Merlin51

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Merlin51 last won the day on March 11

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About Merlin51

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  1. What is this? Axis Germany Heavy Mortar 3,025 Allies United Kingdom Heavy Mortar 275 Allies United States Heavy Mortar 735 Allies France Heavy Mortar 121 We do not of course have infantry heavy 80mm mortars etc So what is classified as heavy mortar? the CS tanks? Maybe? i dunno... What ever it might be, axis appears to be cleaning house with it. But, that could be misleading simply because of the categorical name Axis also does good in the ATG field, that category at least makes sense to me Axis Germany Anti-Tank Gun 1,746 Allies United Kingdom Anti-Tank Gun 656 Allies United States Anti-Tank Gun 596 Allies France Anti-Tank Gun 99 Heavies Axis Germany Heavy Tank 2,709 Allies United Kingdom Heavy Tank 1,501 And apparently the 232 is one vicious mother? Axis Germany Scout Car 3,491 Allies France Scout Car 340 Allies United States Scout Car 986 Allies United Kingdom Scout Car 727 Axis pwns the TD field, which i assume is StuG's? Axis Germany Tank Destroyer 1,774 Allies United States Tank Destroyer 563 Allies France Tank Destroyer 84 UK is apparently a no show?? Huh? But apparently France has the deadliest truck on the battlefield Allies France Truck 1 No one else has any kills with one. I kind of wonder if CS&R is perhaps not exactly terribly accurate in tracking what does what. At least 1 person has to have spawned a Achilles right? that is a TD, but it does not fit in stats at all apparently as the UK has no showing in TD's Perhaps could it also be that axis has no showing for the newer panzers also? giving them no accountability to the numbers? What about the heavy mortars? If those are CS tanks, are packs of roaming StuH's devastating the countryside killing everything? Perhaps CS&R would have to have some much needed reworking before we can take terribly much from what it tells us about things?
  2. Well, if you've some torches and some scrap iron, i could use some help cutting up the R35 turret to mount twin camels And then i will help you do the same to the PZII and mount twin flak38's Not sure how much AA use they would get, but imagine the Boyz in the Hood style drive-bys hehehe
  3. ? confused Allies have the Hotchkiss CA mle 38 25mm 5mm may not seem like much, but it hits harder and has better range than the flak30/38 heavier round and longer barrel at same velocity at the flak30/38 So it has the per round energy advantage. Flak38 has the volume of fire advantage. It kind of evens itself out?
  4. We have to redo a bit of the bofors, when we can (We meaning BmBm, while the rest of us We watch) Problem with the bofors is, the gunsight is wrong (which you know), and it is attached on the cross bar wrong also.(Of which at least Jwilly is aware, probably Mo too) So, need a proper size and design of Charlotte's Web, then it needs reattached in the center, rather than out on the end and the aimed view needs moved over so it is inline with the sight position. Then the sight will be centered within the shield cutout as in real life, which wont leave you so blind on the right hand side.
  5. On capturing a town, HC has a 10 minute window to do a penalty free faction swap and it will run at the normal 60 minute trickle to full It is only when you go swapping towns around after the fact, that you get a 15 hour restructuring penalty. And if one finds that there is good need to swap a town long after the fact, one could use flags to bolster the position while the supply and logistics are getting things in order, plus you could prespawn from the leaving garrison as well, before the swap, to counter a possible immediate response from the opposition And dont forget, you do still have the neighboring area to set up a defense of the location until the convoys begin arriving. And infantrywise, remember when we used to use the transport planes to restock infantry ? You'd grab a couple engies from this place, and a couple from another etc, so you did not just simply deplete a location (and someone would always jump out of the plane, with out a damned parachute LoL)
  6. @XOOM can you answer that, on who is and is not included on the counters for cap timer and SD? logged in VS actually spawned in
  7. My understanding is the cap timer is based on people actually spawned in world, not sitting out at the map screen and is averaged over a period of time so it does not bounce up and down continuously like a jumping bean. I am not sure on the SD / Login pop notification, if it is in-world pop, or just post persona selection in-game and mapscreen.
  8. I think perhaps you would not like that terribly much, it was not well liked in the 1st iteration. It basically devolves down to give up 30 of these and 20 of those and all of these for 12 of that, and then the spawn list looks terribly devoid of all supporting and expendable gear, and gear for lower ranks etc. A lot of players were not thrilled with it. I also imagine it caused a lot of internal HC hostility as one branch would trade off another branch's assets for more of it's own.
  9. No, i just answered that. RDP stops at T3 because of how the US was initially put into the game, this was done before we got here. I don't know why crs1.0 ran into that roadblock, i'm sure it was not exactly what they planned, and i am not sure why they could not address it, perhaps lack of time or resources etc. No one here is doing it for balance, they simply cant go someplace else because the someplace else is not here, Yet. If we were doing it for balance, we would not have put the tiger back into it's rightful place (or as close as we can get until the tiers are subdivided) or sent the M3 sub machine gun off to its more proper location
  10. i think the only way to do that would be ohm hand editing the database, bringing down the server, etc. Aside from probably not being a good way to go about it, as Ohm has a normal full time job, he'd not be able to maintain any kind of exact schedule to it so that alone might cause some unhappiness when a tier does not roll out on time? Better to ride it out a bit longer, while we work it out to happen the right way?
  11. Axis get a tiger in T2, later can be properly adjusted to T2.5 (This campaign started in T3) In T2 allies have Sherman M4A2's with 75mm guns for tanks S76 and firefly dont come in until T3, because presently T3 is the end of the line, anything and everything not T2 either lands there or does not exist at all. If there was a Tiger II, presently it would land in T3 also, cause it would not have any place else to go, RDP ceases to advance at T3 Once the US faction has proper RDP cycling so it can continue beyond T3, then things can further move to proper orientations, along with early year and later year tiers for even better entry times. Until then, T3 is simply the place where everything after T2 goes.
  12. SooN™ ?
  13. Matamor's love for stats i guess?
  14. The IIIG is, i usually use the StuH 42 in a support role though. Think the only thing i have killed with it's anti tank rounds was a sapper who was trying to chase me