Kilemall

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Kilemall last won the day on August 3

Kilemall had the most liked content!

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About Kilemall

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    That's the way, uh huh uh huh, I like it
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  • Location
    Not quite Dallas TX
  • Preferred Side
    Axis
  • Preferred Branch
    Army
  • Preferred Unit
    Anti-Tank Gun

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  1. Inappropriate to discuss here I think, and in any event as you know you and I think differently from each other, you may have no problem with where the Allies are going. HG, I and some of the others are kinda old school salty as the internet would say.
  2. Yak, I missed this! We're friends in the same DFW area IRL, I'm going over to his house this Wednesday to watch the S3 opener for The Expanse. He's stated he's not coming back and I believe, during a dogsitting weekend I fired up his machine to play on my account and it had not patched for months. I explained why I' m not playing Allied anymore- he totally gets that too, and my reasons would have caused him to quit Allied too.
  3. Campaigns SHOULD be able to be fast and short or long, based on player play. Make those timers go faster and I think you will see a lot more happy on both sides of whatever underpop/overpop.
  4. Nope.
  5. Boredom absolutely is the ultimate enemy in WWIIOL.
  6. If we are talking the Great Mouzon Campfest, that's what overpop sides should be able to do, use their superior numbers for firepower/maneuver advantage, and underpop can recap fast and threaten an entire town with just a few fast cappers and one gun/tank where it hurts.
  7. I think we are far closer to being fair then ever before. Just need to tweak this thing so offense is easier while still remaining balanced.
  8. Ive been attacked as Axis by underpop Allies- its a real threat, particularly if ignored.
  9. I'll play ball because I actually worked out something similar to this, basically a no-man's land system without supply in ANY frontline town within the current brigade paradigm making every battle a meeting/drive in battle and minimal camping. Of course town supply was not involved. So what happens to the Paal KG1 if Diest is taken? Does it sit there not giving supply advantage until its moved manually out, or does it automatically fallback out of range of the enemy frontline? Interested in reading the no-man proposal if I can find it?
  10. The problem is when someone rolls up to an enemy FB and encases their spawn/rollout area then sits back and preps a camp for forces that cant get out of the FB area. These walls are out in the play area, are destroyable, the larger they are the easier an undefended point will allow blowing/ bombing, and breaching and flanking defenders then using their wall against them is all fair play.
  11. You're on the wrong side of this one Ce. The timer numbers are too high, but this is making underpop attack possible. That literally DOUBLES the action.
  12. Disagree. Part of the effect IS to give underpop a chance to clear the target building, leaving multiple player speed capping in place as is would just give overpop advantage.
  13. Was there, no question the man's action won the battle. To paraphrase General Schwarzkopf, amateurs spawn Tigers, professionals spawn trucks.
  14. One hour is too long. The thing that everyone keeps forgetting is that the defender has to have skin in the game. Another thing to remember is that units that move out or are bounced out will have the same effect. So if we go with the 15m one the depot link for the bounced brigade if still friendly will populate but 15m is plenty of time to finish it- an hour and you'll never get one of those no-man-land battles except for preset supporting brigades. Which i'm in favor of, a lot of the purpose of things like this trickle timer and NAO is about spreading the action and supply around and reward having flags spread around instead of stacked. Keep in mind your 1 hour deal would also horribly punish ANY moves, simply moving a division down a line could leave a whole front without supply for an hour. And a sweeping set of naval or air units being shuffled could cut off access to all the units at once. Oh, that's a question- Rats, will town supply drop when the AB is taken, and will depots open up to use linking town supply?
  15. Delems, this can be fixed with the trickle settings of no supply first 15 minutes, then the rest of the supply arriving over 2 hours, and not on the 'heaviest stuff arrives ASAP' setting but the spread out setting where if there was one Tiger/Matty they would show up at the one hour mark. That's more like an entire brigade strung out on a road and arriving in ones and twos. And if it is moved again well the tickets reset all over and it's like the brigade is on a hasty road movement. Best part- could be done next campaign, just trickle settings, no coding required.