saronin

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saronin last won the day on March 2

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About saronin

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  1. I envision infantry running through HE that has no real effect on them as always. Putting in artillery without a good HE model is a waste of time.
  2. What about Allied LMGs? There was a reason it was common practice.
  3. Disagree. The times I've seen this game shine were when people were on voice comms actively communicating. Shoot. Move. Communicate. There is a reason that was drilled into my head. It's because it works. If you have people cutting a depot from the outside while people are capturing and everyone is talking things work well. Run into a cp by yourself you are highly likely to do the rifle dance. It was also common practice to issue pistols to those that carried LMGs at the time.
  4. The reason rifles are the most prevalent unit in game is because they were by far the most prevalent unit on the battlefield in WWII. The numbers as they are in game are an attempt at representing that fact. WWII Online has in the past made every effort to be a war simulation which is its niche. There were always things added in to facilitate game play but the basis was war sim. When WWII Online thought it would compete with games like COD and move the bar on realism to do so it got in trouble in a hurry. I would guess they they would lose far more people by adjusting units based on preference than on historically accuracy. Your history buffs who appreciate the war sim aspect probably make up most of the player base at this point. The others left long ago for games with better graphics where they can bunny hop with automatic weapons to their heart's delight.
  5. When the game first came out the UI was simple. Over the years it got more and more complicated. The system that HC had to deal with was more and more complicated as well. For vets it's no big deal because the system grew up around them. For new players it can be daunting and can turn them off quickly. 1.36 should see a return to the simplified UI that any one can come in game and immediately start using.
  6. I think it will be good for the game though. The UI is half of why getting people into squads has been so important for player retention. I can't count the number of times I've had to resort to just telling players to click on my name in the squads tab as the primary means of getting them to battle.
  7. Being down to rifles is one of the hazards of attrition and is something we should see more of in game. TOEs has made everyone spoiled and used to getting whatever equipment they want when they want it. As a result seeing some of the equipment in game is like seeing a unicorn on the battlefield. Less desired equipment becomes more of a novelty. The rifle was the basic and most prevalent unit of the war. And good simulation should reflect that.
  8. Just like at launch in 2001.
  9. I don't ever remember 10 - 12 active AOs but I do remember plenty of action during high pop times. Low pop has been an issue since at least October 2001. This game is not fast paced enough for kids and not easy enough for most people. The hope is that Steam will expose the game to more people in that small portion of the population that this game appeals to.
  10. It's only fair that the sheep have helmets given what Allied players do to them. They have it the worst in this game.
  11. Generally even then flash is only an issue at night. In day light weapon flash is not really a problem even for weapons without a flash suppressor. I would like to see flash kicked up at night and negligible during the day but I'm not sure CRS has the capability.
  12. I like it Frantish but I would like to see the Rats go with some of the ideas that were in the original 2001 game manual to augment the RDP game. I would like to see the supply tickets become visible in game entities in the form of ships, trains, and truck convoys. It would add a real use for the Navy in game and give the Air Force a whole new mission. Supply could be disrupted at a local level which would be a really cool thing to plan around when launching ops. Love the ideas but would like to see CRS think big in this area of the game.
  13. Visible supply in the form of trains and ships in the channel. It would give a new focus to the air game and give the navy an actual game.
  14. Agreed. I do respect the fact that CRS is finally at least addressing SPAA. It's something anyway. Hopefully better AA for each tier will follow.
  15. They speak as though the 88 and Stuka were reliable counters to the heavy tanks. Clearly CRS knows something they do not.