Kidd27

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35 FNG

About Kidd27

  • Rank
    WWII ONLINE BUILDER [GOLD]
  • Birthday 06/27/1972

Profile Information

  • Location
    Uxbridge, Ontario
  • Preferred Side
    Allied
  • Preferred Branch
    Air Force
  • Preferred Unit
    DB-7
  1. ---Id like to see the interior of the concrete pot bunkers darkened as to not silhoutte a defender. They are almost useless with a glowing halo of a head moving around asking for a bullet. ---Id like to NOT see rifles/legs/feet sticking through a wall/floor/roof. I understand its a massive collider/art issue undertaking. Its been a pet peeve for 18 odd years. ---window deployment of LMGs is clunky, and leaves the gun sticking out the window for all to see. Without being able to duck for cover you have to undeploy. ideally a LMG should be able to "deploy" further back as to not expose himself visually. ---the 1st time buildings/spawns get blown up by bomb/satchel/HE they kill inf inside the building. ---They then become impenetrable bomb proof fortress. You cant blow it up twice- but maybe it should do something ... ---tanks should be able to flip themselves back over using their turret (like the pan) 99.63% of the time a tank flips over, is because of boxy tree/berm/wall collider that is only in our world. You could never flip a tank against a signpost or sapling spruce. ---I beg for a tail audit look for the DB7/havoc. The visual perspective is off, Too close or too big to the tailgunner. You can hide a 111 behind that whale tail. Its always felt off, It shouldn't be as obstructive as it currently is. ---More options for differnent heights in cities/towns. Remember staircases up to the tops of the old massive city buildings? remember trees? Not the solutions perhaps but examples. ---More PPOs. Objects that can be "joined" together like a trench (which would be more berm then trench) and PPOs that require 2 or more pieces to complete the structure like a PPO AF or bunker system. ---Put a punch back in the mortar.
  2. <S> i know you!
  3. 2001 LTD 13th AR 2nd DINA TCW was CO Badger was XO i believe <S>
  4. I believe "cornflakes" were one of those side effects. remember them? we never had craters from bombs. Ever. The terrain is not deformable.
  5. hey fidd, the keymapper tab avail when u pull your map up. top right. the riverbanks have been a little cheeky since the terrain was "fixed" to get id of unintentional terrain clipping. You can still climb the lesser steeped slopes. takes some planning ahead
  6. hey guy! Welcome home
  7. A handful of HC cannot defend a 2 ab town town themselves. If a ab falls to the enemy and nobody is there to hear it, does it make a sound?
  8. Currently multicrewing a vehicle is with one other person. Polycrewing is a discussed plan for the future atm.
  9. no the dont effect supply. Red roads are wider "highways" the white are single lane roads. you move just as fast on either
  10. if there were no visual assistance, finding anything in the air would be excessively frustrating for a PVP game. There could be a more progressive visual table, grey circle/ red circle/ plane type/ plane callsign/#. pilot phone number
  11. kidd wins! I concur! Thank-less animals doing their thing for the luv of the game.
  12. arty has been a discussion for years. The gist of it is... Getting dead in a spawn from 4kms out, is a hard pill to swallow. As much fun as it might be for a few arty pieces to lay waste to a town