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Capco last won the day on May 14

Capco had the most liked content!

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About Capco

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    Allied High Command
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  1. Actually, when you are retired you are placed at the rank of Major. The highest rank obtainable without going into HC is Lt. Colonel, the eponymous "donut" rank. Full colonel is reserved for HC Brigade XOs and Staff Officers.
  2. I've always been a proponent of smaller lists and shorter RDP timers versus a monster list with unbelievably long RPD timers.
  3. You still need engineers on the ground to finish the FB off. Bombers don't have a game-breaking impact, but they do have an impact on FB damage now. That's a positive imo.
  4. Players with very high pings basically take an extra bit of time for their client to register that they are hit/dead. During that extra bit of time, they can get a shot off on you even though you might have gotten the drop on them. When fighting players with semi-normal pings, I find the CQB to be bearable (dare I say reliable?). It's the fringe guys that cause most of the issues. Just look at a game like Overwatch. The CQB in that game suffers so much from high ping that they segregated the world's playerbase into 3 separate servers: America, Europe, and Asia. The same is generally true for any online FPS. Even players in online games without intensive FPS/CQB will gravitate towards servers with lower pings over higher pings. There's only so much that can be done in regards to lag/ping if we are going to remain a world-wide game on a single server.
  5. The FB change for bombers is a good one. I'm not sure about the Bomber EWS change though. Was that asked for? Why do people feel it's necessary to remove it? It's going to make RDP bomber interception harder, especially for the Axis.
  6. Lancers have a lot of Euro players. You might feel comfortable rolling with us. Ask around in game and one of our recruiters can send you an invite.
  7. I would start every 5th campaign at some tier beyond Tier 0 depending on how long the previous 4 campaigns lasted.
  8. Shoulda made this a poll C5! While I appreciate the fact that the AB isn't the holy grail of the town CPs, I also appreciate the old way of the AB being a holy grail lol. There was a certain degree of tension. It wasn't just about which side kills more. It's about which side plays to the tune of the mechanics that determine victory. It used to be if you didn't play the right way, it didn't matter how many kills you had. Killing wasn't the end-all be-all. But in a system where killing trumps all, the guys with the sub-one K/Ds are by definition not impacting the game as much as the guys with higher K/Ds. If you die more than you kill in a world where killing is the only thing that matters, in a world where it's either kill or be killed, then it's actually beneficial for your side if you don't play at all. Otherwise you are taking away supply that could be put to better use by someone who kills others more than they get killed.
  9. The big thing to cut (imo) is tank supply. I'm tired of chopping up the lists and hashing out recommendations if they aren't being utilized, so I won't do that here. The garrison inf supply seems okay. I'd like to see a greater proportion of autos-to-rifles as the Tiers progress though. I think 135 Rifles to 30 SMGs is a good ratio... for T0. But by the time the Americans come in, that number of SMGs should be at least 50. I know that's already done on some level, but I think a more gradual shift across the tiers would be better.
  10. The Allied window is 5min, not 10. If it's supposed to be 10, it's not working correctly. Okay. I reread my question from the other thread and it wasn't exactly asking for this. But as I said above, the Allied window is 5 minutes. The way this should work out (as I believe @choad pointed out on the first page of this thread) is that each side should get their supply starting at the same time, regardless of whether or not the Allies switch ownership during the grace period (it is a grace period after all). The order takes about 3 minutes to complete too, which means that unless the Allies place the ownership order within 2 minutes of capturing a town, the town swap can fall outside of the grace period. The 10 minute period should completely cover that. There's no reason to reset the Allies' timer in this case...
  11. Last time I was MOIC, the Allies captured 2 towns (Beauraing and Diest). Both were lost to Counter AOs in minimum time. I gave out ample warning to the Allies over .allied. We saw it coming. We had enough coordination and leadership to capture two towns, so we definitely had the coordination and leadership to defend them. But we didn't have supply because of the aforementioned FB issue. I agree with the other posters. There are issues with the way this plays out. Also @SCKING, I believe you mentioned to me in another thread that a newly captured town's garrison supply begins to trickle instantly. Everyone in this thread is saying that there seems to be a delay (which corroborates what I felt like I was seeing). So which is it?
  12. Reading this thread makes me want to pull my hair out. Holy [censored].
  13. I don't see it either. I also don't see any other way forward in regards to WWIIOL 2.0. There's only so much gas left in this game engine.
  14. Phew. Good. That's fair then.