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About david06

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  1. someone explain to me what is supposed to happen when towns are not allowed to fall during TZ3, but they're not allowed to fall during TZ2 either lol axis euro prime used to assemble together and give the game what everyone here claims to want, large organized combined battles, and they were relentlessly clobbered with game changes like spawn delay and even personally berated by DOC until they just stopped logging in now that there are 35 people per side and apparently a truck and several team mates isn't legitimate play, with online generals demanding greater numbers and organization the funny thing is that the changes demanded by allied players to make it so easy to defend during lowpop have made it easy to defend during "highpop", and all axis has to do is turtle for 4-6 hours per day and they'll eventually win by default and killing off euro prime was the biggest setback to allied US prime players because US prime no longer has a list of drained axis brigades to attack, they're usually all relatively fresh 40 minute AB timers would've slowed the lowpop map cutoffs far better than any of the negative changes that drove players from this game, would've also killed mole attacks and could have been implemented instantly (in before someone with no technical ability claims that adjusting a timer is a really, really complex coding process) some say it's a bad idea though, unlike the past good ideas of achieving balance by boring everyone to death and driving thousands of paying subscribers away lol
  2. no one flies axis regularly anymore because it's so lopsided, and the axis pilot community used to be the most reliable players I would rather fight Migs with props in War Thunder than fight Spit IIb and Spit Vbs with the "superior" F4 in this game you can't get any real sim community to take the air war here seriously as well, I've mentioned this game elsewhere and everyone knows about it the response is just extremely negative there are usually 0-5 axis pilots in total online now, I don't see why anyone can even try to argue that things are fine it has nothing to do with tactics it's the broken damage model and broken flight model
  3. the map is stable this is exactly what everyone has said that they want, no TZ3 rolls, no clubbing baby seals, lots of balance back in the days when allies were demanding 5 minutes of spawn delay to due to the large KGW/ASA ops I even predicted that this would happen, the game would have balance but it would just be 30 people fighting 30 other random people haphazardly yes pop is so low now that the way to take a town isn't to assemble and push, but to wait until the other guy attacks then stealth cap a spawn at your AO and flood the town with infantry
  4. if there is anyone that still doesn't realize how bad of an idea it is to use real-world dollar value to balance a representations of a unit in a video game then just look up the pak 36 stats this campaign lol there are only 4-5 of them in each brigade and they have more tanks killed than the Flak 36 for some reason we have no cheap and mobile light ATGs, but plenty of expensive and awful 88mm guns with prewar ammo that can't even frontal shermans from 1100m or so if you are going to beta test some economic element in a FPS game at least be smart about it
  5. I don't think that there is any other option than to invest in infantry air is a waste of time (realistically only kills soft targets that inf or paks can kill) the top-tier axis tank is flanked out to render range and vulnerable frontally to a host of spammy threats at long range even if tanks do set up with comms on a good position, and have pretty good (for current pop levels) support like a few FMS and some scattered guns, and take out the several shermans that flank out of town there are zooks to deal with I was calling targets in Haybes AB a few days ago and had to nail a zook 2km outside town and if a F2P bolt wasn't there then he would've killed a few tigers prime time pop is so low that axis couldn't even spare 10 inf to stay with the tanks, all had to go to defense to lib Montfaucon the sort of combined arms combat that some players say they want is exactly what the game deters in every way imaginable I do take solace though in the fact that the same players that lobbied for and celebrated just about everything bad that has led to the current state of the game are now are now starved for content they aren't getting any glorious combined arms panzer assaults anymore they're getting dead AOs, maybe a ghost capture of a spawn and the town flooded with inf lol
  6. 40 minute bunker timers it's not that hard it would also kill mole attacks (makes it harder to kick air brigs too, but oh well) then you could lower the cap timers and the AO timers and the FMS build timers, and still the absolute fastest town capture would be much longer than it is now and people could actually skirmish and have some fights even if they didn't have the pop to overwhelm a town why everything else from additional complicated AO rules to demanding side switchers to outright suppressing non US prime population has been tried, but not simply raising a timer is beyond me
  7. it's also probably not a good idea to have the primary chat channel have a big scary warning message telling anyone that posts there to only use it for serious business that is sure to work against facilitating communication with new players, I'm still not sure why the help channel still has a warning message
  8. bolt rifles are ineffective under normal circumstances and laughable in the later tiers once semis come in, so you could put 500 in each brigade and not make a difference; most of the time the towns fall when the defenders are down to bolt rifles outside of disciplined niche use by players with 1000+ hours in the game they are fodder to other units, and suicidal when trying to accomplish core game functions like capture depots though I'm sure someone will be along shortly to pretend that they are the best unit in the game doesn't bode well though that new player engagement as well as FPS balance has taken a backseat to orbat realism, must be some really interesting marketing data to motivate such a decision
  9. "too many shermans" is a problem for armor balance but it also has screwed up the tank/ATG ratio badly almost zeroing-out the light ATGs might be historical for later tiers, but it's disastrous for gameplay as no one can spawn heavier ATGs at the FMS everyone hates the RPATs, but there are now more RPATs than light ATGs in an infantry brigade so what are people expecting to happen when a FMS comes under attack? RPATs will kill more tanks than ATGs then again I'm not sure if there's any coherent design document saying that "the primary counter to tanks should be anti-tank guns", no one ever seems to know what the heck is going on I just see random invocations of historical accuracy the fact that the US faction remains incomplete and sort of just hacked on helps it because unlike the axis brigs it doesn't have a wide variety of early-war trash tanks that remain in the lists and are no doubt overvalued according to whatever secret cost formula is being used atm I think that the allies will still continue to lose though because lots of tanks does not stop them from turtling 18 hours a day, which is the problem CRS should be trying to address instead of pulling out all the stops to give the allies their wishlist in the hopes that they log in more
  10. I don't see why "a truck and a few team mates" isn't the core unit of the game, it seems to be the perfect starting point for a team-based MMO especially since I'm not talking about capturing a town but just sustaining some action, the equivalent of a small FPS match 15 vs. 15 or so instead it's completely blown off as insufficient by apparent roleplayers that want brigade level orbats assembling and moving on towns (ironically which we were closer to back in the bad old days of megasquads or KGW/ASA ops than we are now) a player-placed infantry spawn point is helpful on defense, but it is absolutely essential for attack (can't even remember the last time a town was hardcapped without a FMS, maybe a naval town) so the FMS being hard to set most definitely does not affect attack and defense evenly sound is 100% jacked up in this game, I can hear footsteps almost 100m away while sitting inside the 4th floor of a building, it is not fine nor realistic as there is no wave propagation modeled at all, the audio levels were set arbitrarily by some known/unknown CRS person sometime in the past not the result of scientific study so it couldn't hurt to tone them down for gameplay reasons sound is also vastly more important here than in real life because of the low average visual distance and is the primary way trucks are located, so improper sound levels hurt attackers far more than defenders
  11. customer-relationship management is a multi-billion dollar industry the issue brought up in the OP is due to a breakdown of CRM: longtime customers that are financially and emotionally invested suddenly dropping the product, and then going on social media to tell everyone why this is aggravated by CRS pushing negative testimonials away to the most public social media (Steam is a social network) rather than keeping them as close as possible to the company, preferably via an internal channel shutting down another minor internal channel will only further aggravate the problem, and it won't solve the core issue of "angry builders" ideally you would create a space where upset customers prefer to go, and then you would have someone do nothing else but wait for upset customers and then acknowledge how they feel I don't care about credibility and I don't care about punctuation either, I am typing this in between mining virtual asteroids
  12. other games have people with formal customer service training and/or designated people to interface with the members when devs do engage directly it's in semi-controlled sessions where they're given some kind of prep, like gameplay live streams relatively unknown people that now have capital letters making drastic changes to the game, then getting in arguments with upset players is not the way things are normally done in a business, nor in a charity project also lol @ resolving the side chat problem, maybe there should be more concern about the former builders posting long, extremely negative reviews that sit at the top of the Steam reviews than a text channel that has 35-50 viewers
  13. if it was at all popular then I wouldn't see constant begging for people to join HC the game is a MMOFPS, at the moment it does not have good pop beacuse the FPS experience is not good insufficient roleplaying elements or inaccurate dollar cost values of spawnlists or whatever are not the reason for low pop, I have no idea why people are talking about these things when the thread is about the FPS game when the unique strategic game here can get 1% of the concurrent players of Hearts of Iron then it might be labled "extremely niche", but it can't even get that (100+ HC officers per side at once would be unfathomable)
  14. this game had plenty of long term subscribers that played the FPS component the tank game before World of Tanks, the air game before War Thunder, and even some naval players that sailed the same awful ships over the same routes long before World of Warships maybe 20 people on the planet care about the "unique aspect", the silly board game and I've been told repeatedly to not care about towns being won/lost, not care about campaigns, and even not care about which faction I play that I should just log in regardless, not ever complain about the map state and float immediately to the less-populated side so all that is left is the combat, and how many kills one gets by going on attack vs. sitting on defense is addressing the core game, not some optional side activity "thrill seeking" lol, you have no game if there are not players constantly spawning and shooting at each other
  15. no the point of defense being immediately rewarding, and attack being a waste of time in this MMOFPS was dismissed as a lack of teamwork (like every other problem in the game) everyone is now talking about how things will magically get better with upcoming version ___ , and autistically indulging in more spawnlist and brigade debates same bad ideas as before while pop remains low imagine if the basic FPS mechanics and flow recieved a fifth of the attention as the crappy board game