29 crews, some Army and Navy crews from the Aleutians, and other strays. My Dad was in Russia for something like six months. He lost something like twenty pounds, and he was pretty thin already. For the first three months or so, he was officially MIA, having last been seen in a burning bomber going down over the Sea of Japan being pursued by Japanese fighters. My grandparents thought he had been killed. Eventually some US military attache stationed somewhere in Russia to coordinate Lend-Lease, presumably also OSS, got word to the Embassy in Moscow that my Dad's crew was there and all alive, and the word eventually got back to my grandparents. That was probably a high-stress day in Fenton, Michigan...it must not be fun having a military car arrive at your front door when your son has been MIA for months, but instead the message was that he was alive and OK but they couldn't say where he was. Eventually, the Russians decided that the Japanese were going down for the count, and the OSS made some sort of deal to get the intern group out via a guarded rail trip across the Stans to north of Persia, then into Lend-Lease trucks with the canvas covers tied shut to keep any spies from reporting the presence of American flyers, then overland into Persia, then onto OSS planes back across Arabia and to Italy where my Dad's crew was put on a Liberty ship headed slowly back to the US. When my Dad got to New Jersey he was still on active duty, and he was given a leave but no transportation. So, he got a train seat to Chicago, hoping he could get a bus to Fenton north of Detroit. But, there wasn't any bus running that route, so my Granddad drove all the way to Chicago to get him. My Dad was covered by orders not to talk about having been an intern in Russia until about 1990. The Russians eventually cloned the B29--my Dad's ex-plane appears in a variety of books on Russian aircraft development, being the most flightworthy of the three planes the Russians got, and was mis-identified in a Smithsonian Magazine article on the internee episode a couple of years ago. The internees hold reunions annually now, and have a newsletter.
  23. Assuming that you know enough about the intervening surface texture, humidity and density gradients, and wind currents. Any time sound travel is being evaluated over a distance greater than say 50-100 wavelengths at the frequency of interest, particularly as it travels through a medium interposed against a denser medium with an undefined "fuzzy" boundary and over a sufficiently great distance that transmission-medium gradients are applicable, getting better than an approximate grasp of the exact behavior of that sound requires a lot of environmental knowledge and a lot of computational power. Just ask the submariners and the legions of doctoral candidates at top grad schools that have had their educations financed over the past fifty years by the Navy, to learn about how our and enemy submarine sounds behave, and the NSA and related agencies, to learn about how to process undersea sounds picked up by our global hydrophone network to figure out the location of the source. With regard to artillery ranging, knowing the range to an accuracy of +/- a quarter mile, plus the approximate location from triangulation of flash azimuth measurements from at least three widely separated measurement points, doesn't give you a lot of info as to the location of the guns...certainly not enough info for counterbattery fire. And, even that is only possible at night and when only one gun is firing at a time, so that a particular flash can be associated with a particular sound-arrival time, and when you're sure that the flash azimuth information you measure at your three or more analysis locations is all from the same gun.
  24. What current video card solution is best for texture handling, as opposed to FPS?
  25. Whatever's going on, it's a technical matter that's probably best and most quickly addressed by the Community Support folks.