Silky

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Everything posted by Silky

  1. Axis were spoiled over the years with TOES naming convention haha try remembering 4thmacrd or 2ndlmd or the various French brigade codes which were completely random
  2. Are there any plans to develop a XP/Ranking system that can reward and encourage players to play the underpop side? I'd suggest such a system would really help this game, across various different areas ripe for improvement
  3. The lack of meaningful points/XP system means we have a huge when it comes to shaping or incentivising game choices I’m sure it’s not on anyone’s road map as it seems like an irrelevance but it really isn’t. It would be a key element in getting players to do things that benefit the game
  4. I guess the thinking is that if you remove the map catastrophe element from overpop tz3 roll, it’s less of a problem
  5. So how are we not supposed to see this as ‘we trialled something, we didn’t like the results but we’re just going to live with it’
  6. So does this mean Antwerp will be returned to a single large city? @Merlin51
  7. It’s a shame Lux isn’t planned for a break up. Lux always proves a strong point in the far south that inhibits more interesting activity in the area.
  8. Breaking up Ant and Brussels has changed the ebb and flow of the initial parts of each campaign. When might we expect Lux and Liege to be deconstructed into smaller chunks?
  9. Topics like these are welcome in OT
  10. This is worthy of a broader, more extensive discussion and ultimately a dedicated task group/project team with full CRS involvement. Fundamentally, attacking a town - or more accurately, setting up and implementing an attack that feels coordinated and engages and stimulates players - is way to hard, too sluggish, too prone to being shutdown, too reliant on small numbers of individuals, to drive gameplay forward. Worthy of a topic of itself @ZEBBEEE @TMAN
  11. Maybe give players a Rambo mode, with all restrictions removed on their 100th, 200th, 300th etc sortie each campaign reward players who log sorties just an idea
  12. I'm not totally convinced this is fateweaver's first experience of the TGTCWTF forums
  13. This thread is going to deliver, I’m sure of it
  14. Not a fan of silent inf FMS at all
  15. I’d rather see deeper changes that encourage the ATG gun line/ambush back to life
  16. I welcome this but I also recognise that this change really needs to be accompanied by a fix of a long-standing Axis complaint - that’s the realpolitik of the issue. Whether it’s the Mattie or the Havoc or the Spit damage model etc
  17. I see the point you’re trying to make about building capture butvits kind of irrelevant. The problem with LMG isn’t the capture mechanic, it’s that in close quarters combat, players rush into a building and hose down opponents like they have a flamethrower or a Ghostbusters positron collider, sprinting round corners and upstairs hosing everything away. Whatever the capture mechanic, close quarters would be the problem
  18. It is my great privilege to present Foe2 and the Lancers with the Mention In Dispatches Bronze Star for the exceptional achievements 15th Feb 2019 in support of taking the key port of Breskens, in doing so removing the Axis evil from western map
  19. /fallback=None command which lists all units with a None fallback destination
  20. We should be adult enough to have the conversation that LMG fix will negatively impact Axis Infantrymen more than Allied Infantrymen, because the MG34 is such a superb weapon and is the weapon of choice for Axis infantrymen, so the gameplay has evolved into a LMG-centric position. But I also think most rational players accept that the Rambo style needs to be addressed, across all nations and both sides. So isn't the solution to gather from experienced, rational Axis players, the area of contention for the Axis side and to address any perceived imbalance (if considered genuine) at the same time as rolling out any change to LMG? If the two corrections are released at the same time, CRS can genuinely claim to be trying to address important factors for both sides simultaneously
  21. I think the plan is that 1.36 and town supply will attract numbers. The challenge CRS faces is how to address some of the gameplay factors that negatively impact player retention, one of which is Rambo LMGs
  22. @OHM do these numbers match CRS u understanding of numbers?
  23. I’d like to see various layout styles tried in intermissions, with feedback given and reviewed as to which styles create the best gameplay
  24. The solution actually has very little to do with the pew pew shoot shoot game we play, very little to do with equipment, tiers, timers and such like. The solution is the element of the game that was under-developed from the off - character development. It sounds nerdy and too D&D MMORPG for most elite uber Bilton shooters to want to engage with and too geeky for CRS to probably give a second glance to. But that’s your solution. 1. Understand why people play games, then 2. design your game to reward the psychological needs that are stimulated when they play. 3. Then tweak the rewards to deliver the type of gameplay the game needs. Three steps. Its simple.