• Announcements

    • Dodger

      Seeking Squad Leaders!   04/09/2017


      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.


      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.


Registered Users
  • Content count

  • Joined

  • Last visited

  • Days Won


monsjoex last won the day on January 13

monsjoex had the most liked content!

Community Reputation

72 Vet

About monsjoex

  • Rank
  • Birthday 05/10/1991
  1. Ahw now i didnt get to try 30 sec. Oh well half timers is really good compared to 6 min anyhow! Maybe better to have tried it during an intermission but oh well
  2. Totally agree with the video part.
  3. Lutenint, nice to see your tag again!
  4. Many allied use rifles, even in depot fighting, to spare the smgs. Axis always have the upper hand due to the higher k/d's so its important to spawn rifles too. Also the lmg kind of sucks so in the field many prefer a rifle as well while axis lmg does fine in depots and in the field. If you add more lmgs youll make the infantry more imbalanced.
  5. Hehe well at least you dont have to press 3 buttons to fire nowadays
  6. You're only down to rifles because there are more rifles than smgs. If you had 75 smg and 75 rifles probably the rifles run out at the same speed, depending on the type of battle.
  7. Remember btw that 1.36 will simplify the UI a lot. You won't have 5 brigades to choose your mission from (or use active battles tab but not easy when you want to stay on the same AO/DO). Now each town will have 1 selection point. Very easy. Only if you are attacking you would have to select 2-3 towns depending on how many you are attacking from. Still fewer than the number of brigades we have now.
  8. Iits a lot easier to find action when theres 10-12 active AO's like in 2008. Steam -> Hopefully lots of noobs enter -> You encounter more noobs yourself as well. And actually the biggest change that comes very soon is 1.36. Before steam.
  9. I played Cod1/2 for years yet I'm playing this too. Just because there's a lot of crybabies who want instant action doesn't mean it's the ONLY group you will reach with steam.
  10. Complaint added. Any other topics? Just spam it with 200 users and they'll fix it.
  11. I thought TS3 overlay never worked anymore?
  12. I'm sorry but if people hate having to adjust to something different so much, are there no TS3 servers you can still use? Even when CRS hosted the TS3 server there were squads that had their own.
  13. I dont get the issues with discord. I downloaded and set it up in 5 min... and it works and closes just fine. Additionally its march and we'll release on steam in early summer. Thats only a couple of months. Its really so bad you dont want to stick around?
  14. Even if you build something in-house you still need to assign a lot of resources to create a new vehicle. With the current road map (steam in Summer) it honestly doesn't make sense to create completely new vehicles, rather than re-purpose existing ones.
  15. Don't think you can. The game runs full-screen only.