dustyhc

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53 Vet

About dustyhc

  • Rank
    Member
  • Birthday 06/21/1957

Profile Information

  • Location
    Chino Hills, Calif.
  • Preferred Side
    Allied
  • Preferred Branch
    Air Force
  • Preferred Unit
    DB-7
  1. Hi Money. Here's the flap commands for incremental ( 10% per press) flaps. I mapped mine to the [ ] keys. Can't help with the rest of your stuff, but maybe this will do some good. Just paste it at the end of your .cfml file using Notepad ( turn wordwrap on). Note - I have specific .cfml files for particular planes ( e.g. DB-7.cfml, Boston.cfml, etc..) <control function="Flap control"> <joyaxis stick="0"></joyaxis> <keyabsolute value="0.00"> <key></key> </keyabsolute> <keyabsolute value="0.00" index="10"> <key></key> </keyabsolute> </control>
  2. Hi Zeb. Just started reading it. You need to add Frankfurt as a weapons supply factory.
  3. Actually I did mean flaps, but forgot that you have to add some lines to your .cfml file to make the game see them as incremental vs. full On/Off. You can get the code for this here: https://wiki.wwiionline.com/view/Incremented_flaps I think your cfml file is in the \Documents\Battleground Europe folder. There's a video link as well at that site that walks you through that. No elevator until you hit adequate ground speed. Just neutral elevator until you hit speed then gently feed up. I usually add some down trim on my return flight after the bombs have dropped so that the plane holds autopilot without bouncing out. 10-15% at max or continuous speed. I know it's lots of fiddly bits and flooby dust, but it is all worth it in the end. Flying with a mouse????? Joseph and Mary!
  4. As far as fighter planes, I'll let some of the fighter pilots chime in as I pretty much only fly bombers.
  5. Not sure Lonepilgim. The "Y" key should cycle your HUD. Ctrl "Y" will reset it ( you can find this information in the keymapper). (Hit M to open the Map, then select the Keymapper Tab). Ju52 is probably the easiest to fly and I'd put the Blen, Boston, and DB7 all in the same category of next easiest. There is a preflight process that you need to go through with these - and any of the - planes. Put on your brakes (check keymapper for how your brakes are mapped). You will need to hold down the brake key continuously - just like in a car - to stop any rolling. start the Engine - usually the E key. Select Maximum RPM (Usually the < ' > key. Turn WEP on. Run up your throttle to 100% and let the rpms build to their max - all while holding the brakes on. Once you hit the max RPMs you should be able to release the brakes and start your roll. Once you reach 90-100 mph you should be able to lift off , but use a gentle pull on the stick. If you horse the stick you will stall and crash. (fyi 20% or so of flaps will help your lift off). Once you are up, raise the gear. Flatten out, gain speed and you will be able to start your climb to your target altitude. Offline flying is your best way to master this very detailed set of steps. Flying is a process and it will keep your hands full as the learning curve is steep. Please keep up with your questions as there are many fine pilots who will gladly help you out here
  6. Lonepilgrim, I have a basic level bombing video here:
  7. Actually in the DB7 and Boston you can jettison all your bombs from the pilots position. Check your keymapper. That puts all 8 out. So if you need to carpet bomb a bridge, efms or depot that works really nice. Other than that they are right, you can only drop 1 bomb at a time from the bombadier's position. Some guys use keyboard macros to switch from pilot to bomber, drop then back to pilot.
  8. Spot on gavalink.
  9. Be strong brother. Life is hard. Each day is a gift granted by God above to embrace who and what you love to their fullest.
  10. As a player who has been here since the first Open Beta of WW2OL, I will say that this latest code patch has demonstrated a commitment on the part of CRS to do everything in their power to balance game play via lines of code. It works as advertised - apart from a few unintentional bugs which are to be expected. IMO the outcome of the current campaign and any future ones rests in numbers. WW2OL will always award "The Win" to the side that can recruit and maintain numerical superiority over the other side. Nothing new here. More than code, equipment, or leadership - The victory lies in numbers. No amount of code can trump that. So to CRS I say "Thank you". You have done your part. To the beleaguered Allies I say "Persevere". To the Wunderkind of the Reich I say "You might always have the numbers and the wins - but we fight on the virtual side that prevented a world of tyranny, domination, and genocide. " Stick that in your pipe and smoke it ... Square-heads
  11. I agree with many above. Nuke the free 2nd account or side-lock it to the prime account. Seems so easy to do, but m'eh..... we know better than make that assumption.
  12. Great work XOOM. Always good to know you are at the helm of this basket of tumbleweeds.
  13. Thanks JW. Much appreciated..
  14. "STO"... Star Trek Online?
  15. Only thing I would add to aismov's quote above would be a %complete and projected release # along side each of the bulleted items he proposed above. This would allow us to see what is pending and where/if our "pet features" fall in the pending queue. Oh.. and keep the bullet descriptions high level, no need to make this onerous.