During the town based supply days I was in favor of adding the TOEs since it seemed to bring a much more strategic role into the game.
The past several months I have been siding with bringing back town based supply; now for the past month I have been more of a hybrid system with all front line towns having supply and one town behind the front having movable flags/divisions with extra supply that can be moved into the front line towns for extra supply providing the attackers with the extra push needed to cap towns.
However now I am more in favor of just adding more flags/divisions to the game itself. Just added an extra 4-5 flags/division to both armies. What this does is still allows the strategic role to be saved within the game, but also allows people like Oj or deadlock & channel 94 or the next future guy to flourish within the game since the extra supply will be there for them without having to rely on HC too much.
And imho we need guys like this on both sides. The game was much more entertaining during those days; sure i got my [censored] camped alot but I sure did alot of camping too. The aspect of the game that needs to return is an individual should be able to find enough supply along the front to be able to do that and not rely on HC for it. Its breeds leaders and people that wish to play with them and Oj and channel 94 were great at it.
Personally i find it more of an issue with the lack of AOs rather than supply needed for those guys, that i think is the problem. 1 or 2 AOs is just absurd. During prime time there should be 3 at all times. Or better yet...have all front line towns depots capable once again but not the AB until an AO is placed. That allows a large force to move without HC involvement and with the added flags/divisions they can do that. Once HC sees the frontline town is under their control they can place an AO on it allowing the AB to be capped
IMHO AOs are always placed wayyyy to early, why place one if you dont even have some hold in a town plus you allow defense to get setup prior to your advancement if placed too early...and 90% are placed way too early.
The more I do think about it, I really don't want ALL towns to have supply, its not realistic and it does not allow for certain types of advancements along the front lines.
Unless there are more AOs and more supply, players like Oj or the next channel 94 will not return or appear within game
My suggestion would be that each army has an extra 4 divisions that are placed 5-6 towns behind the front at the start of the map. IE: Axis have 1 extra division in Eindhoven, Aachen, Wiltz and Bitburg. Allies 1 extra in Gent, Maubeuge, Signy, Montfaucon...these towns are just examples mind you. Now what HC can do is set them on timers and not have to manually move them up, but they can place a timer on the divisions to arrive at a certain town at a certain time. This allows HC to say to Oj, ok at Thursday night 8pm in xyz town you will have full supply to attack with, get your guys ready to roll at that time. This boosts squad nights since they know supply will be there
My apologizes to continue to use Oj as an example but we all know his group did some amazing work, channel 94 too...i dont know any of these guys but since he did comment in here and I wish to know his thoughts about what would bring back large squads like this and Im also referring to the next certain individual that has the ability to rally troops
The strategic role must be maintained since its sets this game apart, AOs should be increased, Supply must be increased by either town based, hybrid system or just adding more divisions to rear town but if you think going into Steam with 4-5 Pz3 in a town is a good idea, i would suggest rethinking that plan. No supply equals people logging off if they cant find the equipment they want.
Also, Hatch made some excellent comments in here and should be revisited for second readings by people in this thread