dfire

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Everything posted by dfire

  1. This x1000. This is what many people think, but are too afraid to say.
  2. Story of this game
  3. lmao I almost never see people use the stuH, and when I do I sometimes ask people how many kills they get and its usually none or a couple. It's too hard to use it as a CS tank and cut spawns/buildings/bunkers when you fire 1 round every 15-20 seconds. Plus its hard to use it most situations. For example, if there is an ei in front of you behind a berm, you have to contact that EI with the round, which is a very very precise shot. If you hit the berm in front of the ei, it won't damage the ei. then you have to wait 15-20 seconds for a reload. With a mg, you can hold down your fire button while you make a slight adjustment to your aim. Next is cutting things. So say they have a depot on one side of a street and the CP for the depot on the other side. you are trying to cut. You have to either contact the ei with the round or place it super close to him. That depth perception is very hard to calculate in the limited time you have to fire while an ei is sprinting across the road. Even if you are a great shot, itll still take 15-20 seconds to reload, which means more and more ei crossing that road. Plus, if EI smoke the road, you are screwed. you have 1 shot every 15-20 seconds to have an attempt to get ultra lucky and hit an ei crossing, where if you had a MG, you could just lay down a continuous stream of fire or bursts into the smoke. I think I made my point here and I hope this makes sense as to why people don't use it. My statement isn't to argue if its historically accurate or not, it's to explain why people don't use it.
  4. im 41-1 this campaign so far against ets and atgs with tanks and the 1 is from when I was leaving an armybase matamor was sitting up in an apartment building pre-ao with a bazooka. dang it matamor!!!!!
  5. It's fun. I think each campaign it should start in a random tier so it's never the exact same as last. Variety is the spice of life. Some people would dislike the idea, but i'd be all for it as would some others I can think of.
  6. ty sir ! was a pleasure !
  7. Nice job fellas. I had a good time playing with you guys this campaign
  8. Yes hence west push
  9. 5pm server time is when the server comes down to set it up. So around 6pm server time (us central) is when we start pushing them west. About 3.5 hours from this post.
  10. IDK what side you play on but you can come with me on some of my tank missions if you ever see me. I usually finish somewhere in the top 10 tankers at the end of the campaign.
  11. I'm going to give it to you guys straight up. I play campaigns as both sides. I mainly play axis as you all know. Usually 3 maps axis and 1 allied and then repeat. After closely monitoring stats page, I always end up with around the same KD ratio and caps no matter what side I play (proportional to time I play). Not just for inf, but for everything really. I'm usually in the top 5 or 10 rifles and smgs for both sides and the top 5 or 10 tankers for both sides (depending how much I play that campaign like I said). I give equal effort no matter which side I play. Every time I think allies have it easy, I remember that when I do play as allied for an occasional campaign, it seems like axis has it easy. It's weird how this game does that to people. I just try to remember at the end of the day its just a game. The game has things that needs fixing, but many of us have made good online friends on here and it sucks to see people leave, whether friend or adversary. Many people I overhear doing a lot of the complaining usually only play one side permanently. I strongly urge you to play the other side for a campaign. It got rid of a good amount of my negativity when I started doing the 3 axis 1 allied campaign schedule. For example, as axis, I always thought the Char was unstoppable and unfair. When I went allied, I realized the thing so goddamn slow and has no open commander so its like tunnel vision, plus they only get a couple per flag. As axis I thought the stugG was useless since it was without a MG and has limited gun movement. When I went allied, I didn't realize how hard they are to kill frontally with 75mm and below and how good the cannon is. These are just a few things that opened my eyes playing the other side. It's advantageous too because you learn the limits and vulnerabilities of other sides equipment. For example, try to keep distance from tommy guns, because up close they shred. At distance it can be a bit hard to shoot accurately with the tommy gun. I just had to get that off my chest since there aren't a lot of players like me that play both so I wanted to give input. The game is more balanced than you think (there are a couple things that should be worked out as far as the new historical TOE in MY OPINION, but I am speaking in general).
  12. I'm going to give it to you guys straight up. I play campaigns as both sides. I mainly play axis as you all know. Usually 3 maps axis and 1 allied and then repeat. After closely monitoring stats page, I always end up with around the same KD ratio and caps no matter what side I play. Not just for inf, but for everything really. I'm usually in the top 5 or 10 rifles and smgs for both sides and the top 5 or 10 tankers for both sides (depending how much I play that campaign). I give equal effort no matter which side I play. Everytime i think allies have it easy, I remember that when I do play an occasional allied campaign, it seems like axis has it easy. It's weird how this game does that to people. I just try to remember at the end of the day its just a game. The game has things that needs fixing, but many of us have made good online friends on here.
  13. Cool thank you
  14. XOOM you skipped over my question lol
  15. lol yeah. Because if drop-shooting isn't fixed too, that going to be people's new go-to move with the LMGs
  16. Does this still let people drop-shot with it or is that aspect fixed too? So if you are standing still shooting, can you continue to fire it while moving into the prone position? I could care less about the walking and firing, the drop shotting with lmgs drives me crazy!
  17. I know CRS is afraid of a "red vs blue" game, but I don't agree at all that it would be like that. Each side has different variations of similar equipment that make them different enough to bridge the gap between identical and inbalanced (with a couple exceptions). For example, the 3H and Stu are both T1 tanks. The stu is fast and agile, the 3h is slower. The brit rifle holds 10 rounds in a clip, but takes longer to reload. The k98 holds 5 rounds, but reloads quicker since it only has to put 1 clip of 5 rounds into the weapon instead of 2 clips of 5 rounds. The mp40 fires slower and accurate, the Thompson fires fast and maybe a little less accurate. You get the point. Red vs blue would be reskinning the same exact tank for both sides. same speed, same gun, same armor, same sap spots, same commander binoculars, etc. Same goes for inf weapons. Every successful world war 2 game that I can think of has game balance and none of the players complain about "red vs blue". I am not a new fan of the "historical" storytelling approach, which is why I unsubbed after all these years. I'm paying the same price to play with less equipment for a forced storyline attempt. And with the tz3 pop imbalance, maps aren't even lasting into the later tiers that often, limiting even more equipment. Also, tier 0 and tier 1, as many above mentioned, drive off some players too. Takes around 2 weeks just to start getting the "fun" toys. That's half of a month. You have to wait around 3 weeks total to get to the even better ones. Once again that's 3/4 of a month! And if the campaign ends before that, the timer resets. Another 3 weeks minimum. I think they should just start in tier 2 or tier 3. If some are afraid of the change, start it as tier 2 and make it a longer tier 2... say like 1.5-2 weeks.
  18. This was just minutes ago at Revin. These are just the last few inf that spawned. I killed 14 total that mission. We couldn't figure out where they were coming from since there was no ems near. We soon figured out it was invisible. Arenholt was on the other side of the bush and saw them spawning in out of thin air. Please fix this.
  19. You missed my stats then Edit: just realized I wasnt on this list when it was posted here since I didnt have enough sorties to show up yet
  20. I like this thread. I think CRS should give it a shot one of these campaigns. I think most of the player base would really get behind it to be honest.
  21. Thank you sir
  22. do like 232/3f, a13/Vicky, pan/h39
  23. I like battles that involve land-air-sea with high-pop. There have been some epic battles in vliss, walsoorden, Willemstad, Oostende, Dunkirk, BOZ, etc.
  24. I guess some guys are good at it, but I never have good luck spraying from the hip with that thing. I hardly ever use it except occasionally for niche tasks. Plus if you get into an engagement over 25m you're screwed. Out of hip fire range and you'll probably get shot as you're deploying. I'll take any smg pretty much anyday over the mg34. The only instance I would take an mg34 is to camp an ems from afar or if i had to cut something beyond like 200m.
  25. Could probably send a hundred bucks to a smart 13 year old kid in India to rewrite the entire code in a week. The ones that make apps and stuff out of boredem lol