porsche

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About porsche

  • Rank
    Junior Member
  • Birthday 08/21/1964

Profile Information

  • Location
    Orlando, Florida
  • Preferred Side
    Axis
  • Preferred Branch
    Army
  • Preferred Unit
    Panzer 3
  1. FMS and player objects not working
  2. We need to see a few more of you In Game again !
  3. I have noticed something that needs some explanation. Without HC online to move flags/AO the system only places a AO , Said AO kills supply in town because no one is able to pull it or swap flags leads to easy caps. Endless fight till there is no more supply for the side with no HC on is a no win battle. Then the other side just walks in a takes it because HC is able to adjust flags and AO. When one side has the ability to move Flags/Supply and the other does not because of no HC are online is unfair to the paying customer. If there is not enough HC able to be online to cover the game then CRS should have a to cover it. At the very least someone on call to check in on the game ever hour or so. Maybe have a . report of some type or a button in game to contact CRS to alert them to the said issue. I understand the 1 and 2 AO because of player pop, but something needs to be worked on. I hope the 1.36 update or something sooner is able to correct this issue. Everyone deserves to be able to play the game or not even the HC , But everyone suffers if there is no one minding the ship as it steams ahead.
  4. Then it needs to be tied to the supply link. I see it the same way Rail/Rail Stations can be done. If a link is lost then Depots/Towns linked would lose out on supply. That is what all the bombing was for to stop movement of troops and supplies in real life war is for. Just like RDP one leads to the other. It would have to be limited to just the first 2 towns on the front. Other wise it would be Opel/Laffy Deep Bridge Rail mission all over the map and draw to many players away from the front to babysit. Needs to be alot more brain storming on this.
  5. I see your idea but lets make it a bit different. 2 Guard Shack/Bunkers 1 on each side that you have to cap both to use the bridge for anything other than inf. AI with either MG or ATG set on each side or one of each. Only the guard/bunker that is next to town has INF only spawn having only Rifle, Smg and Eng to protect or rebuild it. I would suggest that this option be only at Major Bridges near towns. If you do this to ever bridge in the game it would way to difficult to even attack 1/10 of the map. If you applied to all bridges then we would need to have bridging equipment to ford at will but thats another idea. Not sure of the best about of Eng to use to Rebuild or Take down, but maybe only have 75% of them at the spawn point so you have to bring up more.
  6. I see your idea but lets make it a bit different. 2 Guard Shack/Bunkers 1 on each side that you have to cap both to use the bridge for anything other than inf. AI with either MG or ATG set on each side or one of each. Only the guard/bunker that is next to town has INF only spawn having only Rifle, Smg and Eng to protect or rebuild it. I would suggest that this option be only at Major Bridges near towns. If you do this to ever bridge in the game it would way to difficult to even attack 1/10 of the map. If you applied to all bridges then we would need to have bridging equipment to ford at will but thats another idea.
  7. I see your idea but lets make it a bit easier. 2 Guard/Bunkers 1 on each side that you have to cap both to use the bridge for anything other than inf. AI with either MG or ATG set on each side or one of each. Only the guard/bunker that is next to town has INF only spawn having only Rifle, Smg and Eng to protect or rebuild it.
  8. The HC needs to get back to Teaching the players and Guiding the Battles like how it was designed in the beginning. Yes there are a few things beyond that like RDP an such. This game has and always will be the best battle game ever. No set routes or AI to force you to go a set way. If you can think it, you can make it happen. As one of the Founders of the OCS program for the Axis side it was about TEACHING and LEADING Players into Battles and How the Game mechanics work. With 1.36 alot of this will have to be relearned and adjusted to what CRS gives us. It brings up the same OLD STORY ...... KISS Keep it simple stupid.............. The real question is what are you going to do to help the GAME and PLAYERS, CRS can only give us TOOLS we have to learn how to use them. I have watched the chats for the last 2 months on both sides and the BS complaints on both sides is are the same. No other game has tried to be more player helpful than this one. Hell players took over the Company to make it better. So what are you going to do ?
  9. Well for one I do like the F2P use of the truck to setup FMS. I have been doing lots of them since it was introduced also to do FB busting mission with or without setting up a FMS. I do agree that the FMS stands out like a sore thumb and is easy to spot. Needs to be smaller for sure with more camo to blend in.
  10. to one of the Greatest players in this game. I have so many memories of all the ops we ran and fun all over the map. You will be missed but never forgotten ! RIP my brother.
  11. Day 1 but took me a week to get it to work right 1st ## LAH we had to change the name many times to meet TOS rules about ##. One of the best squads made up of all vets or active duties US and Canadian military. Joined the HC and played with many squads but mostly solo when my squad left.
  12. Hmm good to see so many that I have killed over the years coming back for more Deaths. day one player on an off since 2009 TIB the Iron Brotherhood aka 1st _ _ Panzer before we had to become PC The name say's it all Porsche