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Everything posted by Kilemall

  1. If we have true pop neutrality, I would make the offense easier. Any one of a number of ways to do that.
  2. TZ3 is not the only TZ getting beatings, Axis have been beat on in primetime and Euro Allies were historically beat on (although not so consistently and sometimes Allied advantaged lately). The issue is to allow for attack 24/7 and not be forced into 100% D except by superior play. Double the content, halve the sub losses, Axis has ability to attack at disadvantaged as much as any Allies.
  3. Remember, Town Brigades only, so your suggestion would have to be adjusted for that design goal.
  4. Lizards bring up babies by laying eggs and waddling off. Mammals raise, nurture, wean, protect and train their young. The game needs to move from a lizard to mammal system and not leave retention to chance encounters with good samaritans.
  5. Oh didn't read this. Ya. Exactly.
  6. Half of the fixing done is the where the brigade falls back to reset business. A simple command setting brigades' fallback positions would cut out a lot of HC workload for movement.
  7. This. The spy thing happens less then people think, a good scout is an absolute threat, and map marks are lethal.
  8. Good news to Axis forces, and to those of us on the Allied side that respect what the Iron Wolves stand for. S!
  9. Isn't the same thing done in the air? Seek to change the terms of engagement?
  10. Coping mechanism, like running off to the training server when things get tough or doing truck races? No, I'm talking about the essence of war, bending the enemy to your will and controlling the terms of the engagement. That's not coping. That IS the game. Dumbing it down? Making it mostly a shooter? What does design for a large audience mean? You're not thinking I'm a Rat are you? Let's hear it then. Easy to make demands from the back seat, not so much make the roadmap, much less the roads. The game is not designed for moneymaking and is likely never going to have the numbers fantasy games pull. But this is a game where morale matters, a lot. That certainly is brutal, and has a lot to do IMO with the OP's issue.
  11. I get that. Perhaps you were so busy being upset you didn't read my response where we have lost a lot of people to the uncompromising toughness of the game. It will be that way even if they had completely different formation/spawnlists spawning at 1000s of locations. Because players will play mercilessly. The answer is to MAKE the fight happen on your terms. That may involve moving to a different AO and setting it up, but it can absolutely be done. The enemy however is unlikely to cooperate and gift you with the situation you want. You have to try, perhaps things break your way, sometimes not, and accept that is the price for a truly competitive player-run game.
  12. Nothing stops ANYONE from driving from town instead of FBs, two towns back or towns to the side of the one facing the AO. That would allow for light tank formations and armor breakthrough units. More a surprise nowadays since the average is to drive from FB to town. Just do it.
  13. That's because the guns ARE different. The Flak18 L/56 is the 88 ATG, the Kwk36 L/56 is the Tiger I, the L/71 is the Tiger II gun. Axis gets the upgunned 88 ATG, then 17 pounder gets it's HVAP. Oh baybee.
  14. Axis kicked our azz in Rochefort last night, using a combination of panzers, AT killing inf, camping spawns and overrunning buildings one by one. The last spawn was VERY frustrating as Dcoy got his 38T in place, and I HAD an ATG ready for him, but Allied inf didn't protect me or understand where the Axis was going with that tank. Prior to that Rbrewer and Agave had crossfire setup to kill anything and every inf we had, and we DESERVED to go down because we didn't flank and went stupid. It was frustrating going from being 50% on the AB to total loss. And you know what? That's the GAME. It is a brutal brutal game and I cannot count how many Allies have been lost to the game permanently on the point of an Axis camp. Expect the same in return. Plenty of situations where people will go armor- sometimes it's frustration at being cut down (you do know you have an inf advantage especially with LMGs and RGs, yes?), sometimes supply is such that the armor is what is more available, sometimes speed at eliminating FRUs allows a side to get back to attacking elsewhere. Truck FRUs ARE tough to maintain, they require a higher level of teamwork, deception and support to sustain. The ATG support solution is probably best for attack support before it's time to call in armor, perhaps defense would be better for you and your friends at the moment. Signing onto a larger squad is always a good idea especially if you are attack oriented, you are more likely to get the cover you need to advance and take depots. You may also want to learn about warping if you are not familiar with that technique, opens up which depots you can spawn in and makes your FRU placement less predictable. You may also want to take advantage of KGW's return and play on their ASA days, it is highly unlikely Allied armor will be killing FRUs with impunity during that time period.
  15. Charleeto, this game is not like a lot of other games where you keep pouring on hit point damage and eventually the Big Bad Tank blows up. If your weapon does not penetrate the armor of the target, it does no damage. Also, angles distance and what part of the tank you hit matters a lot. Probably best to practice with AT guns before moving up to armor. You are already well on your way if you are already knifing people, relocating after kills and moving around successfully. I have two accounts, and I still spawn rifle 90% of the time. If you can deplete your enemy's machine gun firepower, that will give your team an advantage. Also, you can outrange a lot of the machine guns and deny them the ability to close and get a lot of kills and captures.
  16. Too bad you can't hit them!
  17. I heard about the game from our one and only squad leader Madurai (who long ago bought one of those $1000 accounts). He was prowling the orange boards, pestered us to sign up. I knew I had an underpowered PC and had enough other gaming interests going on, checked in with him on how the launch was going, he said it was a patched mess of hell. I said no thanks, let me know when it's more stable. A month later he said it was better, so I signed on, been here since. Our squad, 4RCA or properly speaking, Quatrieme Chasseurs d'Afrique, was selected due to it's being the first regiment to switch to the Allies, that we would have a home regiment whenever North Africa came out and in the meantime we could pretend we got shipped to France (which the historical unit did in the Prussian and WWI wars). The game name came from a spur of the moment name I came up with for the Battletech arcade team game, and is from this Special Forces saying-
  18. Turns out OT being the forum that comes with a game is true literally- pay up or don't get premium abusing powahs! YEARS of yello abuse you gents have missed out on.
  19. Missed the trancher thread. A work of art.
  20. I'm using a joystick, so I refute your assertion. I do prefer the mouse for fine AT/tank gun work though.
  21. Absolutely critical function, top 5 feature must have for future dev.
  22. Ya driver fires. Many is the time I did the Char elephant waltz, putting the Char into a spin while the driver blazed away mowing down any would-be sappers.
  23. My choice would be Frankfurt and the cities to it's west. Open terrain and maneuver at it's finest.
  24. Should be able to simulate the open front game with something like 15 minimum AOs. The squad 1st Royal Canadian Marines used to run a WWIIOL Olympics, various competitions individual and team on team, plus of course a truck race. Deploy the Mercedes, car races! Fly the CinCs across the map, or pickup the spy, either way each side can only fly in 3 groups- escort their transport, go after the other transport, or operate a decoy. Convoy Hunt, Axis has to find and redirect raider forces to kill convoy, Allies has to get it through. Ultra decrypts and B-service work give delayed 30 minutes out of date locations every hour or two. Week to two week Blitzkrieg 1940, with actual Panzer division numbers, Allied airpower and Bofor shortages, isolated Allied units with slow logistics, 3-day ticket renewal to simulate outstripping logistics on both sides, etc.