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About blkhwk8

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    WWII Online Builder [HERO] Allied CinC
  • Birthday 08/05/1975

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    Lithia, FL
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  1. 1. I can work up a few things on this. And post at a later date 2. I'm not sure why it was taken away either but imagine being a mission for a fb. You take that down and achieve your objective, we should be able to change that objective to that new town. 3. Squad missions would only be viewable to squad mates via squad tab. You would be able to see the mission on the tab but not be able to join it unless you were in that squad. Eventually I'd like to be able to link squad missions together for example 7th Ast and Lancers are hitting Prum. The 7th Ast has a mission for ATGs and Infantry to pummel AB. While Lancers have an armor column rolling to cover advance on north CP. The linked mission would share waypoints and comms however you would be able to have multiple FRUs setup. better coordination 4. Ok so the way it was from my recollection was you had no timer on the reserve for equipment when at mission screen. So let's say I want to get a armor column together, the mission leaders was able to disable spawning on that mission and the people joining that mission would be listed on the mission tab with their equipment. So if you are waiting on an AO to clear before running to town or you just want everyone to be together from start you can. Mission leaders clicks ok to spawn and it opens mission up (you can't close it once open) and now instead of 4 tanks trickling out you have the entire mission participants spawning at once and moving together as a unit. The reserve timer currently is set for less than 30 seconds (which I think causes the enter mission but with a 30 sd) and makes it harder to organize a large column.
  2. That works too. Or remove the brigade place holder as well.
  3. Something needs to be done with training areas, since THe US forces are up in Brit training and have Unused US brigades there (Future implementation) and the old Brit division no longer on the map, then US Air which never comes in. It is impossible to tell what should be on the map, so when something goes to training, you have to go thru 30 codes to see if it is the correct item to come back on map. In early tiers you can use webmap to figure out, but thier is no American movement for webmap. I propose a .rout command that will show you the units and timers to come out.
  4. I would like to see some improvements to missions as it's current form. I would like the ability to change a mission target while still in the mission. For example if I set a mission to repair a bridge or blow an fb then upon completion of that task (maybe by another unit ) we could change the objective similar to placing a waypoint or going into the mission screen on map. This would help in rewarding those who stay alive during massive spawn delay and not have to despawned just because your current mission has changed. I would also like to see ability to hide squad based missions maybe a toggle where you can open it up during the mission. Mission leaders at one time were also able to reserve equipment as well.
  5. Patience is key. Remember with every shot you expose your position. Ever wonder why snipers shoot once and move? Cover and stealth. The art of shooting, you learn to judge distance and use page up page down to set iron sights in 100m increments. Good for longer shots. Hold the aim to see where shot lands and adjust accordingly. Lead your target the further you get out. Use crawl to move and again be patient.
  6. Estimate downtime?
  7. 7th AST has always been an allied only squad during campaigns. This is part of the requirement for our squad. If a player chooses to play axis they may do so, just not with our squad tag, they are welcome back after the play axis. This way it does not give the perception of side cheating or spying. BTW, I played 90% of my time in game since 2001 as allied (mostly French rifle) and when I did play axis I committed for an entire map. (actually 5 maps with JG2) and thats how I choose to play. Dont be like cartman
  8. The Rats have stated they are on track for an End of Summer Release for Steam... You can play now by subscribing or using F2P. We had a massive battle in Manhay last night.
  9. That would be great. I should be on later tonight or tomorrow night.
  10. I believe there is a limit of 128 players to render on the client. So if you get more than that near you, the invisible ei (not a hack but limitation in code) will become greater.
  11. I disagree that the losing side doesn't have HC on. Alot of the time HC is on but supply may be shot, or player base numbers as a whole are lower. The current system timers lessen the blow of breakouts and have created some intense gaming. I have seen four large breakouts counter attacked and routed off map, yet people are not as discouraged since the routed brigade hole can be covered quickly (promoting more battles) and getting the routed brigade back quicker to stabilize the line which creates longer maps and increases the chance of getting to the tier 2 and 3 equipment. I'm not fond of softcaps to death. Some of the no man's land stuff is fun as I prefer infantry play.
  12. Sorry to hear this.
  13. I think it's a 30 min timer to move back in. I'd have to look. But it counters the argument of slowing map down if you can move that flag back in quickly since it aides defense. SUPPLY however will trickle back in slower since they doubled that timer.
  14. Have not been able to get it to work