• Announcements

    • Dodger

      Seeking Squad Leaders!   04/09/2017

      Soldiers!

      We are seeking Squad Leaders to volunteer their squads to help us test the upcoming Squad Forums system. This system will integrate squads who wish to participate into a self-sustained "forum within a forum." You will be able to add members to your squad, assign permissions, and create forums/calendar events on your own. The idea behind this system is part of our commitment to support squads as a integral part of our community. This service will be offered free of charge to all squads of World War II Online upon launch. Our goal is to offer all of the services a squad off-site forum can offer but free of charge and tied in to our existing forum service. So what do you need tested? We need willing volunteers to test the whole system - make forums, post threads, assign permissions, etc. The idea is to have several squads giving it a test run to point out any flaws before we launch it publicly. What are the requirements? We are ideally looking for medium to large squads - Ideally ten people or so plus, but smaller squads feel free to apply - and a willingness to use our platform. It's important to note (as of now - these may be included at a later date) we are unable to convert posts from a private forum if your squad previously used one, and you (or your XO's and recruiters) will need to assign individual members permissions. It is entirely possible that in the future this system will be automatically linked to the game's squad roster, but as of now developer priorities are elsewhere (1.37 and steam, w00t!) How do I sign up? PM me ( @Dodger ) on the forums, or email me at dodger@playnet.com - Please indicate your squad name and how many members you have. I will get back to you with more instructions.

    • GVONPAUL

      Recruiting drive.   04/16/2017

      With the anticipated influx of new players on the heels of this summer's Steam release, there is a reasonable expectation that forum traffic will increase. I'm looking for volunteers, not just to moderate, but to help answer new players' questions or direct them toward the correct answers. The forums may be a player's first contact with the game and we want to ensure that it is a positive experience. A happy player is a player who sticks around and the more new players we can retain, the more resources we will have for development.
      With that in mind, we are looking for current players with a positive attitude and posting history. PM me if you are interested.

capco

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capco last won the day on April 17

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About capco

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  1. 30 seconds is too short to cap for just one person. We saw how much chaos that created 30 sec cap timers created. That level of chaos shouldn't be readily obtainable. It should be possible, but only be possible when people team up and thereby get rewarded for it. The vast majority of players of stated they did not like this new timer. CRS responded accordingly. I don't see any problems.
  2. Right. Or even just grouping up 8 guys to cap a CP. Teamwork should be rewarded.
  3. You know I have been a vocal critic at times. But I'm also an ardent supporter of this game and our community. It's all good man! Biggest thing as always, you and your team listened and responded accordingly. It wouldn't be fair to the world if you made the right call all the time lol. But I'm looking forward to seeing what 3min cap timers brings! I might even log on tonight. If we can nail that perfect timer, I think it will help out our Steam retention tremendously. Even though you rolled the dice and lost this time, I really think you'll get a win out of this in the long run.
  4. Believe me, you're not the only one. Senior AHC are getting answers on this as we speak.
  5. In the deleted post, he said they will keep the timers for the remainder of the campaign, then switch them back to the previous levels for the next campaign. Maybe he deleted it because he's reviewing his options? Idk.
  6. Yep, agreed. I just threw out 4 as an idea (probably like your 2). Anything but 30 seconds lol. Xoom said in his post earlier that they would revert the timers back to what they were previously. I'm not sure that's a good idea. I think they might be on to something here with lowering the cap timers. Maybe something like 2-4 min for 1 capper, and 8 cappers gets you a cap in 1min? Having a range encourages grouping up. Having max speed from 1 capper encourages everyone to camp.
  7. I think 4min is a good place to start.
  8. I hate that there are two threads going on about this lol. I'll just post here from now.... Right, I think what we are seeing now is obviously more of a function of population. I think it's safe to say that the shorter timers lead to more action. And more action presumably leads to higher pop. HOWEVER, if the pop imbalance is such that one side rolls, that will lead to less action as people stop logging in on the losing side. So, I think lower cap timers is a good idea to grow population and generate a bit more action. But 30 seconds is CLEARLY way too short.
  9. I think it's pretty safe to say that if the game population is so low that balanced pop is relatively unachievable in any campaign, this is a bad change. Rolls just make a bad imbalance even worse, and bad imbalances lead to bad gameplay.
  10. Yeah I remember seeing that. It's the same cannon with the same shell (except the AP in the Bell). That makes absolutely no sense lol
  11. I have no idea about whether or not the Spitfire was able to soak up damage, but judging from how delicate of a plane it is portrayed as, I would guess they take more damage than they should from a RL perspective. I know the Hurricane was more rugged than its design would suggest, but I'm not sure if it was a rugged aircraft relative to others. However, I think the DB-7 is roughly in line with its historical capabilities. The Russians actually considered the A-20 to be "overpowered" engine-wise and gave high praise to the aircraft's structural strength (for both taking hits and performing maneuvers). @Mosizlak what do you think of when shooting FAF fighters (Hawks, Bells, D.520, etc.)? I feel like I can sustain groundfire okay in those crates, but I also receive pretty significant flight-altering damage after taking hits. Nothing like when flying a Spit.
  12. Mmmmm sexy. Flak38 would be awesome to see in game!!!
  13. I'm really digging this boat metaphor.