Kilemall

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Everything posted by Kilemall

  1. Hey Cos, I don't think you've seen my latest standing proposals, pop neutrality and NAO. I'll bump them for your perusal and commentary.
  2. Since American inf models have been added, in computer troubleshooting you always look to the last change and that would be it. Write it up in the bugs forum, although I would assume there is already entries on it. Since you have that live play option, might be useful to record it if you can. Would give them potentially a look at results as seen from your client rather then what they see in their logs.
  3. The database? No, I think they have memory issues, thats more in line with the kind of issues we see. That and workload issues, where updates are not getting to or updating your machines as part of the whole 1.34 attempt to reengineer the backend. Its always in specific highly populated battles, not the game as a whole, which eliminates most ISP issues and the game host as a whole, which leaves us overloaded local clusters or host services.
  4. Same here Mr. Blue, I'm on AT&T broadband and getting this stuff. I'm out of time for this. GL.
  5. I finally got a version down, got it loading, but it took forever, I figured I must have a corrupted version, reloaded it AGAIN, reran with the playgate client patch, still get Login Complete GETTING HOST DATA And I don't get into the menus until 5 minutes later. I eventually got in but got no brigade flags. Tried again, got Map Host 40110. I'm giving up for the holidays. GL.
  6. Ummm Tiger? You picked a helluva suck time to come back.
  7. Agreed on one HE, one HEAT.
  8. Dammit, you ruined the next Allied Tactical Studies thread. Now I gotta actually think through stuff to get material.
  9. I don't think they have ever put combat values on the infantry. I did an infantry point system once upon a time, I think it would work with their armor and air valuations.
  10. Holy mama of gawd, I knew it was this way but its a whole nuther matter to see it fully represented.
  11. This. Think of HEAT as a temporary fist of superheated penetration (which it is, the mechanic is kinetic and not 'burn through'), it has only a narrow cone of a foot or two of punch before it dissipates. So if you have something that say penetrates 160mm, if you are 90 degrees you are golden against most anything in game, but if not you may be just putting scorch marks on the paint job. Also keep in mind that the warhead effect is likely different, you're dealing more with superheated spall and whatever is in range of the plasma jet, not an APHE round exploding inside the tank and not a solid shot passing through in its flight path with whatever joules are left.
  12. In a close urban firefight with moving infantry that don't necessarily render 'in time' sometimes dispersion will give you that shotgun blast cover all your bets help. I would be much more concerned if there was a discrepancy between where the shots are modeled hitting, and what they actually are doing, or I'm hitting my target but the visual representation doesn't match what is actually there codewise. That's the stuff of nightmares.
  13. My guess is that they monkeyed with HE effects in general, I'm finding bombs and grenades are more lethal, but HE bursts from tanks and guns less so.
  14. Nada, total AF count is same number of brigades, 4 fighter and 8 bomber and 1 HQ per type, and RAF and FAF are 50/50 of the Allied count, so 2 fighter/1HQ and 4 bomber/1HQ per each. One thing to look at is the HQs, there could be some extra stashed in there, and you have to look at the WHOLE spawnlist so compare bomber brigades too, could be some extra makeup in there. Finally, Rats look at spawnlists in their entirety, so could be there is a smidgen less for French air and more in the tanks for instance.
  15. I dunno, to me it's a feature, you're literally shell shocked and plumb out of your mind. At least, that reasoning makes me feel better for a few seconds before I despawn from that perfect position I spent 10 minutes getting to.
  16. Oh, hot diggity, WillyTee is hosting that cartoon I asked him to do, maybe this can help with your post.
  17. I ended up with a set of pictures from some proceeding con, so someone is missing that.
  18. Good job man!
  19. Holy mackeral! We won the campaign TOO SOON!
  20. I'd like to know too, I'm making a batch of my infamous game video DVDs, plus this year I chunked ALL the pictures I could find on my hard drive that isn't pure training or AHC related, 1 gig of game history, mockery, and terrifying OT material. You have been warned.....
  21. Well the thing is that Ratworld is properly speaking in the MidCities, so where you hotel depends on what you are wanting to do. If you are wanting to just get drunk with the Rats and toddle off to your room, there are a few hotels around, nothing Hilton but decent (and likely not so decent in some cases). If you are wanting to do the Dallas or Fort Worth thing (hitting stockyards, rodeos, museums, Sixth Floor, clubbing, tour Cowboys Stadium, Six Flags, etc.) you will definitely want to rent a car and may want to be closer to whatever it is you are doing. There is mass transit but it is wired more for commuting then visiting. I'll be there at least in the evening and be bearing giveaways of Volume 6 of the squad/game project, the game video DVDs!
  22. Sure you didn't get popped by a human? Going para skeet shooting is one of the great joys of the game.
  23. I'm showing a builder icon even though I isn't one. Something funny going on round here.
  24. Er..... I have to think that if I'm using natural cover I bring the rifle to the position I am looking from, or I bring my head down to where I am going to use the rifle, not bob it up. I could see doing that as a quick 3-second pop up scan and shoot such as using a berm for cover, but not in every situation. Make it a pop-up aim command so the animation and option is there but is not default behavior.
  25. I would too.