mcketten

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About mcketten

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  1. Why did I get an email from you? Also, hi. Apparently there's some sort of anniversary going on here soon and I've been invited to join in. McKetten/SPCCat checking in here. Hopefully I will be seeing you guys out there in the fields soon.
  2. lol, made me start laughing then launch into a coughing fit.
  3. Beta server never provides an accurate fix on how it will act on the main server. That is why they need these intermission stress tests - to load down the host and see what happens.
  4. I'm pretty sure it was a bug that you could get up there in the first place.
  5. Samples of others I have seen: Access violation: Illegal read by 008C22D7 at 40331000 OS-Version: 6.0.6002 (Service Pack 2) 0x300-0x1 [008C22D7] (ww2): : luaopen_zmq [0051D6D1] (ww2): : [0088A40E] (ww2): : [0088C2BC] (ww2): : [0088C4E8] (ww2): : [008834C4] (ww2): : [0088C5BA] (ww2): : [004B6DF9] (ww2): : Renderer: GeForce GTX 560 Ti/PCI/SSE2 Access violation: Illegal read by 008C22D7 at 48111000 OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1 [008C22D7] (ww2): : luaopen_zmq [0051D6D1] (ww2): : [0088A40E] (ww2): : [0088C2BC] (ww2): : [0088C4E8] (ww2): : [008834C4] (ww2): : [0088C5BA] (ww2): : [004B6DF9] (ww2): :
  6. I'm noticing a lot of the same stuff coming from nVidia owners, so I thought we should consolidate our CTD reports for the Rats: [Thu Nov 10 16:12:32.454 2011] t:0 closing code:30100 [Thu Nov 10 16:12:32.953 2011] t:1 closing code:30006 [Thu Nov 10 16:12:33.421 2011] t:2 closing code:30006 Thu Nov 10 16:12:33 2011 network election of 2 addresses: 66.28.224.143:234ms. 209.144.109.143:203ms. Winner: 209.144.109.143 [Thu Nov 10 16:12:33.640 2011] t:3 srvInf [Thu Nov 10 16:12:33.640 2011] t:3 on:1 h:3515903375 p:27015 aMap [Thu Nov 10 16:13:10.202 2011] t:3 pAcc [Thu Nov 10 16:13:12.241 2011] tciRx ro:2 ip:0.0.0.144 [Thu Nov 10 16:13:12.243 2011] t:3 sNot [Thu Nov 10 16:13:12.243 2011] ! no cell for rvj [Thu Nov 10 16:13:12.461 2011] Netcode2: netcode2 usage disabled by server. [Thu Nov 10 16:13:12.461 2011] t:5 on:1 h:3515903376 p:27015 aCell [Thu Nov 10 16:13:12.461 2011] redired Date and time: 11/10/2011 16:16:56 Program compile time: Nov 9 2011 12:58:45 File version: 1.34.1 GL Vendor: NVIDIA Corporation Renderer: GeForce GTX 560/PCI/SSE2 Access violation: Illegal read by 008C1EE7 at 3D121000 OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1 [008C1EE7] (ww2): : luaopen_zmq [0051CF71] (ww2): : [0088A01E] (ww2): : [0088BECC] (ww2): : [0088C0F8] (ww2): : [008830D4] (ww2): : [0088C1CA] (ww2): : [004B66A9] (ww2): : i7 3.2ghz 12gb RAM GTX 560 Win7 64
  7. Ctd

    [Thu Nov 10 16:12:32.454 2011] t:0 closing code:30100 [Thu Nov 10 16:12:32.953 2011] t:1 closing code:30006 [Thu Nov 10 16:12:33.421 2011] t:2 closing code:30006 Thu Nov 10 16:12:33 2011 network election of 2 addresses: 66.28.224.143:234ms. 209.144.109.143:203ms. Winner: 209.144.109.143 [Thu Nov 10 16:12:33.640 2011] t:3 srvInf [Thu Nov 10 16:12:33.640 2011] t:3 on:1 h:3515903375 p:27015 aMap [Thu Nov 10 16:13:10.202 2011] t:3 pAcc [Thu Nov 10 16:13:12.241 2011] tciRx ro:2 ip:0.0.0.144 [Thu Nov 10 16:13:12.243 2011] t:3 sNot [Thu Nov 10 16:13:12.243 2011] ! no cell for rvj [Thu Nov 10 16:13:12.461 2011] Netcode2: netcode2 usage disabled by server. [Thu Nov 10 16:13:12.461 2011] t:5 on:1 h:3515903376 p:27015 aCell [Thu Nov 10 16:13:12.461 2011] redired Date and time: 11/10/2011 16:16:56 Program compile time: Nov 9 2011 12:58:45 File version: 1.34.1 GL Vendor: NVIDIA Corporation Renderer: GeForce GTX 560/PCI/SSE2 Access violation: Illegal read by 008C1EE7 at 3D121000 OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1 [008C1EE7] (ww2): : luaopen_zmq [0051CF71] (ww2): : [0088A01E] (ww2): : [0088BECC] (ww2): : [0088C0F8] (ww2): : [008830D4] (ww2): : [0088C1CA] (ww2): : [004B66A9] (ww2): : second ctd with 1.34
  8. Sounds like they borked the krsco and bronco69 code and made it apply to all players now. Oops, I mean bug. It's just a bug.
  9. I believe this is deliberate - if you try to strafe or turn while running you 'slow down' and then have to start running again. At least I assume it is deliberate.
  10. I can't say for certain - but last night while I was playing I got "killed" (according to the chat message) twice by a rifleman. The first shot severely crippled my infantryman but I was able to survive it - text said I had been "whacked by someone" - then he shot me a second time a few seconds later and it again said I was killed by him - this time I actually died. I don't know if he was shown two credits for me or not.
  11. Yesterday I got shot by a g43 and my body slid along the entire front of the vehicle spawn...i lost it laughing.
  12. IN your settings under "Infantry" there is a slider for Level of Detail (LOD) - slide it to half and you will see an amazing performance boost. Also reducing the amount of corpses made a huge difference for me. To be clear: I had max settings on EVERYTHING for 1.33 and never dropped below v-sync stable 30fps on this rig.
  13. I can verify this. Most of the time it cycles states but occasionally it will go instantly to prone or return instantly to standing instead of crouching.
  14. to me it looked like the guys were holding it out at arms length and pointing randomly in the air. didn't get a good SS of it either.