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Everything posted by Kilemall

  2. Why do people not get that the new toy people are volunteers and have different skill sets then the sub retention or gameplay people? I honest to goodness don't understand your point on 'toy resources', it doesn't matter a whit except whatever game management time is involved in getting tiers/spawnlists done. And new toys can be a powerful pull especially for WBS. Fix up the other issues, and you want the toys in hand to get the pull done, or lay them out as a precreated string of 'improvements' to cement game value to new players.
  3. I would want these in Maginot Line and Siegfried Line towns, maybe Atlantic Wall towns, signifying its a fortress town.
  4. Poor Xoom. Rational post, then they went whack.
  5. I agree. This is why the focus for development past two years needed to be all about the initial player experience, ingame integral voice comms out of the box, and/or a lot more thought out mediated experience getting into the game. Cause all the HC and balance issues and all that self-correct with more players in the game.
  6. You understand that's millions for engine, right? Especially if they went for the same criteria of big big world. More likely to use same engine ramped up with graphics and a different vehicle modeling system. The tough thing is to take a HARD HARD look at player experience and change up the game to avoid ruts/spawn castles, use all that terrain we invested in, be revolutionary in generating team cohesion, and get across implicit in the design and PR videos what we KNOW what the game is when done right. 3/4 of the problem with this game has been a really crappy lay the egg of the noob spawning in, defenseless and no idea what they are facing, only to find total isolation on an abandoned mission or an absolute campfest they have no skills to survive in. The retention rate should not surprise anyone.
  7. Well first get your billing house in order and assess where you are financially. Next we need to know what you can do programmatically with said resources at your disposal vs. what is doable at X kickstarter funding. We throw a lot of stuff at the wall that we never know whether it will stick or not.
  8. I'm guessing several thousand, but with the billing change, if they don't reup it will be less.
  9. Hmmm, it's not me and my opinion I'm concerned with, I can speak quite clearly for myself here on the forums. It's the business decisions based on results from odd choices that skew results from X people ingame that concern me.
  10. Nothing personal, but I really hate those polls. Not that they exist, absolutely a good idea to keep that up and no less a figure then Jim Dunnigan and SPI pioneered using that heavily and grew their company. No, the polls drive me crazy cause they have really strange options/solutions and most of them don't have an 'other' or 'something else' option that indicates more exploration of the topic. That and either/or nature of the questions can skew results.
  11. It's been in game for months now, as HCFMS or LMS, take your pick. Inf only boxes placed by HC unit only, originally rifles and then SMGs. I think the rifle only thing was livable, the SMG was too much. But I play rifle constantly because I am not an SMG ace and those that aren't SMG aces break down and cry if they can't spawn one, so I don't waste them. The other way to go is only underpop can place them.
  12. Having played the suggestion game a LONG time, it's more effective if you pull it together into your own thread and when you catch Rattention, point them to it. They don;'t have time to look through all your stuff.
  13. I don't like the never step down model either, whether this is 'right thinking' or not it feels like it is effectively holding our gamename, stats and rank hostage. Eve sort of does that but has the 'you win skill points by subbing even if you don't play' mechanic that keeps people that want super 'characters' subbed.
  14. Hmm, life long N scale here, course Rapido was the 1960s mothership for that scale and its still tough at times to avoid the German look to buildings, but it done growed up. Z scale is the way to go for big runs through natural settings, but I'm an industry and switching/interchange operations type. Z so far isn't very good for urban/industrial. You can follow a lot of my train posting in OT.
  15. Marklin? What scale?
  16. I think under differing conditions then 'normal' flaws in the system can be revealed, particularly with WBS where more then usual are logging in or out at different times at higher numbers. In particular sampling rates and average mean times can be different for SD vs. cap timers, they seem to ramp up or down at different times, and I'm not sure I trust the counting mechanism in the first place. It was the problem that drove off Karellean when SD was the only mechanism. Also, a high percentage of air guys can skew the results such that you can show overpop and be underpop in all your ground battles.
  17. What should a 1940s Belgian town be laid out like given our current building set?
  18. I appreciate the point of 'it could be missed here' and I suppose it's not a 'good look' to be demanding responses so quickly, so a little more patience I guess, although having a live fund raiser underway made me think the Rats would be watching these threads closely. My apologies for that aspect. However, this is a question that affects the fundraiser itself and given the short amount of time left to it, needs to be addressed here IMO. The point of posting here is so everyone knows the answer and may make informed decisions. It's why 98% of any suggestions and dealings I have are done in forums rather then in personal/support communications. This question in particular is germane to the value proposition of the various campaign support levels, and posted here means effectively a CRS commitment/decision either way.
  19. This was NOT a rhetorical question, I'm expecting an answer.
  20. Well this is where history and military science clashes with entertainment and game.
  21. Question for Rats, I did not use my account starter perks from last campaign and wondering about now- do these accumulate and are usable in the future or do they have an expiration date?
  22. There isn't cohesion cause the game didn't teach cohesion via drop spawn mission and forget, spawn point gets capped/destroyed/flipped and the ML and spawners are separated and players go find another mission to spawn at. 20 years of coded organizational misconception has a toll on learned player behavior.
  23. This is the sort of thing I have been arguing for all along under the rubric game tools. The crying need is for AO/DO Commandeer screens that show the designated commander all the mission leaders pointed at his objective and where their spawns are. AO/DO commander doesn't get Godvision and see everyone on his side on the map, but would know who to contact for each mission and where to direct players to go to get to something fast.
  24. I don't have a precise range in mind, but long enough for patrolling ships or planes to detect and attack and linkup space for incoming protecting DDs. Something like 30m away from the coast at TT speeds. Side benefit is that you would generate a deep water point to fight over, would-be invaders would need to clear the forward buoy space prior to TTs spawning in.