dfire

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dfire last won the day on February 27

dfire had the most liked content!

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About dfire

  • Rank
    Advance Member
  • Birthday 08/19/1993

Profile Information

  • Location
    Illinois
  • Preferred Side
    Axis
  • Preferred Branch
    Army
  • Preferred Unit
    Rifleman

Recent Profile Visitors

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  1. Matamor scares many players playing the opposing side. He is a true legend and has a profound effect on any battle. And matamor is totally not sending me financial compensation for saying this.
  2. This guy is a good player just so you all know
  3. Better than tz3 and early tz1 rolls everynight and constant over/underpop. Plus even pop makes for better and more fun battles. Its also not like this would happen for every single AO/DO
  4. 1. When game is balanced they can play whichever side. As everyone knows even pop isn't common, especially as the campaign progresses. If it gets to a point where its constantly balanced, then great, this incentive is doing it's job and the overall game will be better as a result 2. I dont see an issue there and it would probably be very uncommon for those exact circumstamces to happen anyways. 3. No 10 min side lock. That would ruin the whole concept of this. I would give them like 2 or 3 minute warning before auto switching and also not switch people that are spawned in.
  5. Very underpop defending a town last year
  6. I don't see undercova on your list
  7. Theres a few more random wwiiol videos on my channel too
  8. I will teach you sometime. Gretnine and I had the 88 strategy down to a science a few campaigns ago when we played the same side. We killed 16 mattys in 1 mission once and averaged like 3-5 matties a mission when allied still had a lot of them
  9. It would be hella fun to play a campaign with axis factories and frontlines switched to allied and allied factories and lines switched to axis. Axis need to push east and allies need to push west. I think it would make me dizy looking at the map, but it would be fun/hilarious/different. It would never happen and too many people would be against it, but just imagine haha.
  10. When you coming back to play? Seen you posting alot lately !
  11. Not bad. Would be better than now forsure Well 2 people liked my post, but I cant see likes lol, comment!
  12. This subject was from another post that got off on a tangent so I figured I'd create my own thread for it. Both axis and allied vets were agreeing (never thought I'd see the day), so I think it may worth considering. My post from the other post: It's nice to get your moneys worth. Players havent touched an m1garand/bar/g43/fg42/firefly in campaign mode in a quarter of a year! Most people said a late tier start and a tier 0 alternating start they would like. A good idea I thought on top of that is starting in a random tier. Never start the campaign in the same tier back-to-back. Play a map tier 3, next map tier 5, tier 2, tier 1, tier 6, etc. This way you can justify longer tiers as well and keeping things spicy. For insance, getting to play high tier equipment mid map. Most campaigns that start at tier 0 are already deep east or west by the time top tier rolls in. A look at the replies shows a lot of vets are in favor of changing things up. I could also see it cutting down on the complaints from axis about having to deal with the matty all the time and complaints from allies about dealing with tiger all the time. So you started the campaign in tier 0 or tier 1 and are sick of the matty? Well next map you have a high potential of getting to start in a later tier with a tiger. You started in 6 and have to deal with the tiger all campaign? Well next one you start in an earlier tier most likely. This could calm these complaints a bit without having to do something super gamey like weaken matty or buffen 4D/stug3D or mess with the supply numbers of matties and axis tanks again. Granted, there's much more to the game than mattys and tigers, but this has been a hot topic lately on here so makes a good example. There are allies who love late tier stuff as well