zabrisk

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About zabrisk

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  1. There is no way to fix lag, other than making everyone live in N America or inventing FTL comms or something. AFAIK CRS hasn't done anything to reduce mutual kills. I still get them. You must've been lucky or playing around peak Texas time. Maybe the lower player pop helps somehow.
  2. Oh hush. BF3 has this problem. There's been a slew of AAA FPS titles that don't even have prone. WWIIOL was released early at Strategy First's insistence. And that resulted in the game literally not working, not just a clipping issue.
  3. Fighters are well enough fleshed out IMO. Yeah P-47s and P-51s would be cool, but P-40s and P-38s do the job already. Bombers of various types are lacking regardless of nationality, and likely to remain that way until there's a bomber patch or something. Same goes for navy. The only American equipment really needed that I can think of are the three M3s: M3 tank would be nice for tier 1, though Stuarts already fill the role nicely. M3 halftrack to complement the 251. But then, that probably would've been in game with the French already (along with the UK's Universal Carrier). M3 37mm ATG is the only thing really lacking.
  4. Well, I'm all for removing AI aside from the heavy AAA. Too bad that last rant detracts from the original, far more valid topic. It shows.
  5. Sure it's just American? I've had trouble killing AI towers with grenades period. Aside from the usual missing, they often get stuck and detonate on the roof which doesn't work.
  6. The travel time for vehicles isn't bad. Most opposing spawns are within ~5km of each other. Considering that's just above the max effective range for their weapons, that's a good thing. Most time spent before engagement is setting up an approach. Same with FRUs. 500m away is the ideal starting point for infantry. It shouldn't take ten minutes. If it's 10 miles away, you're using the wrong spawn.
  7. I get CTD on spawning in every so often. The only tendency I notice is that it happens when spawning in a new area. Maybe from rendering all that new stuff.
  8. Is it just a vis limit thing? I haven't noticed these phantom deaths before, even in high pop. Then again, it's been a while since poor framerates made me switch to low setting.
  9. CTDed immediately when a plane crashed nearby. [Fri Jan 09 17:10:01 1970] Netcode2:209.144.109.154 Opening 209.144.109.154... [Fri Jan 09 17:10:01 1970] Netcode2:209.144.109.154 Opened [Fri Jan 09 17:10:02 1970] Netcode2:209.144.109.154 Established Date and time: 5/6/2010 13:25:46 Program compile time: May 5 2010 11:06:47 File version: 1, 31, 0, 38 GL Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 4870 Access violation: Illegal read by 00969274 at 00000008 OS-Version: 5.1.2600 (Service Pack 3) 0x100-0x1 [00969274] (ww2): :
  10. So it wouldn't be realistic for concussion damage to crew or ancillary components? That's all I'm wondering.
  11. Just took off in a hurri2C from Antwerp and CTD. Sat Jan 03 16:00:54 1970 network election of 2 addresses: 209.144.109.153:168ms. 66.28.224.153:226ms. Winner: 209.144.109.153 [sat Jan 03 16:02:56 1970] Netcode2:209.144.109.154 Opening 209.144.109.154... [sat Jan 03 16:02:56 1970] Netcode2:209.144.109.154 Opened [sat Jan 03 16:02:57 1970] Netcode2:209.144.109.154 Established Date and time: 4/30/2010 12:17:50 Program compile time: Apr 26 2010 16:33:32 File version: 1, 31, 0, 37 GL Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 4870 Access violation: Illegal read by 006E479D at 000000F4 OS-Version: 5.1.2600 (Service Pack 3) 0x100-0x1 [006E479D] (ww2): : [005AC82B] (ww2): : [005A9D3E] (ww2): : [00A4EF49] (ww2): : [00ACA4E4] (ww2): : [00AC0528] (ww2): : [00A8EDF0] (ww2): : [00A8ED96] (ww2): : [00A8ECD8] (ww2): : [00A4F163] (ww2): : [0044A292] (ww2): : [00746D58] (ww2): :
  12. Satchels were going invisible whenever I set them. At first I thought they were just clipping through buildings, but it happened on the ground as well. When I tried setting one on a tree, the game CTDed. OS: Windows XP CPU: Phenom ii x3 720 Ram: 4 gigs GPU: HD 4870 [sat Jan 03 15:47:40 1970] Netcode2:209.144.109.154 Opening 209.144.109.154... [sat Jan 03 15:47:40 1970] Netcode2:209.144.109.154 Opened [sat Jan 03 15:47:40 1970] Netcode2:209.144.109.154 Established Date and time: 4/30/2010 12:00:33 Program compile time: Apr 26 2010 16:33:32 File version: 1, 31, 0, 37 GL Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 4870 Access violation: Illegal read by 0088EB79 at 00000000 OS-Version: 5.1.2600 (Service Pack 3) 0x100-0x1 [0088EB79] (ww2): : [004683CB] (ww2): : [00461856] (ww2): : [00508CBE] (ww2): : [0044A292] (ww2): : [00746D58] (ww2): :
  13. They removed that because people kept forgetting their passwords and the customer support for it was too much of a burden.