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25 FNG

About hierbart

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    Chief of Staff - Das Heer
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    River Boat
  1. Remove the "take lead" option.
  2. I was on .. we were OP.. had the spwnble... no one spwned... Why should i flip my life upside down to wake up at 4am to run a map for a group of players that have no clue how to attack.. or defend .. or spwn on a mission... Ill be back once the game is fixed
  3. TEAMWORK and coms got this done!!! GRATS ALL INVOLVED!
  4. Every AO placed in the "CUT" i was the officer that placed it.... Every move by 3pz and 2nd pz to do this "cut" i moved it (tman helped a little).... So yes... I will take 100% responsibility for this event.... I was MOIC 12+hrs 1st day and 18Hrs The 2nd day.. Now with that said... i would have NEVER.. AND I MEAN NEVER .. EVER PULLED IT OFF... unless i had Full help and support from My commanding officers all the way down to the guy that guards the fb.. or the spwnble or sits in a ab bunker for 1 to guard it....to the guys that rolled MS to a town that i would AO "after" we cap XXX town... they knew we were going to cap it!! . I had troops busting fb's ahead and behind towns we attack... PURE AND SIMPLE.. TEAMWORK AND COMS were key factors in this event. I want to thank all players for helping and supporting .... even Delems... who screamed at me each time i would move 3pz farther west... even though he not like what i did and knew the Risk... I would see him helping me make sure these "cuts" were completed..
  5. How about when Allied pull there units out of a city .. and a Axis unit is next to it.... if the axis commander wants the town he clicks on it and the box that says capture is highlighted... and click.. its axis... see problem solved...
  6. WOW what a brilliant well thought out reply...
  7. Do you guys Really want to know why this Happen on this map.?? Because of ME... ME... ME.. ME.... !!! No other officer would have stayed on 2 days in a row with 12hrs Moic 1st day and 18hrs the next day.... When i took 3rd pz and started shoving it west.. EVERYONE started freaking out! OFFICERS were getting mad that they would get cut off.. Players scream at how stupid i am (thx delems) My superior officers were concerned, and i then had to explain exactly how the ops would happen. Fiambre then "ok" 3.3 and 3.2 to go for maldegem..Fiambre realized that we were only risking 2 units in training. when we got towards gent and NO.. NOT 1 ALLIED UNIT HAD FALL BACK.... and the Risk of cut off was removed.. the rest of 3rd was given to me and started to slide forward.... 2pz then came in and held the back... we get maldegem.. and gent.... So I go to bed... wake up NO UNITS MOVED BACK.... 2nd mega big mistake by allied.... 2ndPz was in brussels... South i went... and with the success the day before my Tman gave me the full go at 2nd down to Laon.. and he help with brigade move as i was busy with AO oic ... So if you look up Who put the AO on each of the towns in the cut.. IT WAS ME... all units moved in the cut ..IT WAS ME... FOR 33 DAYS BEFORE THIS HAPPEN EVERYTHING IN GAME WAS JUST FINE....... THE ONLY FACTOR THAT CHANGES WAS I HAD VISION AND A GOAL... I NEED TO SAY THIS OVER AND OVER.... I COULD NEVER.. AND I MEAN NEVER... COULD HAVE DONE THIS WITHOUT THE PLAYERS.... SO MANY PLAYERS WENT ABOVE AND BEYOND THE CALL OF DUTY . ALL THE GUYS THAT DROVE AROUND TOWNS TO BUST THE FB'S TO STAY AHEAD OF THE ATTACK.. TO THE PILOTS WHO FLEW AND LANDED AND FLEW US TO THE NEXT TARGETS... I NEED A SPECIAL THANKS TO THE "250" SQUAD... OVER AND OVER THEY PROVE HOW VALUED THEY ARE!!! SO to wrap this up .. STOP BLAMING EVERYTHING ELSE IN THIS GAME... Allied got out played by the ENTIRE AXIS players!!! I just was Leading it!!
  8. I ate some french flags for breakfast
  9. What about side lock? The first time you log on a new map u pick a side... u then are locked to that for the entire map... if one side starts filling up more than the other.. fig out a reward system for those who chose the underpop??
  10. Blitzkrieg, Look it up ... I will discuss this on axis discord, but i wont type the 3 page's required for me to teach you the concept of military warfare. Because as i read these post i understand how most of you do not understand this concept! see u on the battle field <S Hierbart
  11. The down fall of squads was the removal of squad only missions.
  12. I did mention this idea to Xoom, He told me to post in here so he would not forget.. and I finally remember to do this... i cut and paste the guide. When a squad captures a depo, a small Pendant, banner or mini flag that represents the squad appears under the new flag of the Depo. 6a. How does the idea work? 3 squadies and a blue tag go into a depo, The squad flag appears under the new side flag... 6b. How does it affect game mechanics? Not much.. its just a flag under the current flags. 6c. What is the intended goal of your idea? It creates rivalry, the players only see a flag..But who's flag??? Oh its those XXX guys again.. IN teamspeak or In side chat the players States.. Oh those XXX squad was in XXX town capping!!! Well now its... go get them time... Also encourages non squad members to join a squad to be part of this... I would also recomend that the "non squad" get a banner or "Lone wolf" type flag. Also when a person is defending a town and a depo is cap.. they can run down and see who cap.. and then state again xxx is capping here get in here!!
  13. I agree 100% . once a town is cap, time is needed for the unit to move in... then supply to trickle in... Now a few units must roll to get to the FB. bust it .. now with damage increase it takes longer.. to bust... once we get we need time to roll in .. and once ews is activated Then place the ao... Or make it where 3 HC officers must type in .AO hold and then it will give it 10 extra min from what we are currently doing?
  14. almost every town on the map has a forward base... well add forward bases that appear "close" to the town ... solved... there will one heck of a battle at everyone.. both sides will park trucks and engys .. There also... multi types of landing crafts.. from the "ducks" to the Higgins boats... to LST... have a transport beach its self and press a deploy to open the front doors and Walaaaa Fb on the beach .. make it now be sapped to remove .. not bombed .. When the TT is spwned the game asks what unit that is located in the city that it would supply .. and limit it to 2 TT alive per unit.. thus elimante the 10 tt in a row along dover shores..
  15. You have the freedom to choose... pick a side and stay with it... There your choice has been selected Any low life that switches back and forth has no concept of Loyalty, Honor or Integrity! I also believe that if a Person in the High Command flips sides.. they can not be in the High command of the opposing side for at least one map.. And they can not Rejoin the High command for 1 more map after they come back... Reason? faithful adherence to a sovereign, government, leader, cause, etc. Prove your Loyal again by playing one map... <S Hierbart