insight

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About insight

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  1. I'm on a 2+ year-old Macbook Pro (17", 2.33 duo, 3GB ram, 256MB x1600 card, 7200RPM drive), and my performance isn't too terribly bad. 10-20 FPS in some of the largest battles, but typically in the 20-30 range. Upwards of 50-60+ in the air or open sea. Heavy trees are what hurts me the most, dropping me down to the low single digits range at times. I used a PC (or non-Mac) all my life, from the C-64 to the C-128, to 386, 486 DX2 (TURBO button, yeah baby!), the full range of pentiums from DOS and windows 3.11 to XP.....but settled on a Mac (mostly for work; not gaming as much these days) and there's not a damn thing I miss about PCs. .....except for the ability to manipulate files in the Finder beyond simply adding a new folder (you know, rename, move things around, delete, etc). If I had to buy a new system, even for WW2OL, I wouldn't think twice before buying another Mac.
  2. I just crashed rolling over someone's inf icon on the map. It felt just like the old (?) 10-character bug, where it didn't give me enough time to see the name, it just CTD'd as soon as I (accidentally) passed the icon. I have no clue whether or not his name was 10 characters...I just didn't even expect it. Process: World War ][ Online [1423]Path: /Applications/World War ][ Online.app/Contents/MacOS/World War ][ OnlineIdentifier: com.playnet.ww2olVersion: 1.30.2 (release) (???)Code Type: X86 (Native)Parent Process: launchd [102] Date/Time: 2009-07-14 23:23:00.609 -0400OS Version: Mac OS X 10.5.7 (9J61)Report Version: 6Anonymous UUID: 01A22D67-1D4B-457D-8D38-746001A07B08 Exception Type: EXC_BAD_ACCESS (SIGBUS)Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000Crashed Thread: 0 Thread 0 Crashed:0 com.playnet.ww2ol 0x002eb637 FTLibrary::GetLibrary() const + 10771 com.playnet.ww2ol 0x002ef715 float FTFontImpl::AdvanceI(wchar_t const*, int, FTPoint) + 1792 com.playnet.ww2ol 0x002ee2ab FTPoint::Yf() const + 50653 com.playnet.ww2ol 0x002ed504 FTPoint::Yf() const + 15704 com.playnet.ww2ol 0x003a27b1 ScriptFilter::~ScriptFilter() + 37875 com.playnet.ww2ol 0x003b9af5 phui::TextContainer::TextContainer() + 55556 com.playnet.ww2ol 0x003b9d08 phui::TextContainer::TextContainer() + 60867 com.playnet.ww2ol 0x003cb842 phui::Panel::MinSize(float*, float*) + 53968 com.playnet.ww2ol 0x003cba7e phui::Panel::MinSize(float*, float*) + 59689 com.playnet.ww2ol 0x003c63fb std::map, std::allocator >, phui::ref_ptr, std::less, std::allocator > >, std::allocator, std::allocator > const, phui::ref_ptr > > >::operator[](std::basic_string, std::allocator > const&) + 412710 com.playnet.ww2ol 0x003c3f7d std::map, std::allocator >, memio, std::less, std::allocator > >, std::allocator, std::allocator > const, memio> > >::operator[](std::basic_string, std::allocator > const&) + 1310511 com.playnet.ww2ol 0x001b5b24 std::vector >, std::allocator > > >::resize(unsigned long, std::vector > const&) + 1247012 com.playnet.ww2ol 0x003c1999 std::map, std::allocator >, memio, std::less, std::allocator > >, std::allocator, std::allocator > const, memio> > >::operator[](std::basic_string, std::allocator > const&) + 340513 com.playnet.ww2ol 0x001b2bc9 std::vector >, std::allocator > > >::resize(unsigned long, std::vector > const&) + 34714 com.playnet.ww2ol 0x003ad5d2 __gnu_cxx::__normal_iterator*, std::vector, std::allocator > > > std::find<__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter*>(__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, __gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter* const&) + 45815 com.playnet.ww2ol 0x003ad6fa __gnu_cxx::__normal_iterator*, std::vector, std::allocator > > > std::find<__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter*>(__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, __gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter* const&) + 75416 com.playnet.ww2ol 0x001a7578 std::map, std::less, std::allocator > > >::operator[](unsigned int const&) + 1724217 com.playnet.ww2ol 0x0006648d MATERIALPROP::MATERIALPROP() + 783518 com.playnet.ww2ol 0x000664c9 MATERIALPROP::MATERIALPROP() + 789519 com.playnet.ww2ol 0x002da71c std::vector >::resize(unsigned long) + 3723020 com.playnet.ww2ol 0x002da80c std::vector >::resize(unsigned long) + 3747021 com.playnet.ww2ol 0x0020889d std::vector >::push_back(void (* const&)(weapWeapon*)) + 54322 com.playnet.ww2ol 0x002d39d7 std::vector >::resize(unsigned long) + 925723 com.apple.Foundation 0x94b0d517 __NSFireTimer + 27924 com.apple.CoreFoundation 0x91f02ac5 CFRunLoopRunSpecific + 446925 com.apple.CoreFoundation 0x91f02c78 CFRunLoopRunInMode + 8826 com.apple.HIToolbox 0x9687d28c RunCurrentEventLoopInMode + 28327 com.apple.HIToolbox 0x9687d0a5 ReceiveNextEventCommon + 37428 com.apple.HIToolbox 0x9687cf19 BlockUntilNextEventMatchingListInMode + 10629 com.apple.AppKit 0x91314d0d _DPSNextEvent + 65730 com.apple.AppKit 0x913145c0 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 12831 com.apple.AppKit 0x9130d5fb -[NSApplication run] + 79532 com.apple.AppKit 0x912da834 NSApplicationMain + 57433 com.playnet.ww2ol 0x00002542 0x1000 + 544234 com.playnet.ww2ol 0x00002469 0x1000 + 5225EDIT: If it helps, I'm 99% sure he was on my mission (I set up UMS and he was very close to it along with the rest of the ant trail coming out of it; the blues I chose for mission and regular are a bit close to tell apart easily, so color didn't help). I'm not in a squad, so it definitely wasn't that for me.
  3. Eek.. I couldn't afford a new Mac, either, if the game required. I'm still on a MBP (17" circa 2007, but maxed out), which still works great for my work (design, Flash (heavy on the coding), some light motion work)...but I couldn't justify buying a new one just for the game (hell, I couldn't even afford it).
  4. Nice, congrats!
  5. As mentioned in the other thread about the mouse jitter bug, this 10-character CTD bug still seems to be here for me. Not absolutely certain, but pretty sure of it. I'll report back again if I can recreate.
  6. FYI, I still have mouse jitter bug exactly the same as it's been. Same goes for 10-character name bug, I think. Hard to reproduce sometimes (have to find someone with 10 characters in their name!), but I had a CTD in exactly the same way when I rolled over someone's icon on the map.
  7. No significant loss of FPS here. If there is, I'm really not noticing it. CTDs are the same if not worse. Macbook Pro 17" OSX 10.5.7 2.33 GHz Core 2 Duo 3 GB 667 Mhz DDR2 SDRAM ATI Radeon X1600 video card, 256 MB RAM 100GB 7200RPM drive Dual-screened (laptop display plus 20" ViewSonic) 1680x1050x32 resolution, game settings custom with a slight bias toward better performance (most effects remain on, and sounds/player limit is high, but shadows and other non-important things are off for performance). Playing on a wireless network (some cheaper wireless modem), with upper-tier DSL connection. Logitech MX Revolution wireless mouse. I routinely get ~30 FPS on the ground, 40-50 if it's very empty and open, though it can dip quite a bit lower in larger battles, and especially if heavy trees/foliage are around (I get low single-digits when looking toward lots of trees through binocs etc). In the air, I get anywhere from 30-60 or so at most times. Mouse bug effects my infantry play, looking into the sun still causes 50%+ reduction in FPS, and trees are a huge FPS-hog (as I mentioned above).
  8. YAY! Excellent news... and I was just pondering last week the idea of trying to start some sort of fund to compensate you (however little it may be) for your efforts. I'm really glad the Rats will be doing so, and that they recognize the potential this game has in the Mac community.
  9. Woohoo, thanks for keeping us so in the loop and getting it worked out, Ahwulf!
  10. Furthermore, the Rats have been dangling carrots in front of us for years as we've continued to chase them, and "it" (anything) always seems to be *just* around the corner. People can only take that for so long, and enough people have already left the game years ago when they grew tired of waiting. That said, I'm certainly not threatening to unsub. I've unsubbed a couple times in the past because I haven't been able to play much (and I was kinda broke), but so long as I have a steady income and continue to believe in this game, I will continue to pay regardless of if I actively play. It's frustrating, but I'm hopeful....
  11. Craziness. I'm glad you found what seems to be the source of the problem. I'm actually surprised the mouse move events are only being broadcast every 20ms at their normal state. Wouldn't that create a slightly odd experience for people with 50+ FPS? Or is 20 FPS right around the threshold of where we just don't notice more subtle visual changes (like a panning image on a screen)? Interesting stuff. Thanks for sharing.
  12. As a 1st-year player/addict, I too very much appreciate what Ahwulf is doing, especially in spite of the much more important things in his life that need his attention (seriously; you're insane!)....but also can't help but feel *very* frustrated as a Mac user (as of 2 years ago). I'm very confident that the China release will bring the much-needed resources....but, honestly, it's getting pretty hairy watching this game progress. *Every* *single* *patch* since this game was released has been full of so many bugs, and even those released to fix bugs just introduces more. And seeing the same relatively simple (by appearances, anyway) bugs carry over from patch to patch is just disheartening, Mac user or not. I just don't see things going so well with the China release if *this* is the kind of game that they'll be playing.... That said, I know the Rats are doing the best they can, as they always have, and our b!tching probably doesn't help...but we are still paid customers, so we are absolutely in the right to want certain very-realistic expectations to be met. It's just damn frustrating when they are not.
  13. My FPS seems roughly the same with this patch. It may even be down just a tad, but I'm getting a comfortably 30 most of the time. Still, I swear something is different. Everything just seems smoother even with a not-so-high 30 FPS....but maybe it's just me wanting to think all of KFS1's code optimizations did something significant, I don't know. The mouse stutter bug is still with me with infantry, though. Sun also causes massive drop in FPS, as it did before. I've been to scared to test the 10-character name thing, but I'm sure I'll stumble upon it sooner or later. Not sure if it matters, but I just let it auto-patch for both patches, rather than uninstall & reinstall the new full download.