kazee

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kazee last won the day on October 18 2019

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About kazee

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  • Location
    California
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    Army
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    STUG

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  1. mouse sensitivity is in the keymapper tab preferences then controllers tab i think ? you can set it using offline mode too, that way you can test offline first
  2. Yea i have no problem with a newly capped town being able to select ownership, however as I stated twice in here...town ownership that are set at map rest should remain under that country flag...thats why i mentioned Chville and the 8 towns west of Montfaucon. That stuff should not happen
  3. wow those french factory workers at Amiens are really good at building brit armor, they have produced over 160 tanks in less than 48 hours...and who ever said the french were lazy ?!?! and lets not forget that brit logistics moving team is top notch too... getting 70 tanks into Chville and 8 towns west of Montfaucon for a total of 560 tanks in less than 48 hours...wtg guys
  4. Well i wont speak for Delems, will let him reply but the benefits are pretty obvious. If there weren't an advantage/benefits, why would those towns be changed in the first place ? HC knows it and most players do too. Personally I don't have an issue with Amiens, but the 8 towns west of Montfaucon and Chville being flipped is quite gamey and a pretty lame move at this stage of tiers and a campaign
  5. yea i know that, that's why the towns being flipped are not frontline towns. The extra time doesnt matter if they are 2 towns behind the front I just think it should only occur on towns that are newly capped, not towns set a certain way at map reset
  6. yea looks like a lot of towns west of Montfaucon were flipped too The rules should be only towns that are capped should have the ability to flip ownership, towns owned at map reset should not be able to flip like that, just newly capped towns
  7. welcome to game ilovegod please note, we all went through the same learning experience, and even the most experienced vets die everyday many times to different equipment, it's just part of the game My only advice would be... have the mindset that every piece of equipment in game will die to another. Its really not about the equipment but how you play with what you spawned in. Just try to realize that everything is a threat, eliminate the biggest threat first and move on. Even a rifleman is a threat the the best tanks because he will alert everyone of your presence If you last more than 15 mins on one mission you are doing pretty good
  8. It sounds like you were to far away from your "mission target", must be within 3000 meters. If you were to close to an enemy facility or uneven ground, it would not let you build and remain red. Now you did state your mission target was Steken from St Nik. so you should have been close enough but the only thing I can think of here is your mission target was not selected correctly and remained as St Nik North AB since you began building the fms but would not build after the bar completes. That usually is a sign of "too far from mission target" There is text that will cross your screen stating why it did not build, but you must read it quickly I always just select the enemy AB as mission target not the town itself so not to have these issues pop up, some town markers can be pretty far out and it can affect the fms if you select the town as mission target not a depot or ab
  9. Next event should be armor vs squishies....all drivers make a pact not to engage other armor and just focus on the squishies. Tigers and sherms side by side mowing them down
  10. You can do a lot of damage with a shovel
  11. Out of all the posts by vets in here that add up to years and years and countless hours of experience and game play knowledge... This right here is the most important post within this thread....read it 2-3 times and let it sink in Welcome aboard and welcome to the game, glad you are here and glad we were able to "hook" you Find the hook, it's still there and it has snagged many of players Lets also remember when the game was released June 2001 it was not a monthly sub model...they hooked us then and we were so into the game we gladly handed over the monthly sub to continue our dopamine fix Personally if I was CRS i would want a sit down chat with this guy and listen to him, of course the vets matter but guys like this represent the future...what can we do to grab more guys like him edit: spelling
  12. Now I am gonna go back in-game and camp someone's spawn well until i get sapped that is
  13. Well I have some skin in the game, I have been paying for a long time (off and on since 2001) and want the game to be successful and grow. Well my suggestion that if we gain 3x the amount of players it would gain us the same income per month as we see today. Lower price to a third of what it is today, grow the subs by 3x. Then we have 3x the playerbase which we all know more people in game make the game much more exciting CRS states that in their email saying that this is an experiment to try and grow the game and that CRS has the right to go back to old pricing model at anytime as they see fit. They are being upfront and honest and are showing us they are doing everything to grow the playerbase. Personally I would be fine to try it and would also be fine to go back to old pricing if it does not work, i just see it as nothing to lose We don't need a programmer, what we need is a gaming & tech consultant to offer ideas and suggestions to grow. I do know someone that worked at world of tanks for several years plus someone at EA and could also probably find some other guys where I live that would be willing to possibly do some work outside of their full time jobs in tech. I would be more than willing to reach out to them and see what it brings us. Plus if CRS would be willing to let us (the playerbase) start a fund drive to pay these guys for consulting then the funds would not come from CRS but from us. Yea I would be. What I and maybe a few others would do would be to pay the difference in monthly income loses if we lowered the sub rate to $4.99 for 3-4 months to try a grow. But i would have to know those numbers prior to any agreement, but i dont see it being more than two or three grand per month. But also if we did grow by say 4-5 times i would want my capital back that I paid for those 3-4 months. Do we have long-term debt? How is our company capital rating? Can we get capital from a lender to grow? Just pile on some debt and try to grow. I would think we could get 25k-50k easy from a venture cap firm, sure they would want a piece but what's the risk, its the VCs money so its their risk. imho this is all that matters, this is the only topic we should be discussing...all the gameplay discussions or equip vs equip stuff means nothing if we cant figure out how to grow the pb
  14. No, I am saying reduce monthly price to $4.99 for everyone, everyone that has a sub for those 3-4 months during the price reduction trail to try and gain and grow the playerbase If we dont see the growth and CRS needs to go back to old pricing model then fine, but at least try it for 3-4 months and see what happens. Also note, I don't know whats on their books and know monthly income vs expenses so its easy for me to suggest it, however at this stage why not try it for several months if its possible edit: I am going to bow out of this topic now because I know its a touchy subject and I dont want to say the wrong thing, however all the answers are here in this topic...what people want, what they are willing to pay and what they see is worth it and not worth it. more players makes things less stale and people are willing to pay for action with a larger playerbase
  15. That is imho the million dollar question; would lowering the price to $4.99 gain us 3 times the population to get us back to the same current monthly income crs sees now. We lower the price by 1/3 but gain 3x the players is a push to current monthly income but could also gain more than 3x the players. I know for sure if I was leading the group it's what I would be doing because at this stage nothing has been working. We need more players. Its what many people in the thread have stated, less players equals stale game equals less value for the current pricing model CRS should out an email to all players past, current etc etc. stating we will lower price to $4.99 for a 3-4 month period to try and gain the extra population and playerbase, if it does not work after 3-4 CRS will have no choice but to go back to old pricing model. This accomplishes a couple things, shows the playerbase you are being honest and upfront and trying your best to grow the game for their enjoyment and also shows past players we want them back and with the lowered monthly rate we want them to stay. Try it for several months, if it does not work go back to the old price model, nothing really to lose but there is much more to gain.