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31 FNG

About Kidd27

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  • Birthday 06/27/1972

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  • Location
    Uxbridge, Ontario
  • Preferred Side
  • Preferred Branch
    Air Force
  • Preferred Unit
  1. I believe "cornflakes" were one of those side effects. remember them? we never had craters from bombs. Ever. The terrain is not deformable.
  2. hey fidd, the keymapper tab avail when u pull your map up. top right. the riverbanks have been a little cheeky since the terrain was "fixed" to get id of unintentional terrain clipping. You can still climb the lesser steeped slopes. takes some planning ahead
  3. hey guy! Welcome home
  4. A handful of HC cannot defend a 2 ab town town themselves. If a ab falls to the enemy and nobody is there to hear it, does it make a sound?
  5. Currently multicrewing a vehicle is with one other person. Polycrewing is a discussed plan for the future atm.
  6. no the dont effect supply. Red roads are wider "highways" the white are single lane roads. you move just as fast on either
  7. if there were no visual assistance, finding anything in the air would be excessively frustrating for a PVP game. There could be a more progressive visual table, grey circle/ red circle/ plane type/ plane callsign/#. pilot phone number
  8. kidd wins! I concur! Thank-less animals doing their thing for the luv of the game.
  9. arty has been a discussion for years. The gist of it is... Getting dead in a spawn from 4kms out, is a hard pill to swallow. As much fun as it might be for a few arty pieces to lay waste to a town
  10. There are a few infantry types that can kill tanks. You can edit the keymapper to help with buttons Only one FMS per mission. If one was set up already it wont deploy. The mission has to be set to the FB and you must be within a couple kms from your target. Y you couldnt jump into a general defensive mission and drive to another town to set a FMS. The towns and FBS need to be connected. Stay with it. GL
  11. I think its a ton of work for a "non combat" unit to be modeled with unique abilities. On a related note, It would be foolish to think that gamey tactics are not used. However, spying is much much less of an issue than some believe it to be.
  12. tiers need to be linked to map movement or some other trigger. Setting an arbitrary set time for progression doesnt ensure we get to see any more teirs than we do now