Kilemall

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Everything posted by Kilemall

  1. Normal browser is Firefox. I've brought up Edge, no problems there, and tried WWIIOL with all browsers down. WWIIOL is the only thing that has the disappearing mouse cursor.
  2. Tried the ctrl and alt keys already, didn't go through the F keys, will do.
  3. Tried it, no go.
  4. Had to uninstall the 2017 Visual Studio, it wouldn't let me put on the 2015 otherwise. Installed both. No improvement. MFC140U.dll on my machine, two versions, one in Windows\system 32, another in Windows\syswow64.
  5. 32 or 64-bit?
  6. Big clue, Playtime. The DLL is from Visual Studio, which could be what the Rats use to make their menu screens. I never got that alert, but it would make sense if they compiled the client software against a certain level of Visual Studio that requires that DLL. The DLL is not on my machine. I am VERY leery of just slapping in a DLL from a download site, both in terms of most sites not being secure, but even if I find a Microsoft hosted version, you don't want to go DLL by DLL without the whole environment the DLL is nested in. Begging for corruption. SO right now I found a free version of Visual Studio 2017 and am downloading it. We'll see if that fixes it.
  7. Thing is, I dont see how the Char could do what it was designed to do , assault the Siegfried Line, and not eat hot 88 death without aerial/artillery supremacy to clear the way.
  8. THat is correct. I HAVE to tab to Task Manager to terminate WW2.exe cleanly and have rebooted several times, so I have certainly done that several times.
  9. 1 Fix, Pop Neutrality 1 Feature, Tossup between Russian front and Uboat wars.
  10. Not an option, I only have 6. Doesn't look like any kind of decently formed option either, looks very much like something that is out of field or supposed to be in the code but is coming through warts and all.
  11. I have uninstalled and reinstalled entirely. I have upgraded to the latest Nvidia drivers and accepted the ActiveX drivers off the CRS install. Plenty of reboots between. None are working. Two clues B2K- 1) the mouse is clearly an active controller, and able to manipulate tiled windows and even click on buttons and tabs successfully if I luck out and run across them. But the UI is just dead without a working mouse. The arrow is invisible when the game takes over display control but is otherwise fully functional for other apps. 2) the video display on WWIIOL settings.exe looks VERY odd, Instead of my card displaying its showing \\. \DISPLAY6. My card is a GTX960.
  12. It does not.
  13. I have Windows 10 Pro, so that option is worded a bit differently. In any event it was unclicked, and running through the options does no good. Neither does run as administrator.
  14. I'd go ahead with the buy if it's not a hardship. The i7 is going to do somewhat better then the Athlon overclock, but likely won't translate into a big FPS win, marginal, maybe 5%. Should see better FPS against what you have with either approach. The main reason to do it is get on Win10 Pro and plenty of RAM and future proof your machine for other things you run.
  15. Attrition matters in this game, so the only currency in the game, rank and equipment, is only achieved when earned rather then bought. Your subscription gives you the opportunity to earn the rank and access the equipment, and even then the equipment might not be there at the battle you want because it was destroyed an hour before. Player bought equipment like other WWII games would be ruinous to the attrition/earned victory ethos. I don't want to play in a pay 2 win environment. A front-end pay $60 and play forever doesn't work either because it's a continuous dev process and not a version we pay for every other year, and they would have to shut down the 'older' versions anyway to repurpose computing power to the main game.
  16. 4 CPU makes sure the OS, antivirus and what not are out of the way. But WWIIOL is not a true multithreading game, so more then 4 is a waste. It's all about the fast cycles, get that Ghz up. Intel provides value for its dollar with it's architecture, CPU keeps fed with that cache. AMD should work fine though, just don't settle for 2 Ghz blah.
  17. I don't like equalizers, everything should be different and a combined arms team. Rifles can be key, just stake out a street and none shall pass cut of enemy infantry. You don't have to fight it out in the depots. I also disagree that 75 SMGs and 75 rifles would end up being even use, it would still be 0 SMGs and 50 rifles. There is another factor you gents are not considering, the sub factor. If rifles were the everything weapon, what benefit would subscribing bring for inf only guys? A lot of the newer weapons are subscription candy- put rifles on an even basis and you eliminate incentive.
  18. I just always take rifles and not worry about it. Big wins to take out SMGs and LMGs with rifles too. Being able to surge MGs when it's town saving or taking time is key too.
  19. I like it. Bit more Axis advantage then you let on, specifically paras to help take back Axis naval bases, but pretty minor in the scheme of things, and would make things more interesting for Allied pilots usually locked out of Southern operations when the usual three South fields get overrun early on.
  20. Game started design work in 1999 and first published in 2001. The interaction between ground air and sea units was in from the first year on, imagine how slow and weak the PCs of 2001 were compared to now, yet it worked. There was no engine that could do this, so yes very custom. There are some engines that are getting close in the modern era, Star Citizen's highly custom refit comes to mind, but that is with tens of millions invested into that engine and still not published as a complete environment. WWIIOL ain't pretty, but it does things others can't do even yet.
  21. On HC business, there are times, rare but very needed, where we need to contact the other side to resolve issues. Probably about 1/4 of those go away with ToEs, but most issues have to do with AOs, such as surrenders that should take place due to bugged circumstances or other questions/problems with AO placement. I'm not sure a hard-coded 'dedicated side' administration serves the game best for HCs faced with these sort of issues, or for players especially new ones that may be bouncing back and forth before they decide on a 'home'. Am I reading something into the above statements?
  22. A few, in numbers comparable to Matty IIs. https://en.wikipedia.org/wiki/Sturmgeschütz_III#Variants
  23. The one battle that was a stand up fight for S35s vs. Panzer divisions was the world's first battle between armor corps- https://en.wikipedia.org/wiki/Battle_of_Gembloux_(1940) Technically the French were in the process of breaking the German armored corps even against German air supremacy, but lack of flanking support/preparation by Belgian engineers and the breakthrough at Sedan forced them back leaving disabled units on the field, while the Germans could repair and reconstitute their forces. In addition, Corps Cav with two of the three 'real' armored divisions was only one armored corps, the Germans had gone all in with that sort of formation and in the long term the French Corps would likely have been overwhelmed anyway. DeGaulle's proposed organization, if heeded, likely would have yielded better results. http://strategicstudiesinstitute.army.mil/pubs/parameters/Articles/1974/doughty.pdf Corps Cav fighting was instrumental in buying time for the 'miracle of Dunkirk'. https://en.wikipedia.org/wiki/Siege_of_Lille_(1940) https://en.wikipedia.org/wiki/Cavalry_Corps_(France) The CRS order of battle for the French Army in the game had 1st Army as THE army group and all French divisions were under it.
  24. That's a lot of the game in a nutshell, learning lessons and taking a shot at solving a problem. The other responses have gone into all sorts of pertinent detail so I won't rehash other then to say you did 'win' in a sense, losing the commander really makes an armor vehicle closer to blind and impotent. The FMS can spawn light anti tank guns, I don't know if you can, but if you could you could have spawned a gun and had a chance to destroy him outright. Or, you might have pointed him in the direction of your FMS- always wheels within wheels for how this game plays out. Different Panny drivers would behave differently in that situation- for instance I would never drive TO the smoke, maybe through it to run over someone that may be hiding there, but making me blind when my advantage is to use gunner optics to spot and kill you isn't helped by smoke. This is a very personal human game, and there are always surprises. The most dangerous hunt is against that animal called man- I expect you have been finding that out.