d0c7

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About d0c7

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  1. My thoughts . First and fore most is a 24hr side lock . As i have seen over the years it is only about 5-10 players difference . With toes going out the window this will be huge .( no more freak bull**** sofcaps with brigade stuck behind in less then 1 hr later loosing 10 towns . I think the spawn delay is good idea . But needs to be tweeked . Anything where it is more then 33% over pop side . Another change lock that side that is over popped until balanced .
  2. same for me .. but when I first load the game it will show "" Unable to load Terms of Service "" but I can click agree and them same thing happens as you
  3. you didnt know this game closed it doors lastnight ?
  4. i'm sorry i just copy pasted what petzl wrote i dont even own a mac I just get soo furstraed same as he does when things doesnt go right . I tow him alot ( or used to ) and he is very very good at gunner tanker it just as the fact he ctds every 10 mins or so this was part the code he posted . So i took it and copyed for him . He doesnt liek the forums much but i'm ajunkie till i get baned LOL I do thank you for all your hard work mybe that crs does get much $$ in they will pay you as you need to be paid . I hate people doeing **** for free with this game . while the head peeps you never hear form get the benifits form it ( killer mo ect .. ) to name a few as the rest beat thier heads to make things right DOC kfs1 ( altough i havent herd too much out kfs1 ) BUT THANK YOU FOR ALL YOU HARD WORK
  5. I dont see any evidence of it: we had a bug that involves mouseovers of 10char length. Causes 100% CTD. How is this not in 1.30.0 or .1 How patient do we have to be? Is a CTD not a sufficient cause to do a patch, say, for 1.30.2? What do we have to do to get a simple bug fixed? And why post it in Mac Bugs area when you dont seem to read it? This isnt even mentioning the "Effects" bug which causes completely random CTDs every 45min which there really is no expectation of fixing. A program that crashes every 20 minutes. The Mac port should be labeled as "beta" or something to lower expectations. How do you expect a new user to abide by such abysmal performance? They're gonna leave and never look back. Host Name: Athena-9000 Date/Time: 2009-05-31 23:38:52.952 -0400 OS Version: 10.4.11 (Build 8S2167) Report Version: 4 Command: World War ][ Online Parent: WindowServer [56] Version: 1.30.1 (release) (???) PID: 607 Thread: 0 Exception: EXC_BAD_ACCESS (0x0001) Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000000 Thread 0 Crashed: 0 com.playnet.ww2ol 0x002eb627 FTLibrary::GetLibrary() const + 1077 1 com.playnet.ww2ol 0x002ef705 float FTFontImpl::AdvanceI(wchar_t const*, int, FTPoint) + 179 2 com.playnet.ww2ol 0x002ee29b FTPoint::Yf() const + 5065 3 com.playnet.ww2ol 0x002ed4f4 FTPoint::Yf() const + 1570 4 com.playnet.ww2ol 0x003a27a1 ScriptFilter::~ScriptFilter [in-charge]() + 3787 5 com.playnet.ww2ol 0x003b9ae5 phui::TextContainer::TextContainer[not-in-charge]() + 5555 6 com.playnet.ww2ol 0x003b9cf8 phui::TextContainer::TextContainer[not-in-charge]() + 6086 7 com.playnet.ww2ol 0x003cb832 phui::Panel::MinSize(float*, float*) + 5396 8 com.playnet.ww2ol 0x003cba6e phui::Panel::MinSize(float*, float*) + 5968 9 com.playnet.ww2ol 0x003c63eb std::map, std::allocator >, phui::ref_ptr, std::less, std::allocator > >, std::allocator, std::allocator > const, phui::ref_ptr > > >::operator[](std::basic_string, std::allocator > const&) + 4127 10 com.playnet.ww2ol 0x003c3f6d std::map, std::allocator >, memio, std::less, std::allocator > >, std::allocator, std::allocator > const, memio> > >::operator[](std::basic_string, std::allocator > const&) + 13105 11 com.playnet.ww2ol 0x001b5cc4 std::vector >, std::allocator > > >::resize(unsigned long, std::vector > const&) + 12470 12 com.playnet.ww2ol 0x003c1989 std::map, std::allocator >, memio, std::less, std::allocator > >, std::allocator, std::allocator > const, memio> > >::operator[](std::basic_string, std::allocator > const&) + 3405 13 com.playnet.ww2ol 0x001b2d69 std::vector >, std::allocator > > >::resize(unsigned long, std::vector > const&) + 347 14 com.playnet.ww2ol 0x003ad5c2 _gnu_cxx::__normal_iterator*, std::vector, std::allocator > > > std::find<__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter*>(__gnu_cxx::__normal_iterator *, std::vector, std::allocator > > >, __gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter* const&) + 458 15 com.playnet.ww2ol 0x003ad6ea _gnu_cxx::__normal_iterator*, std::vector, std::allocator > > > std::find<__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter*>(__gnu_cxx::__normal_iterator *, std::vector, std::allocator > > >, __gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >, phui::MessageFilter* const&) + 754 16 com.playnet.ww2ol 0x001a7718 std::map, std::less, std::allocator > > >::operator[](unsigned const&) + 17242 17 com.playnet.ww2ol 0x00066a8b MATERIALPROP::MATERIALPROP[not-in-charge]() + 7835 18 com.playnet.ww2ol 0x00066ac7 MATERIALPROP::MATERIALPROP[not-in-charge]() + 7895 19 com.playnet.ww2ol 0x002da72e std::vector >::resize(unsigned long) + 36752 20 com.playnet.ww2ol 0x002da81e std::vector >::resize(unsigned long) + 36992 21 com.playnet.ww2ol 0x00208a29 std::vector >::push_back(void (*)(weapWeapon*) const&) + 543 22 com.playnet.ww2ol 0x002d3bc7 std::vector >::resize(unsigned long) + 9257 23 com.apple.Foundation 0x92842cca __NSFireTimer + 199 24 com.apple.CoreFoundation 0x9082d756 CFRunLoopRunSpecific + 3341 25 com.apple.CoreFoundation 0x9082ca42 CFRunLoopRunInMode + 61 26 com.apple.HIToolbox 0x92e01878 RunCurrentEventLoopInMode + 285 27 com.apple.HIToolbox 0x92e00f82 ReceiveNextEventCommon + 385 28 com.apple.HIToolbox 0x92e00dd9 BlockUntilNextEventMatchingListInMode + 81 29 com.apple.AppKit 0x93286f45 _DPSNextEvent + 572 30 com.apple.AppKit 0x93286b37 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 137 31 com.apple.AppKit 0x932808c4 -[NSApplication run] + 512 32 com.apple.AppKit 0x93274820 NSApplicationMain + 573 33 com.playnet.ww2ol 0x00002b32 0x1000 + 6962 34 com.playnet.ww2ol 0x00002a59 0x1000 + 6745
  6. send all ctds to logs@playnet.com bro they will look into it
  7. I run the game on winxp 64 bit with 64 bit amd 3400 The bigest problem was after installing winxp 64 bit was all the drivers for it . Which 99% them are out now . Make sure to use the very very latest drivers for the 64 bit though .. I have book mark in favs and go to them daily As you will see the have new updates abotu once month your video card and about once every 2 months on other stuff
  8. coy nvidia just released new drivers for that card monday try those also unclick the windows nt compat
  9. http://www.microsoft.com/windowsxp/using/networking/learnmore/jones_02august05.mspx try that link should help ya yea same seems like bios settings
  10. nvida as of yesterday has just put patch out for new drivers ( with 1.201 patch form crs i was only ctd as inf ) which this patch is suposed to fix 1.2.02 but make sure you have directx 9 and all the latest drivers form sound to video
  11. The real question is the 3 other friends that took the game back ??? Tell them to go buy it back and get in game with you and get on ts ( team speak ) and omg the time you will have 1 quick question for others to know what was it that crs had to fix ??? was it just the cd key ( as you stated before 3 others freinds had same problem ) Just for rest us to help others
  12. Seems they have worked it all out http://www.savvy.nl/blog/ you can now d/l it and be on ts i know after 3 years this will help alot guy/gals out Trust me being on ts is the way to go in this game