• Announcements

    • GVONPAUL

      New Community Volunteer Opportunity   04/29/2017

      With the looming Steam release, we are anticipating many new players to the game. This is great for all of us, and it's important that we retain as many as we can. With that in mind, we'd like to enlist players to help with the inevitable questions asked in the forums. Ideally, gameplay questions are asked and answered in-game, but it's not always easy or convenient to answer questions while playing. A Gameplay Support Forum would be a good place for those who want to help. We are now accepting volunteers for the Rat Patrol, who will provide correct and consistent info to new players in the Forums. The more new players we retain, the better it is for the game and the biggest hurdle in player retention is grasping the complexities of this game. If you are interested, send me a PM.  
    • Dodger

      Squad Leaders Contact GVONPAUL OR Dodger for Squad Forums   05/18/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

E7usn

Registered Users
  • Content count

    3,492
  • Joined

  • Last visited

Community Reputation

12 Green Tag

About E7usn

  • Rank
    MOD
  • Birthday January 26

Profile Information

  • Preferred Side
    Allied
  • Preferred Branch
    Navy
  • Preferred Unit
    River Boat
  1. It really can't be stated how important the Steam release will be for the future of this game. It's not the end all or be all but it will be a metric for the future. It's one of the reasons why the community needs to pull together and really sell the game. This game has history it has substance and it has pretty awesome game play. With people come subs, with subs come money, with money comes development. At least IMO
  2. Come on don't start with the Axis bias lol
  3. Come on Moe be nice, to each her own.
  4. OMG that is to funny!!!
  5. This whole argument about LMG's is very philosophical. The capability of a LMG to fire while running is certainly there. No argument. I think it needs to be looked at in the context of the game and how it balances the effective use in game and what it's presently being used for. I don't think we can balance the LMG based on it's real life uses. The LMG currently in game is being used in a way it was never intended IMO and doing a very good job at it. It's a highly mobile high capacity CQB weapon that is being fired quite accurately from the hip. It was designed to be fired from the deployed position. I for one would not like to see it "nerfed" in that it CAN'T fire while running. That simply isn't accurate. Maybe a couple of suggestions here. Reducing the speed of the run while carrying the LMG to a slow jog. Take away the ability to sprint or reduce it's duration/Distance so you fatigue faster and recover slower, Reduce the LMG numbers a bit. Reduce the accuracy of running and firing. Again it's a tough argument. This game is unique in that is stimulates these kinds of debates. lol
  6. Moe your argument is intellectually flawed IMO . The DAC and Pan can be driven and fired while moving. No one is using them to clear buildings. I get your argument about not using equipment the way it was intended. But comparing the LMG as a CQB weapon (running and firing accurately) and the DAC and Pan as main battle tanks is apple and oranges.
  7. Yup fact is people are using the LMG like a SMG with a high capacity mag to run around and clear buildings and CP's. The LMG is a squad suppression weapon, it's a fire superiority weapon, it's a prone fired deployed battle field nightmare, it's NOT a CQB weapon! Period lol.
  8. I really don't thing the major issue here is the hip firing of LMG in so much as RUNNING and hip firing LMG's accurately. It's one thing to fire a LMG from the hip standing still that can be replicated some what IRL. But to run around and accurately fire a LMG from the hip is simply not accurate. Hell even Rambo stood still when he hip fired his M60 and mowed down people . I had a Axis LMG run into a CP and mow down me and the entire team (4 people) all while running around and firing from the hip. It was like a SMG with a high capacity mag. It's imbalanced and anyone with out side blinders would see that. ALL LMG's need to be looked at.
  9. No you're right it takes work to cultivate a player base and have them stick around. This game is unique in that it needs PEOPLE to be played to it's fullest potential. Otherwise it's just too big of a game and requires to much man power to be played well with low numbers.
  10. Under pop over pop has been an issue with this game from it's onset but it seems to have got worse over the last few years. Back when you had a good population the fluctuations in population to one side were short lived. Now you have DAYS with one side overpopulating a side rolling the map, when before you had maybe a couple of hours of overpop before a timezone (Anzacs for example) would log on and even things out . We need people
  11. This was talked about at one time if I remember correctly. Having Shipping convoys and trains (AI controlled) moving around the maps at different random times. These AI convoys would have been tied to factory production and R&U. If i remember it would have allowed these convoys to be destroyed either by bombing or interdiction with armor. While awesome in theory it's ripe for exploitation as it would be impossible to defend random convoy spawns and even with them potentially being defended with AI it would be ripe for trouble. Also something like described would require a lot more players to be fully utilized.
  12. Awesome to hear!!
  13. Some very big companies use Atlassian Suite ebay cisco Toyota. There pretty big
  14. LOL I was really pulling for you to kill that 88!!