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Posts posted by derfflingr

  1. Yes, thanks to Nick & the other Rats for their Time, hard work & dedication. But it still won't take a terribly long time for the dedicated bombers (OldZeke, Rebel357 for example) to take down those parts of an FB that they can. Especially if no one shows up to try & defend with AAA that may get dead as soon as it spawns, or shortly after.

  2. A nice thought for the Air players, but kinda defeats the purpose of increasing the number of charges needed to take down a FB. Also may want to consider increasing the number of AAA pieces available given that the aircraft damage models that need fixed haven't been yet, else you risk pissing off a lot of players that can't get away from the fb due to being bombed. That can be hard enough as it is now.

  3. That is my problem with doing that. The French (if not defeated/out of the war) would not just go away because American units/forces became available. The French/British forces should remain at the same levels and the Americans should be added, Balanced by the same number of Axis divisions.

  4. Silky is right on this one. I have also noticed from time to time that the people who [censored] about softcaps when their side is losing, are VERY silent on the subject when their side is doing it so as to get the win.

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  5. How about instead of dropping 6 or 7 American Divisions in in place of the same number of British & French Divisions, do not remove those Brit & French Divisions and add the American Divisions in a phased manner, coming in at Calais or 1 of the other Channel ports. 1 Division at tier 3, 2 at tier 4, 3 at tier 5 assuming the campaign lasts that long of course. The Axis would get an equivalent number of divisions at the same times. The British and French wound simply not go away just because the American forces became available.

  6. 1. Hardening the FMS to be able to be able to take a couple of bomb hits before going down should be looked at.

    2. A bush type PPO for camo is interesting, but needs limits, say 1 per Engineer, and it stays only as long as the Engineer is spawned in.

    3.Suiciding an Aircraft is understandable when it is the only reliable way to take out a tank. Hopefully the HE audit will take care of this.