asudevil

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About asudevil

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  1. Has anyone had any luck getting quality FPS with their, umm, custom mac? For example, I am running Intel Core2Duo 3.16Ghz, 8GB Corsair Dominator 800mhz and a 9800GTX and I still get crap for FPS, like 30-40. In Windblows it screams at 65. Is the mac verision just sucky? Go Devils. Damn Georgia.
  2. Where do you place SGT Spoons keymapper files? I cannot find a location on my mac!!!
  3. Here it is: Macbook Pro 2.16 ghz Core Duo, 2GB ram, ATI X1600 256MB, 100GB HD@5400. Playing game over wireless internet. Process: World War ][ Online [273] Path: /Applications/World War ][ Online.app/Contents/MacOS/World War ][ Online Identifier: com.playnet.ww2ol Version: 1.27.1 (???) Code Type: X86 (Native) Parent Process: launchd [127] Date/Time: 2007-11-29 22:16:53.117 -0700 OS Version: Mac OS X 10.5.1 (9B18) Report Version: 6 Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000030 Crashed Thread: 0 Thread 0 Crashed: 0 com.playnet.ww2ol 0x00177de2 0x1000 + 1535458 1 com.playnet.ww2ol 0x003f970f 0x1000 + 4163343 2 com.playnet.ww2ol 0x003f974f 0x1000 + 4163407 3 com.playnet.ww2ol 0x003f9856 0x1000 + 4163670 4 com.playnet.ww2ol 0x003f9b81 0x1000 + 4164481 5 com.playnet.ww2ol 0x00179222 0x1000 + 1540642 6 com.playnet.ww2ol 0x001747ce 0x1000 + 1521614 7 com.playnet.ww2ol 0x0002d51c 0x1000 + 181532 8 com.playnet.ww2ol 0x0003daa6 0x1000 + 248486 9 com.playnet.ww2ol 0x0009cb5d 0x1000 + 637789 10 com.playnet.ww2ol 0x0003deb0 0x1000 + 249520 11 com.playnet.ww2ol 0x0003df5c 0x1000 + 249692 12 com.playnet.ww2ol 0x0016a675 0x1000 + 1480309 13 com.playnet.ww2ol 0x0016a77e 0x1000 + 1480574 14 com.playnet.ww2ol 0x00133366 0x1000 + 1254246 15 com.playnet.ww2ol 0x0016d1bd 0x1000 + 1491389 16 com.apple.Foundation 0x946746e7 __NSFireTimer + 279 17 com.apple.CoreFoundation 0x92f1fb7e CFRunLoopRunSpecific + 4494 18 com.apple.CoreFoundation 0x92f1fd38 CFRunLoopRunInMode + 88 19 com.apple.HIToolbox 0x92afe8a4 RunCurrentEventLoopInMode + 283 20 com.apple.HIToolbox 0x92afe6bd ReceiveNextEventCommon + 374 21 com.apple.HIToolbox 0x92afe531 BlockUntilNextEventMatchingListInMode + 106 22 com.apple.AppKit 0x932d1d5b _DPSNextEvent + 657 23 com.apple.AppKit 0x932d16a0 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128 24 com.apple.AppKit 0x932ca6d1 -[NSApplication run] + 795 25 com.apple.AppKit 0x932979ba NSApplicationMain + 574 26 com.playnet.ww2ol 0x00002c8a 0x1000 + 7306 27 com.playnet.ww2ol 0x00002bb1 0x1000 + 7089 Thread 1: 0 libSystem.B.dylib 0x959ce8e6 mach_msg_trap + 10 1 libSystem.B.dylib 0x959d60dc mach_msg + 72 2 com.apple.CoreFoundation 0x92f1f0fe CFRunLoopRunSpecific + 1806 3 com.apple.CoreFoundation 0x92f1fd38 CFRunLoopRunInMode + 88 4 com.apple.CFNetwork 0x9412c7c2 CFURLCacheWorkerThread(void*) + 396 5 libSystem.B.dylib 0x959ff075 _pthread_start + 321 6 libSystem.B.dylib 0x959fef32 thread_start + 34 Thread 2: 0 libSystem.B.dylib 0x959ce8e6 mach_msg_trap + 10 1 libSystem.B.dylib 0x959d60dc mach_msg + 72 2 com.apple.CoreFoundation 0x92f1f0fe CFRunLoopRunSpecific + 1806 3 com.apple.CoreFoundation 0x92f1fd38 CFRunLoopRunInMode + 88 4 com.apple.Foundation 0x946a3560 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 320 5 com.apple.Foundation 0x9464004d -[NSThread main] + 45 6 com.apple.Foundation 0x9463fbf4 __NSThread__main__ + 308 7 libSystem.B.dylib 0x959ff075 _pthread_start + 321 8 libSystem.B.dylib 0x959fef32 thread_start + 34 Thread 3: 0 libSystem.B.dylib 0x95a1df5a select$DARWIN_EXTSN + 10 1 libSystem.B.dylib 0x959ff075 _pthread_start + 321 2 libSystem.B.dylib 0x959fef32 thread_start + 34 Thread 4: 0 libSystem.B.dylib 0x959d5ace __semwait_signal + 10 1 libSystem.B.dylib 0x959ffced pthread_cond_wait$UNIX2003 + 73 2 libGLProgrammability.dylib 0x95c32f32 glvmDoWork + 162 3 libSystem.B.dylib 0x959ff075 _pthread_start + 321 4 libSystem.B.dylib 0x959fef32 thread_start + 34 Thread 5: 0 libSystem.B.dylib 0x959ce8e6 mach_msg_trap + 10 1 libSystem.B.dylib 0x959d60dc mach_msg + 72 2 com.apple.CoreFoundation 0x92f1f0fe CFRunLoopRunSpecific + 1806 3 com.apple.CoreFoundation 0x92f1fd38 CFRunLoopRunInMode + 88 4 com.apple.audio.CoreAudio 0x93bc1464 HALRunLoop::OwnThread(void*) + 160 5 com.apple.audio.CoreAudio 0x93bc1300 CAPThread::Entry(CAPThread*) + 96 6 libSystem.B.dylib 0x959ff075 _pthread_start + 321 7 libSystem.B.dylib 0x959fef32 thread_start + 34 Thread 6: 0 libSystem.B.dylib 0x959ce946 semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x95a001cf _pthread_cond_wait + 1244 2 libSystem.B.dylib 0x95a01a53 pthread_cond_timedwait_relative_np + 47 3 com.apple.audio.CoreAudio 0x93bd0a47 CAGuard::WaitFor(unsigned long long) + 213 4 com.apple.audio.CoreAudio 0x93bd2602 CAGuard::WaitUntil(unsigned long long) + 70 5 com.apple.audio.CoreAudio 0x93bd0da7 HP_IOThread::WorkLoop() + 759 6 com.apple.audio.CoreAudio 0x93bd0aab HP_IOThread::ThreadEntry(HP_IOThread*) + 17 7 com.apple.audio.CoreAudio 0x93bc1300 CAPThread::Entry(CAPThread*) + 96 8 libSystem.B.dylib 0x959ff075 _pthread_start + 321 9 libSystem.B.dylib 0x959fef32 thread_start + 34 Thread 7: 0 libSystem.B.dylib 0x959ce92e semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x95a001e6 _pthread_cond_wait + 1267 2 libSystem.B.dylib 0x95a45c4b pthread_cond_wait + 48 3 OpenThreads 0x1ff01f6f OpenThreads::Condition::wait(OpenThreads::Mutex*) + 79 4 com.playnet.ww2ol 0x000fea01 0x1000 + 1038849 5 OpenThreads 0x1ff025b7 0x1ff00000 + 9655 6 libSystem.B.dylib 0x959ff075 _pthread_start + 321 7 libSystem.B.dylib 0x959fef32 thread_start + 34 Thread 0 crashed with X86 Thread State (32-bit): eax: 0x00000000 ebx: 0x5d9d9ffc ecx: 0x00000000 edx: 0x5d9da09c edi: 0x00177dd4 esi: 0x5d9da000 ebp: 0xbfffe8b8 esp: 0xbfffe8b8 ss: 0x0000001f efl: 0x00010216 eip: 0x00177de2 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037 cr2: 0x00000030 Do you need the binary images?
  4. Ive been getting a lot of CTD's in Leopard for this game. Anyone have similar issue?
  5. Note to all users who are currently running the game under bootcamp: A Leopard Upgrade will not significantly increase your FPS. I recently upgraded and I am getting 1-5 FPS LOWER than what I get under bootcamp. The only plus is that the game runs ALOT cooler in Leopard as opposed to bootcamp. MBP 2.16 Intel Core Duo 2gb Ram ATI x1600 256mb 5400 100 gb hd. Also, I overclock my card to 418:400 in bootcamp.