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    • Dodger

      Seeking Squad Leaders!   04/09/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.


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About kazee

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  1. nevermind, i figured out another way to update my subscription, back to active now
  2. So my account went "not active" over the weekend and I need to update my billing to get the account active, however the page to update account info is not working Can we get that back up please asap Thanks
  3. Hey there Wheezy, send me a PM when u are in game and we can help you with some of the aspects of game. I would be willing to help with any questions you have plus go over details and rules of game etc. The game has a pretty big learning curve but you will pick it up fast if u roll with the right group/squad Kazee
  4. Excellent squad !S 250H
  5. As always Kilemall has great advice, also grab a Stuka and bomb your way to quick points
  6. yea I like the design Im just messing around, hence the wink I placed at end of statement Agreed, there should be a rear berm, and two levels areas on each end for at guns to roll out Plus there should be some risque pictures of women on the walls so the guys staying in there to defend spawn can be entertained
  7. Mmmm camp more squishes Im gonna camp the $@ outta that thing
  8. Sorry to hear this news and passing of a friend RIP Tom73b S!
  9. This is weird, I always get a charge placed (or clipped in) when an et is rolling, and its a full on turret blows off explosion. Just did it this weekend, the et was moving very slow but blew the turret of a Souma
  10. Yes agree, Inf play is super smooth Also did a multi-crew last night in a Pz and no problems for us. Performance on my end is great, nice works gents !!
  11. Well said Edit: I would also think getting the cool uniforms might help increase recruitment towards HC
  12. Yes agreed, I did listen to the rat chat recording and Xoom & The Rats do have some good ideas they mentioned
  13. Yes Mo it is a flawed HC system, however it MUST stay, and by that I mean HC must stay... imho its one of the unique systems in game that sets it apart from other games. Plus it provides a strong player base and strong community that is one of the major assets that game has It provides a sense of control and allows player base to have other options than just spawning in and "playing" the game. This goes back to my point of opening up the front to another AO, it accomplishes two goals. One, allowing lone wolfs to not feel the sense they are being directed by HC and two it opens up the HC strategic game at the same time to move those lone wolf players where HC actually wants them to divert or provide deception while not giving the sense HC is directing them.
  14. Yes I know its based on pop level, however my main point is when the player base online is "average" and there are two AOs up there should be a third. The frontline is massive and the same with KGs/Brigades that are active and just sitting there ready to go. Plus its a a lot of supply that should be used. Also I see nothing wrong with a more active frontline that does move more often to possible "ninja" caps of say 8-10 inf capping a 3-4 depot city, and we have plenty. Players being funneled into only two possible battles imho takes away much from the game that could be expanded. And Im only talking of adding a third AO during "average" pop online. Plus I feel very strongly that deception of attack objectives should play a role into the game and with only two AOs its completely lost. The days of sending small squads to move defensive positions from primary attack objectives for larger squads is gone and it could be brought back adding a third AO. I understand the main goal to direct players into larger battles, I see nothing wrong with that however not all players want that do they ? A sense of capture and accomplishment is good for players and we see them return to play more often
  15. Sweet !! Thats good to hear they have a lot of coverage over different time zones We all know a well organized group of players can gain a lot of ground in this game.