Kidd27

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25 FNG

About Kidd27

  • Rank
    WWII ONLINE BUILDER [GOLD]
  • Birthday 06/27/1972

Profile Information

  • Location
    Uxbridge, Ontario
  • Preferred Side
    Allied
  • Preferred Branch
    Air Force
  • Preferred Unit
    DB-7
  1. kidd wins! I concur! Thank-less animals doing their thing for the luv of the game.
  2. arty has been a discussion for years. The gist of it is... Getting dead in a spawn from 4kms out, is a hard pill to swallow. As much fun as it might be for a few arty pieces to lay waste to a town
  3. There are a few infantry types that can kill tanks. You can edit the keymapper to help with buttons Only one FMS per mission. If one was set up already it wont deploy. The mission has to be set to the FB and you must be within a couple kms from your target. Y you couldnt jump into a general defensive mission and drive to another town to set a FMS. The towns and FBS need to be connected. Stay with it. GL
  4. I think its a ton of work for a "non combat" unit to be modeled with unique abilities. On a related note, It would be foolish to think that gamey tactics are not used. However, spying is much much less of an issue than some believe it to be.
  5. tiers need to be linked to map movement or some other trigger. Setting an arbitrary set time for progression doesnt ensure we get to see any more teirs than we do now
  6. epic numbers. <S>
  7. voice comms become more polluted with ever person. smaller squads ftw
  8. <S> Thoughts and prayers with the family.
  9. You could Model the Just the Capitals ,make Getting to the factories the trigger to "Move" to Berlin. Where soldiers would be thrust into an Epic Fight for Survival for a Capitol. Nice
  10. the 41 kills everything through all tiers. The 43 would do the same. Im not sure how much of a game effect it will have. adjusting numbers in a game that allows any player to spawn unlimited equipment in a limited equip. environment, will NEVER get numbers correct. It is constantly fluid and unpredictable. wheres this pale elephant?
  11. I can see Big HC arty working by making it a polycrewed unit. (4-6) spots. In addition to aiming/loading/firing the arty, there could be a rifle, at/aa attached to it to switch up. Only 1 avail per AO. only deployable in around a town. Its effectiveness/inefectiveness will determine the defenders response, and how it can be taken out/down destroyed. The poly crew and rarity ensures a commitment to the tool by the users. It adds a cool element that i think can be implemented with more pro than cons
  12. ya, im in.
  13. This club looks really cool... I want in....
  14. Ive paid the ultimate virtual price over twenty thousand times! what have you don lately?
  15. i wanna know my kd in boxers vs jockeys