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Everything posted by Kilemall

  1. Automated stat-driven AARs and awards are where it's at.
  2. You know, Antlers had all manner of code that he wrote for automated reporting- War Room, but also auto articles that would describe towns fought over and with what intensity. Oh, here it is- Best talk to me about War Room and its use and pitfalls, but the Robot Reporter should do nicely.
  3. Not good given the way marking and comms works.
  4. Thrustmaster T-Flight $40 on Amazon or Walmart, this isn't hard.
  5. There's no question that we need a system to 'allow the show to go on' no matter the scaling or pop situation, but I think a lot of the reason why the Original Rats shied away from doing it was exactly working out how to protect the game from megagriefing. It actually did happen once upon a time when HCs were able to sign onto the other side and move brigades, so this is not a theoretical concern, it's VERY real.
  6. Not getting it I see. Sorella is talking about silly never gonna happen/never SHOULD happen April Fool's features for humor and fun, not actual wants.
  7. The physics model as it got done sure isnt perfect, but it still gets a lot done most other games don't. More importantly is that it puts them all together. So ya I would agree that you can pick a specific game that specializes in armor OR infantry OR planes OR boats and do as well or better- but not ALL in the same space fighting each other at the same time. Redo the physics? Be great if it can be done as cheaply as Xoom suggests, but I wouldn't count on it, Star Citizen being a MAJOR example of the millions it is taking to mix all that together in the same play/render space.
  8. I certainly hope that never happens. This is a sim, not a damn console game.
  9. Independent of the massive amounts of physics work to just recreate what we have here never mind going forward with a better one, there is the factor that these cheap engine prices last I heard come with some vicious 'we get a percentage of your business' strings attached, such that you end up paying far more in the long run then a straight up license buy.
  10. And again, I have been arguing for years now for differentiated divisions- some that have all 3 inf, some that are 2 armor 1 inf, some that are as now 2 inf 1 armor. A much bigger impact re: what type of battle in an area then just spawnlist tweaking.
  11. Both formation types had tanks, it was a matter of proportion of equipment types. Rule of thumb is infantry divisions broke through with infantry divisions for tanks to exploit, armor divisions broke through with armor to let their infantry mop up. As noted above, different nations had different doctrines re: infantry/cruiser/infantry support/tank destroyer/breakthrough heavy/light tank/recon/main battle tank types. The missing component is infantry's artillery for attack firepower.
  12. Ya, like this.... NcKlDMYnmug
  13. Psssst. Ball bearing attacks weren't the war winners. Too many ball bearings were in the supply chain to stop production before the factories went back online. Attack the electrical system, and the 3 chemical plants making the doping to increase Luftwaffe performance (thus dropping their octane something like 20 points) and now you're talking.
  14. Bank on it. Guarantee it. Because no matter what you do, somebody's preferred game style will not be favored and may even be coded down/away, intentionally or side effect, and because people do not like to change. You have to approach this in something like a steely-eyed version of what Jwilly is talking about, and do what the game needs, not what people say they want.
  15. Love you Froggie, but you are wrong on this one.
  16. Okay, now you've crossed a line. We aren't kidding about this. We just don't. An incentive? Ya, that's an issue the Rats need to address in future rule changes/algorithms. But don't you dare say the Allies would.
  17. I think the extent of incredibly specific gameplay requesting was an incoherent roar amongst the Allies 'stop allowing TZ3 para softcaps across the map to determine campaign outcomes', not any rule this specific. The general rule of thumb to any of this sort of thing, Old Rat or New Rat, is that you may ask for a thing, gameplay change or new toy/feature, but you will likely get something else you had not envisioned. Hence all those WillyTee cartoons like this- I only wish I had that kind of spidery control, but I don't, and frankly don't try very much. This theorycrafting of yours as to what happens has a lot more to do with your worldview then what actually happens.
  18. We never do that. Honest to goodness I have never seen ANY Allied leader, squad or HC, ask people to log off to affect SD OR ask people to bring on 2nd accounts to alter AO count on the Allied side. EVER. That being said, yes it is a loophole that could be used in that manner especially with F2P, but I can virtually guarantee the Allies won't do that intentionally.
  19. Got to reading about the whole issue of F2P and 'not getting the whole game experience', and I am wondering if the Rats should target intermission as a 'try everything' promotion. Advantage- they can try everything, mission lead and do all that good stuff. Disadvantage- they might get the wrong idea about normal gameplay and learn to blow through supply as though attrition does not matter, possibly even less motivation to get with a team and learn the game, and a shock when normal campaigns resumes and the Tigers/Shermans are not instantly available. Opinions?
  20. Are you supporting kamikaze bombing?
  21. So Rats, you want my commentary here in the open relatively, or behind closed doors? Are you even watching this thread?
  22. Welcome back! The HC designed spawnlist/RDP delay feature was discontinued. There were a lot of issues that arose. Sometimes one side or the other's HC out did the others with spawnlist choices and an entire side was disadvantaged, causing them to be outraged at 'their' HC. HCs also would seek to optimize spawnlists for premium units and the Rats found they needed a guaranteed level of the earlier tier items for lower ranking players to spawn. Bombing caused so much disaffection with 'too few people affect too many people' that tier intro effects were eliminated, now bombing does affect the game but instead affects resupply tickets. In larger resupply tickets and timer sometimes you can get to hours which can advantage a division or a whole front. As part of the package that went in for RDP 'happiness', Rats put in AWS, an air radar that has a map grid superimposed over the whole map. Sectors turn yellow for a few enemy aircraft, and red with many, but the grid sectors are too large to say they are over a specific town, you have to still patrol and find them. The alerts are also a few minutes behind so fast aircraft may have actually moved past the alert sector. No they cannot, but the rescue rules are a lot more liberal the originally so if you can avoid an MIA and make a RES without fatal damage, the tank can come back into the spawnlist in 15m if you are out of range of a spawn point.
  23. I could level the same about Axis and LMGs.
  24. Propa is a treasure!