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Everything posted by Kilemall

  1. AI does not timer rebuild, it is only rebuilt with engineer fixit kit.
  2. Unlike arena games people can join our game and use intel gathered via livestream. There would need to be a delay. And preferably sound so viewers get both the game sounds and hopefully a helpful commentator on mic explaining what is going on.
  3. Whew that's a power machine, probably better then what 90+% of us are running. 3.7 Ghz is the number of cycles per second each of your CPUs are doing, pretty much overkill for this game especially since you have memory buffers out the wazoo from your 32GB. What's your video card?
  4. Consider me suitably spanked. Generally speaking most English second language people write better then we do, hats off.
  5. Having two machines for two accounts doesn't help that in the slightest, upload speed and local ISP performance will affect that. Meanwhile, I shall enjoy putting in both accounts now. I usually don't, play one or the other, but knowing it annoys makes it awfully attractive. Heck we have a forever squad account, maybe I should get that third one going!
  6. My first baby was an NCR Criterion, 640K assignable RAM, 384K OS. All cards from system bootup to loading programs (which resided on disk once loaded, whooo advanced!) and control strings, somewhat similar but more primitive to JCL. It DID have a floppy, an 8" one, but it was for what we would today call BIOS loading, we in the mainframe fraternity still call that firmware. That floppy could make the Criterion run and execute IBM, among others. Suck it VMware, IBM was running VM and NCR doing virtual across platforms before all you 'I'm so virtual clever' punks were eggs in your grandma. The app we were running was MEDICS. The referenced Century was the older model. MEDICS software&f=false
  7. <Shudder>
  8. I have no idea whether it does or does not. The accounts are either in towing mode in which case I am in vulnerable trucks/halftracks and the ATG and extremely vulnerable so it doesn't matter much anyway, or they are driving trucks and again vulnerable without effective counter, or both in an attack and defense and they are both in depots and I'm only active in one so the other is usually killed with no issues for the killer. I also don't see advantaged killing if I am running two accounts. If local multi-accounts are having an effect on upload updating, I would expect that having multiple PCs won't matter as the upload bottleneck is the connection to the local ISP. A secondary one could be an overloaded machine that doesn't update 'you are dead' in a timely manner thus allowing postkill lag shots to be taken, but that would happen with single accounts too. Based in order of probability for lag it would be 1) Lag player's ISP and intervening connection to CRS 2) Overloaded CRS server not getting updates done in a timely or complete manner 3) Lag player's PC overloaded workload slowing down incoming 'you are dead' updates which a second account may make more possible So 250 for instance are notorious lag killers, but it is unlikely they are running cheat software, more likely they just have a slow/packet dropping ISP. My experience is likely atypical, being in the same metroplex as the servers. But that also eliminates a lot of the 'internet lag' out there.
  9. You mean procrastinator right? Prognosticator would mean you KNEW you would have to deinstall, without being told. Which COULD happen, I just didn't see it in your message.
  10. A fellow Hollerith man? We gotta talk!
  11. I'm taking this REAL PERSONAL, and the only reason I am not going total roto-rooter on you is I feel that confident it won't be done. So flap away, won't happen.
  12. In general, yes you can, but if the other app eats up memory the game won't allow you to spawn in, and will despawn you if you don't have free memory- I had this happen just today when I left my very large browser tab count open. The typical thing to do is keep headphones or speakers on, you hear something you switch back to the game. How many GB RAM, what CPU, what other app are you talking about?
  13. Makes FBs more vulnerable since the VEH center poles are exposed.
  14. How big of you. The Hero towing account allows other spawning. Ya. NOT happening.
  15. You posit a metaphor/thought experiment that does not fit. It's more like banning trailers because some people wreck in them. I want my trailer, and feel free to ticket the ones who misuse their trailers, but banning trailers does not stop speeding. Trying to sell this as a primary anti-cheat policy, and I say ridiculous and am pointing out all the ways it doesn't, while doing harm to people like me. You're not getting this, not because of me arguing here, but because it cuts out several forms of play in exchange to catch a few abusers that need to be caught other ways, and cuts out revenue for little gain. Save yourself the frustration, drop it.
  16. No thanks. Won't stop cheating as then people would just cheat with their one account and use non-game comms to communicate their cheaty findings, just would stop simultaneous both side cheaters or make it somewhat easier to report cheaters that are stupid. Won't stop coding cheats. Won't stop technically savvy people who would spoof the IP or create virtual IPs. Will stop ATGers like me from towing heavy ATGs, or the occasional drive two trucks at once to really set up an attack, or FB busts where I can set FMS, scout FB, then run in truck and engineer. You did notice Hero accounts have a towing account? People like those.
  17. No. [censored] off. Any other questions?
  18. I think they had a lot of potential. But it's an art form whose rules were ignored.
  19. Hmmm, Axis against Matties 1st tier, or say Allies against max Tigers last tier.
  20. Ok, reviewed the whole thing, and I think Atlantic Wall is out and most of the Belgian stuff. So simplest thing to do is do 5 Allied towns, 5 Axis towns, corresponding mostly to the Maginot Line and the Siegfried Line or Westwall. Allies- Namur Montmedy Longuyon Thionville Verdun Axis- Geilenkirchen Aachen Hurtgenwald Monschau Trier Nice mix of different towns. Given the way this goes, we'll see the Allied towns more often, but at least some of the German towns are necessary on the way to an Allied win and both lines will provide big town/little town variability. Namur gets one cause it's really the last Belgian fortress town and any kind of defense might have made it a lot tougher. In researching this I found the line should go through Boulay. There is no way the Heer punches through there before the Sedan breakout. Does Boulay start French? I forget.
  21. Well since someone brought up the mandatory training, what I had in mind was publishing open training tools. You use the same toolset/mechanic, but players can generate and load their own training scenarios. I had squads in mind to allow them to run their people through their own bootcamps and operating their way, but no reason it couldn't be more open published 'training macros'. The other thing about your scenarios Rebel is of course lack of day one hour one voice comms so they can get clued in right away. Lot of long term redoes needing to be done with the player experience in general, but those are two options that would greatly help retention rate.
  22. I see some weird things in there, but hey it might work.
  24. Why do people not get that the new toy people are volunteers and have different skill sets then the sub retention or gameplay people? I honest to goodness don't understand your point on 'toy resources', it doesn't matter a whit except whatever game management time is involved in getting tiers/spawnlists done. And new toys can be a powerful pull especially for WBS. Fix up the other issues, and you want the toys in hand to get the pull done, or lay them out as a precreated string of 'improvements' to cement game value to new players.