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Everything posted by Merlin51

  1. Well, at least they were ready to work, now to just funnel the efforts outwards more, and do some minecraft out at the depots and such.
  2. Yea? where do I find them LoL?
  3. ? you absolutely 100% missed the point entirely
  4. What is this? Axis Germany Heavy Mortar 3,025 Allies United Kingdom Heavy Mortar 275 Allies United States Heavy Mortar 735 Allies France Heavy Mortar 121 We do not of course have infantry heavy 80mm mortars etc So what is classified as heavy mortar? the CS tanks? Maybe? i dunno... What ever it might be, axis appears to be cleaning house with it. But, that could be misleading simply because of the categorical name Axis also does good in the ATG field, that category at least makes sense to me Axis Germany Anti-Tank Gun 1,746 Allies United Kingdom Anti-Tank Gun 656 Allies United States Anti-Tank Gun 596 Allies France Anti-Tank Gun 99 Heavies Axis Germany Heavy Tank 2,709 Allies United Kingdom Heavy Tank 1,501 And apparently the 232 is one vicious mother? Axis Germany Scout Car 3,491 Allies France Scout Car 340 Allies United States Scout Car 986 Allies United Kingdom Scout Car 727 Axis pwns the TD field, which i assume is StuG's? Axis Germany Tank Destroyer 1,774 Allies United States Tank Destroyer 563 Allies France Tank Destroyer 84 UK is apparently a no show?? Huh? But apparently France has the deadliest truck on the battlefield Allies France Truck 1 No one else has any kills with one. I kind of wonder if CS&R is perhaps not exactly terribly accurate in tracking what does what. At least 1 person has to have spawned a Achilles right? that is a TD, but it does not fit in stats at all apparently as the UK has no showing in TD's Perhaps could it also be that axis has no showing for the newer panzers also? giving them no accountability to the numbers? What about the heavy mortars? If those are CS tanks, are packs of roaming StuH's devastating the countryside killing everything? Perhaps CS&R would have to have some much needed reworking before we can take terribly much from what it tells us about things?
  5. Well, if you've some torches and some scrap iron, i could use some help cutting up the R35 turret to mount twin camels And then i will help you do the same to the PZII and mount twin flak38's Not sure how much AA use they would get, but imagine the Boyz in the Hood style drive-bys hehehe
  6. ? confused Allies have the Hotchkiss CA mle 38 25mm 5mm may not seem like much, but it hits harder and has better range than the flak30/38 heavier round and longer barrel at same velocity at the flak30/38 So it has the per round energy advantage. Flak38 has the volume of fire advantage. It kind of evens itself out?
  7. We have to redo a bit of the bofors, when we can (We meaning BmBm, while the rest of us We watch) Problem with the bofors is, the gunsight is wrong (which you know), and it is attached on the cross bar wrong also.(Of which at least Jwilly is aware, probably Mo too) So, need a proper size and design of Charlotte's Web, then it needs reattached in the center, rather than out on the end and the aimed view needs moved over so it is inline with the sight position. Then the sight will be centered within the shield cutout as in real life, which wont leave you so blind on the right hand side.
  8. On capturing a town, HC has a 10 minute window to do a penalty free faction swap and it will run at the normal 60 minute trickle to full It is only when you go swapping towns around after the fact, that you get a 15 hour restructuring penalty. And if one finds that there is good need to swap a town long after the fact, one could use flags to bolster the position while the supply and logistics are getting things in order, plus you could prespawn from the leaving garrison as well, before the swap, to counter a possible immediate response from the opposition And dont forget, you do still have the neighboring area to set up a defense of the location until the convoys begin arriving. And infantrywise, remember when we used to use the transport planes to restock infantry ? You'd grab a couple engies from this place, and a couple from another etc, so you did not just simply deplete a location (and someone would always jump out of the plane, with out a damned parachute LoL)
  9. @XOOM can you answer that, on who is and is not included on the counters for cap timer and SD? logged in VS actually spawned in
  10. My understanding is the cap timer is based on people actually spawned in world, not sitting out at the map screen and is averaged over a period of time so it does not bounce up and down continuously like a jumping bean. I am not sure on the SD / Login pop notification, if it is in-world pop, or just post persona selection in-game and mapscreen.
  11. I think perhaps you would not like that terribly much, it was not well liked in the 1st iteration. It basically devolves down to give up 30 of these and 20 of those and all of these for 12 of that, and then the spawn list looks terribly devoid of all supporting and expendable gear, and gear for lower ranks etc. A lot of players were not thrilled with it. I also imagine it caused a lot of internal HC hostility as one branch would trade off another branch's assets for more of it's own.
  12. No, i just answered that. RDP stops at T3 because of how the US was initially put into the game, this was done before we got here. I don't know why crs1.0 ran into that roadblock, i'm sure it was not exactly what they planned, and i am not sure why they could not address it, perhaps lack of time or resources etc. No one here is doing it for balance, they simply cant go someplace else because the someplace else is not here, Yet. If we were doing it for balance, we would not have put the tiger back into it's rightful place (or as close as we can get until the tiers are subdivided) or sent the M3 sub machine gun off to its more proper location
  13. i think the only way to do that would be ohm hand editing the database, bringing down the server, etc. Aside from probably not being a good way to go about it, as Ohm has a normal full time job, he'd not be able to maintain any kind of exact schedule to it so that alone might cause some unhappiness when a tier does not roll out on time? Better to ride it out a bit longer, while we work it out to happen the right way?
  14. Axis get a tiger in T2, later can be properly adjusted to T2.5 (This campaign started in T3) In T2 allies have Sherman M4A2's with 75mm guns for tanks S76 and firefly dont come in until T3, because presently T3 is the end of the line, anything and everything not T2 either lands there or does not exist at all. If there was a Tiger II, presently it would land in T3 also, cause it would not have any place else to go, RDP ceases to advance at T3 Once the US faction has proper RDP cycling so it can continue beyond T3, then things can further move to proper orientations, along with early year and later year tiers for even better entry times. Until then, T3 is simply the place where everything after T2 goes.
  15. SooN™ ?
  16. Matamor's love for stats i guess?
  17. The IIIG is, i usually use the StuH 42 in a support role though. Think the only thing i have killed with it's anti tank rounds was a sapper who was trying to chase me
  18. On one hand true, but i (me) also think each player has a right to play the tragic hero if that is what they wish to do. Comes with the role playing part i guess.
  19. Check current game. Tiger iirc is currently coming out in T2 where it should, t2.5 when it gets fine tuned Dont think the S76 and firefly's are coming out in T2? Should be T3, until we finish properly factioning US so RDP does not halt. They come out in T3 only because they have to presently as RDP stops at T3, so 1944 never actually gets here, T3 is "OK dump the goodie basket, everything left goes in now" but that will not always be the case, and we will eventually be able to have 1944 and 1945 and then things can further move to their respective places me262, mostly we simply do not have a model and mechanics for it, i dont know that anyone in present CRS sees it as a balance issue it is a unique aircraft and always will be, there never was any allied counterpart for it in WWII Though, it will probably actually result in not being the best received new thing the game gets. More will probably hate it than love it, and that's on the LW side, it is a very hard thing to fly and use well. There are other air improvements that will give pilots a lot more bang for the buck, so an me262 probably is not high on the priority ladder, but not because of balance, just cause it does not give a lot back for the time spent.
  20. I'd like some more smoke, and HE. I usually try to keep it far enough from ET's that the AP and HEAT don't become terribly useful, if one engages me, usually i try to hit it with smoke, and put the stug in reverse keeping my good side forward.
  21. Well, at a point where those kinds of things could be coded and tied into the vehicle, it would probably go at a much reduced loading rate reflecting people having to cover jobs they haven't been training at etc. Though in reality, if the tank is punctured taking out the loader probably the 1st thing a real crew would be doing is exiting the tank or at least trying, as their prospects of survival just hit a mental 0% Don't know that i would like forcing that decision on players though
  22. I think you misread, or i misunderstand. All the cannons fire at their line firing rate, not all fire at same rate. as to the other, there was no code made for it. you can reload the tiger, while flying full speed, over the edge of dinant cliff, with the turret rotating, and you can reload an ATG, while pushing it down the road, you can even reload an 88 locked at full traverse speed. Neither makes much sense realistically of course, but it is at least a fair and even bit if silliness PZII 20mm Not 100% sure, but possibly because you can not swap a hot barrel out? (same reason the tank mounted mg34's have reduced firing rates) Also PZII is 2 cm KwK 30 L/55 and Flak 30 is 2 cm KwK 30 L/65 not sure if that has any bearing with the shorter barrel?
  23. line firing rate for a B1 or S35 is about 15 rounds per minute (Which is what is recently got reduced to from a lot faster) that is the rate that all canons in game fire at. As jwilly accurately notates, putting round in the gun was not the issue nor was keeping the sight picture, doing any other asppects of commanding the tank while playing gunner was, and artificially reducing the firing rate is not the answer. If you want to do something to make the tank more correct, figuring a way to eliminate crew 2 position and allowing the turret commander to move up and down with the same having to pic one thing or the other, somewhat like the pzIIc and pz38t do comes to mind. There are things that inhibit firing rate, and not one single unit in game is saddled with those issues
  24. is it fully set up in windows and recognized? game should see anything that presents itself as a joystick