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vasduten1 last won the day on January 1

vasduten1 had the most liked content!

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About vasduten1

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  1. Man, you really are late to the party. The core group of veteran players has dwindled down to record lows yet again. They drive the content; you're spot on. They've also mostly moved on save a few relics that can afford to still be here trying. "He's dead, Jim."
  2. None of these new maps or ideas will be possible using the current engine or code. Sure, post pretty maps all you like, but this turd just CANNOT be polished any more. Gerv... squad play was gutted leading up to RA, and it was the straw that broke the camel's back. Oh, and some at CRS got caught making an African campaign map on the sly, which caused a lot of tension, too. @saronin remember that? Ha! Same guns, same infantry models... all being secretly stuffed into a new game. Some of those responsible for it are still here. Whatevs. The game as we know it cannot survive, not even for a one time fee. After paying in for an extra year once the 09 fix came, I can no longer see this platform working. Time to partner up with developers that have access to newer 64bit code, or compete directly with them and lose.
  3. None of this is possuble without a new engine. Time to move on.
  4. Wrong. It's this changing target dynamic that actually makes most victories possible. It's what made squad play so much fun before the crusty HC laters were flopped on top of the game. If you're an HC person that utilizes quick switches for valuable targets and keeps the enemy on his heels, stand proud in that you know better than to keep thinking inside the HC toolbox that kills the fun in this game. You're working with the tools you were given, and it's the best anyone can expect in the current build where magic supply warps in to kill any offensives lasting more than an hour. Again, don't sit here and blame the players for making the system work for them... look at the bad design, crummy UI and TOEs system without rose-colored glasses for once and understand that if the system rewards defenders who are slow to react, and lets them warp flags in while being attacked... the other side is going to search for, find and benefit from the Achilles heel here. It's a bad system, and needlessly compounded by TOEs and an HC structure everyone depends on for fun. Can't blame the players here at all.
  5. ...and don't listen to Merlin. Every time a glaringly obvious gameplay or issue with a unit comes up, he says it's the players. Example: the FMS PPO is unprotected on the spawn side. All anyone has to do is push an ATG up to it, park it at the door and the ei spawning in die instantly without seeing who "killed" them. The peanut gallery here all say, "well, you should be banned if you do this..." but we've been clamoring for better FMS design and more PPOs that can help mitigate the bad design, or an outright REdesign, and nothing happens. No, we get a "parking etiquette" thread where the bad design is dismissed and nothing changes. It's not the easy accesibility of the FMS; oh no... it's the players who exploit the easiest of exploits designed into the FMS. Sure... So when Spit pilots leaking coolant for an hour during a sortie keep on flying like they're in an F16, they should RTB and not exploit the bad design? I know of at least ten pilots who exploit this one regularly but don't seem to mind working the exploit in their favor... Or the M10 sights. They were WRONG for ten years. Then they were changed to the RIGHT scope, but some people complained about resolution, (Super Mario Bros.,) and CRS changed it back to the S76 sight, though they constantly talk of accuracy in the units' representation and all. Not gonna work.
  6. Hahaha How will the six Axis players in Discord divide up so as not to overwhelm the Allied advance in an unfair way?!? I guess as long as they don't send three over during TZ3 it'll be ok.
  7. Hahaha True. He keeps the forums alive with his 3,000 posts a week.
  8. Say, wasn't there already some of the North African map already developed with BE's art and models? Wasn't that already in the can like 6-8 years ago and on the sly? Pretty sure I heard about that and saw it was a different game by some of this game's developers but I can't find the link now. I remember it caused some problems at CRS, but that was because it was sneaky and an attempt to make a new game only in N Africa. So I guess some of that art and map got stored somewhere? Good. An extra theater would be nice.
  9. Backpacks are far more important haha
  10. Right, almost as embarrassing as you not being aware that bombs are not STOs and nobody gets kills if they drop them over 700M alt. It's precisely why the Havocs and DB7s swoop and loop to bomb. You have to SEE the infantry or they won't be affected by your payload. I've not seen any official word that they will be STO. In fact, I've seen many saying they can't be STO right now.
  11. But they're not going to be STOs. Your life is a lie.
  12. I can't help but wonder, (after looking at that screenshot,) how the new improved HE will be when DB7s and Havocs show up and gleefully prance around the skies dumping ordnance while doing loops and the HE111s and Stukas just tragically blow up because they're so slow.
  13. I remember the Chinese invasion well... groups of greentags standing around not talking to anyone due to a language barrier and absolutely NO cohesion from the 100 or so Chinese players that bothered.
  14. Of course they do. Also, backpacks. Level THREE!!!!!
  15. LOL "There needs to be legislation put in place to ban Norman Greenbaum's 1969 single "Spirit in the Sky" from movie soundtracks. It's been in over 50 films, and it has become like a Pavlovian trigger for me to immediately start hating a film. " -excerpt from a review of said movie...