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About gunnie

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  • Birthday May 6
  1. Regarding frontlines, I wouldn't mind seeing more "fluidity" represented. Right now, the frontlines are tied to cities so it always seems like the front is very jagged--it's like connect the dots with the cities. What I'd like to see more of, is more of a generalized zone that also incorporated the area around cities, maybe by adding FBs in addition to the cities that determine where the frontline is located. In my mind it'd just help break down the front a little and make it more of a zone of control rather than who owns the city. Topography: I'm going to go with option 1. While I know of other players whom like to be as precise as possible when it comes to the terrain and elevations, as a common infantryman, I need very little in this respect. Something as simple as a small cross with some sort of hill identification would be helpful, especially when referencing it for other players for artillery strikes or reinforcements. What kind of hill ID? It doesn't need to be fancy, just something as easy as "Hill 20". Again, speaking as a common grunt, I don't need elevation brackets or other fancy gizmos for topography--leave me with my rifle and binoculars and I'll be good . Map tiles: I would love option 2. I'm always a fan of more immersive techniques like this. The more realistic, the better IMO. I don't know if I'm about to bite the hand that feeds me but I would love to see a map animation. What if I saw my trooper's hands pull out said authentic map and actually unfold it in front of me before zooming in like what we have now? That would be pretty neat. I really just think a little face lift is in order. Functionally, I think the map is fine and does exactly what it's supposed to do--get you from Point A to Point B. Misc: Not important. Leave it the way it is for now in my opinion. I wouldn't mind some brigade movement arrows representing past attacks and progress made. It's very much like the attack arrows we have now only these would be behind the frontlines and really only show the past paths of attacks or brigade movements. Look here for an example with the arrows detailing some Allied offensives: Look at Anzio in the west. The arrows there show the initial invasion and then a push north towards Velletri. I like having that immediate attack history as it clearly shows what kind of momentium the attacks are achieving. If there's four or more 'trailing arrows' within 24 hours, I'd know that attack was rolling through dominating enemy territory. On the other hand, if there was only one or none, I'd know that attack has either stalled, died out or is experiencing heavy resistance. I think that kind of feature would be rather handy. Would a circle or an arc be appropriate over RDP factory towns? Just something to say to the new bombers out there "Hey come bomb me! I'm not like the other cities!"
  2. I wonder then if it's related to the old "Cornflakes" bug if it's only happening sporadically. Bump in hopes someone smarter than me will find this and provide an answer
  3. Clearly you're spawning into the testing grounds for nukes in game . Seriously though, what kind of graphics card do you have? Also, when did you start experiencing these...anomalies? Do they appear offline too?
  4. lol I would have never thought of that. Thanks Oldzeke, that worked. I'm not sure how it got switched to off but I'm happy it's fixed.
  5. S! When I open my main map after the 1.30.1 patch and attempt to locate a player, I'm finding that the player's information no longer appears when I hover my mouse over the player's icon the map. I used to be able to mouse over an icon and the player's name and his spawned unit would be displayed. I could also click on the player icon and have a menu pop up prompting to PM the player. I can no longer do that. I suspect this might be similar in nature to some of the problems MLs have been having approving marks...but that's just a hunch. I can still mark a contact for the ML to approve. I can still scroll and zoom in/out on the map. I can still select different map buttons. Everything works normally with the exception of the mouse-over info on a player's icon. I was able to replicate this with the three army personas but I haven't tried other branches. Specifically, this happened when I was infantry, a bofors and a truck. The cursor information wouldn't just stop working, it wouldn't come up at all from the start. I can still play of course, it's just rather difficult finding people when I do ammo runs atm. In case it helps, here's my basic PC specs: ------------------ System Information ------------------ Time of this report: 6/1/2009, 00:41:12 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234) System Manufacturer: Dell Inc BIOS: Phoenix ROM BIOS PLUS Version 1.10 A01 Processor: Genuine Intel® CPU T2500 @ 2.00GHz (2 CPUs) Memory: 2046MB RAM Page File: 900MB used, 3038MB available DirectX Version: DirectX 9.0c (4.09.0000.0904)
  6. Maybe you could try a different resolution in game, see if that helps balance out your problem. I'll keep an eye out for other possible fixes on my information grapevine and I'll post back here if I run across anything.