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  1. CRS, BEFORE any future subscription changes, put a plan together to phase in subscription options where players pay an INCREASED subscription amount for the privilege of picking the side they want to play on EVERYTIME they log in. Give New Squaddies one initial 1-6 month trial without the increased subscription fee for the FIRST squad they join. Everyone else gets to join the underpop side when they login. Think about it!! I am sure that a core of players would object to this but the phase-in plan gives them their decision point just like any subscription change does. This argument has been going on since the first few years of this game. I would love to see their argument nullified by a balanced server pop.
  2. Yep! Lets have some Fun!
  3. Atirons, that is an Outstanding question and gets to the heart of any massively multi-player online game but is particularly critical in th THIS game which has the largest World War II gamemap on the planet! Thanks for asking..........
  4. Amazing thread. A lot of whiny egos. Despite all, I will be in still be in Allied CP's and Allied Bunkers WITH an LMG and I will still be capping you back to England and having fun doing it! And if you are on this thread whining about the "nerfing" of the LMG....I had better not see you in an Allied CP or Bunker ever again after wasting our time with this Chest Beating! 'Nuff Said! On with the War!
  5. Sniper and other CRS volunteers....keep on...Keeping On! Leave the Simpleton's to keep shooting their mouths off.....I happen to know that most of them are bombastic in the forums because they are lacking in the biological gonad arena!
  6. Rarely does armor get in position to camp an FMS without the knowledge of the FMS spawners......very few FMS spawners take any responsibility for placing PPO's and spawning sappers and ATG's , that's why they get camped so often. You can take it from there if you really want to solve the problem! I can hear the whining replies now: "But, THAT's not my responsibility".........
  7. I may have missed the announcement with the HE audit impacts or something.....but for the entire month of is not possible to place an HE satchel on the outside wall of Koln factory #8 or inside the large building inside the walls and the building itself placing a satchel on the interior factory structure and obtain any damage. Please clarify whether the HE audit or other changes have negated satchel damage on factories in general or whether there is an issue either with Koln factory #8 or factories in general for satchel damage. Thanks!
  8. Across the board, almost all Axis aircraft historically are better designed for "Boom and Zoom"...which actually means that they bleed "E" worse than most Allied aircraft generally speaking! I see that those who are complaining agree...thats the way it was....... When you are complaining that you boom and zoom and all of a sudden 3 enemy aircraft are on your tail.......its about numbers and tactical flying...not evidence that the air physics are "totally borked"...but, again, I get your frustration...there are things that need to be fixed but the core of the air physics is well designed. delems quotes air kill inequitites as "evidence" that there is a systemic problem with the air physics in the game itself. Any statistician will tell you that there are too many variables in that equation and observation to generate that determination...what IS true is that Axis pilots across the board in this game expect to engage in turn fighting and expect their "E" to be the same or equal to allied aircraft. I recommend that you go to an arcade game if thats what you want....thats not the way it was in real life..... Axis pilots have to have an entirely different perspective and attack plan when you lift off...why do you think that their Air capabilites were eventually destroyed in the Big WWII ? The successful Axis pilots historically only engaged in air combat in situations and manners that benefited their success......those that decided to turn fight or engage multiple enemy aircraft in the same airspace are long dead! As Always....all of this In My Humble Opinion (IMHO) !
  9. I certainly identify with your frustration...but you don't even mention a plane that you are flying.....and yes, its historically possible for an Allied plane to follow you in a dive after a strafing run and catch you on the pullup depending upon how you did it but you don't give any details. If you ever think that you are "forced" to get into a turn battle with a Spit...its a pilots decision based upon the situation at the time....If your point is that the Allied are always flying in more numbers than Axis....Nolo Contendere'....if your point is that some aircraft don't seem to follow the expected physics....sure is true...but if you are saying that the flight physics in this game are totally have lost my confidence that you know what you are talking about. Historically, the Spit was an outstanding turn fighter....thats just the facts! I would like to see some of the aircraft (like the DB7 Airshow physics while fully loaded with bombs) and explosive physics changed....but I was able to use good basic ACM techniques, modified by aircraft to aircraft specifics in my very first flight ever in this game....that means an Axis 109E-1 against a very experienced spitfire pilot (and we were both using advanced moves demonstrating a clear understanding of our aircraft capabilities and the conservation of Energy "E" where we aerial danced for 20 minutes never getting a successful shot off.....and I was able to successfully use clouds and the "Zoom" effect to escape the encounter. So, IMHO, the basic aircraft physics are right on for the most part. If there was a 2nd Allied aircraft in the mix, I would have been dead very quickly. I will say that if you don't have a direct connection to your internet port (no wifi or other configurations) and have a good computer and Internet Service Provider connection, the air game is not for you. You will always see anomalies that appear impossible in real life. One thing that I have NOT seen yet (although it may exist and perhaps someone can point to it in this thread) in the WWIIOnline Air game is a chart similar to those for Tanks/vehicles showing game coded "Hit Points" that facilitate damage and kills. I think that would help, particularly for new players. I cannot tell you the number of times that folks have said that they "unloaded" their ammo from behind an enemy aircraft (and most videos I see from frustrated pilots show them bouncing their nose all over the place while spraying the aircraft) and it just "flew off"....unfortunately, there are many hit scenarios that historically would cause enemy aircraft damage that don't cause damage in this game...but that is true of armored units also....someone just made a chart that helped you identify those areas so you can better target them. For aircraft in this game, the "Wing Root" is apparently the most likely target to cause heavy damage and get kills....that spot is not very accessible from behind the aircraft...... I think that your frustration is showing in your emotion and would encourage you to continue to fly and learn the art of your aircraft and the capabilities of your opponent. I personally have much more fun on the ground so you don't see me too much in the air...but I get to see the aerial battles daily from the ground! There are outstanding pilots on both sides (just less flying on Axis side at the long-term moment) and there are some fixes that need to be made....but its not a systemic problem....and this is NOT an arcade type game by any means. Whatever you do in this game though, I recommend you stick to what lets you have the most fun! The possibilities are endless!
  10. Hey! How Cool would it be in the future. to actually send an image of a CRS War Bond Certificate to those that contributed....LOL...a lot of online material available and WWII historical stuff to construct it......and, of course, signed by Xoom! That will be valuable memorabilia for us Battleground Europe the original box set from 2001! ............... its a thought!
  11. Nice Changes! I have been able to bounce grenades (smoke and explosive) from the other room in the top floor and kill the capper. They have to hold the stairway also for any real chance of capping IMHO!l I wait for the day when the various bunkers used over the years are all integrated into the geography so that attackers must identify and adjust tactics depending upon the style of bunker that they encounter in each town! Woot!
  12. SSSSsssssshhhhhhhhhhhhhhhhhhhhhh! Geezus Guys....thats our Axis PsyOps effort.....shut UPPPPPP!
  13. Xoom, Great Post...the key between "S" & "F" on my keyboarX Xoes not work but I have to jump in anX say your presence has steaXieX anX improveX the gameplay anX the Community! Thanks from hunXreXs of us!
  14. Salute to a Great Persona/Person! Our heartfelt condolences to Hastien and Family/Friends! R. I. P. Salute